Run it
Copy the script and paste it into your executor.
main = .()
frame = .()
name = .()
up = .()
down = .()
plus = .()
mine = .()
speed = .()
flybtn = .()
closebtn = .()
mini = .()
mini2 = .()
plr = .Players.LocalPlayer
chr = plr.Character
hmn = chr.Humanoid
hum = chr chr:()
RunService = :()
(() plr:():():() )
main.Name =
main.Parent = plr:()
main.ZIndexBehavior = .ZIndexBehavior.Sibling
main.ResetOnSpawn =
frame.Parent = main
frame.BackgroundColor3 = .(, , )
frame.BorderColor3 = .(, , )
frame.Position = .(, , , )
frame.Size = .(, , , )
name.Name =
name.Parent = frame
name.BackgroundColor3 = .(,,)
name.Position = .(, , , )
name.Size = .(, , , )
name.Font =
name.Text =
name.TextColor3 = .(,,)
name.TextSize =
name.TextWrapped =
up.Name =
up.Parent = frame
up.BackgroundColor3 = .(,,)
up.Size = .(, , , )
up.Font =
up.Text =
up.TextColor3 = .(,,)
up.TextSize =
down.Name =
down.Parent = frame
down.BackgroundColor3 = .(,,)
down.Position = .(, , , )
down.Size = .(, , , )
down.Font =
down.Text =
down.TextColor3 = .(,,)
down.TextSize =
plus.Name =
plus.Parent = frame
plus.BackgroundColor3 = .(,,)
plus.Position = .(, , , )
plus.Size = .(, , , )
plus.Font =
plus.Text =
plus.TextColor3 = .(,,)
plus.TextSize =
plus.TextWrapped =
mine.Name =
mine.Parent = frame
mine.BackgroundColor3 = .(,,)
mine.Position = .(, , , )
mine.Size = .(, , , )
mine.Font =
mine.Text =
mine.TextColor3 = .(,,)
mine.TextSize =
mine.TextWrapped =
speed.Name =
speed.Parent = frame
speed.BackgroundColor3 = .(,,)
speed.Position = .(, , , )
speed.Size = .(, , , )
speed.Font =
speed.Text =
speed.TextColor3 = .(,,)
speed.TextScaled =
speed.TextSize =
speed.TextWrapped =
flybtn.Name =
flybtn.Parent = frame
flybtn.BackgroundColor3 = .(,,)
flybtn.Position = .(, , , )
flybtn.Size = .(, , , )
flybtn.Font =
flybtn.Text =
flybtn.TextColor3 = .(,,)
flybtn.TextSize =
closebtn.Name =
closebtn.Parent = main.Frame
closebtn.BackgroundColor3 = .(,,)
closebtn.Font =
closebtn.Size = .(, , , )
closebtn.Text =
closebtn.TextColor3 = .(,,)
closebtn.TextSize =
closebtn.Position = .(, , -, )
mini.Name =
mini.Parent = main.Frame
mini.BackgroundColor3 = .(,,)
mini.Font =
mini.Size = .(, , , )
mini.Text =
mini.TextColor3 = .(,,)
mini.TextSize =
mini.Position = .(, , -, )
mini2.Name =
mini2.Parent = main.Frame
mini2.BackgroundColor3 = .(,,)
mini2.Font =
mini2.Size = .(, , , )
mini2.Text =
mini2.TextColor3 = .(,,)
mini2.TextSize =
mini2.Position = .(, , -, )
mini2.Visible =
speeds =
fly =
:():(, {
Title = ,
Text = ,
Icon = .Players:(.Players:(), .ThumbnailType.HeadShot, .ThumbnailSize.Size420x420),
Duration =
})
frame.Active =
frame.Draggable =
flybtn.MouseButton1Down:(()
fly ==
fly =
hmn:(.HumanoidStateType.Climbing,)
hmn:(.HumanoidStateType.FallingDown,)
hmn:(.HumanoidStateType.Flying,)
hmn:(.HumanoidStateType.Freefall,)
hmn:(.HumanoidStateType.GettingUp,)
hmn:(.HumanoidStateType.Jumping,)
hmn:(.HumanoidStateType.Landed,)
hmn:(.HumanoidStateType.Physics,)
hmn:(.HumanoidStateType.PlatformStanding,)
hmn:(.HumanoidStateType.Ragdoll,)
hmn:(.HumanoidStateType.Running,)
hmn:(.HumanoidStateType.RunningNoPhysics,)
hmn:(.HumanoidStateType.Seated,)
hmn:(.HumanoidStateType.StrafingNoPhysics,)
hmn:(.HumanoidStateType.Swimming,)
hmn:(.HumanoidStateType.RunningNoPhysics)
fly =
i = , speeds
(()
rs = RunService.Heartbeat
tpwalking =
tpwalking rs:() chr hum hum.Parent
hum.MoveDirection.Magnitude >
chr:(hum.MoveDirection)
)
chr.Animate.Disabled =
Hum = chr:() chr:()
i,v , Hum:()
v:()
hmn:(.HumanoidStateType.Climbing,)
hmn:(.HumanoidStateType.FallingDown,)
hmn:(.HumanoidStateType.Flying,)
hmn:(.HumanoidStateType.Freefall,)
hmn:(.HumanoidStateType.GettingUp,)
hmn:(.HumanoidStateType.Jumping,)
hmn:(.HumanoidStateType.Landed,)
hmn:(.HumanoidStateType.Physics,)
hmn:(.HumanoidStateType.PlatformStanding,)
hmn:(.HumanoidStateType.Ragdoll,)
hmn:(.HumanoidStateType.Running,)
hmn:(.HumanoidStateType.RunningNoPhysics,)
hmn:(.HumanoidStateType.Seated,)
hmn:(.HumanoidStateType.StrafingNoPhysics,)
hmn:(.HumanoidStateType.Swimming,)
hmn:(.HumanoidStateType.Swimming)
chr:().RigType == .HumanoidRigType.R6
torso = chr.Torso
flying =
deb =
ctrl = {f = , b = , l = , r = }
lastctrl = {f = , b = , l = , r = }
maxspeed =
speed =
bg = .(, torso)
bg.P =
bg.maxTorque = .(, , )
bg.cframe = torso.CFrame
bv = .(, torso)
bv.velocity = .(,,)
bv.maxForce = .(, , )
fly ==
hmn.PlatformStand =
fly == hmn.Health ==
RunService.RenderStepped:()
ctrl.l + ctrl.r ~= ctrl.f + ctrl.b ~=
speed = speed++(speed/maxspeed)
speed > maxspeed
speed = maxspeed
(ctrl.l + ctrl.r ~= ctrl.f + ctrl.b ~= ) speed ~=
speed = speed-
speed <
speed =
(ctrl.l + ctrl.r) ~= (ctrl.f + ctrl.b) ~=
bv.velocity = ((.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((.Workspace.CurrentCamera.CoordinateFrame * .(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*,).p) - .Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
(ctrl.l + ctrl.r) == (ctrl.f + ctrl.b) == speed ~=
bv.velocity = ((.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((.Workspace.CurrentCamera.CoordinateFrame * .(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*,).p) - .Workspace.CurrentCamera.CoordinateFrame.p))*speed
bv.velocity = .(,,)
bg.cframe = .Workspace.CurrentCamera.CoordinateFrame * .(-.((ctrl.f+ctrl.b)**speed/maxspeed),,)
ctrl = {f = , b = , l = , r = }
lastctrl = {f = , b = , l = , r = }
speed =
bg:()
bv:()
hmn.PlatformStand =
chr.Animate.Disabled =
tpwalking =
UpperTorso = chr.UpperTorso
flying =
deb =
ctrl = {f = , b = , l = , r = }
lastctrl = {f = , b = , l = , r = }
maxspeed =
speed =
bg = .(, UpperTorso)
bg.P =
bg.maxTorque = .(, , )
bg.cframe = UpperTorso.CFrame
bv = .(, UpperTorso)
bv.velocity = .(,,)
bv.maxForce = .(, , )
fly ==
hmn.PlatformStand =
fly == hmn.Health ==
()
ctrl.l + ctrl.r ~= ctrl.f + ctrl.b ~=
speed = speed++(speed/maxspeed)
speed > maxspeed
speed = maxspeed
(ctrl.l + ctrl.r ~= ctrl.f + ctrl.b ~= ) speed ~=
speed = speed-
speed <
speed =
(ctrl.l + ctrl.r) ~= (ctrl.f + ctrl.b) ~=
bv.velocity = ((.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((.Workspace.CurrentCamera.CoordinateFrame * .(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*,).p) - .Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
(ctrl.l + ctrl.r) == (ctrl.f + ctrl.b) == speed ~=
bv.velocity = ((.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((.Workspace.CurrentCamera.CoordinateFrame * .(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*,).p) - .Workspace.CurrentCamera.CoordinateFrame.p))*speed
bv.velocity = .(,,)
bg.cframe = .Workspace.CurrentCamera.CoordinateFrame * .(-.((ctrl.f+ctrl.b)**speed/maxspeed),,)
ctrl = {f = , b = , l = , r = }
lastctrl = {f = , b = , l = , r = }
speed =
bg:()
bv:()
hmn.PlatformStand =
chr.Animate.Disabled =
tpwalking =
)
tis
up.MouseButton1Down:(()
tis = up.MouseEnter:(()
tis
()
chr.HumanoidRootPart.CFrame = chr.HumanoidRootPart.CFrame * .(,,)
)
)
up.MouseLeave:(()
tis
tis:()
tis =
)
dis
down.MouseButton1Down:(()
dis = down.MouseEnter:(()
dis
()
chr.HumanoidRootPart.CFrame = chr.HumanoidRootPart.CFrame * .(,-,)
)
)
down.MouseLeave:(()
dis
dis:()
dis =
)
plr.CharacterAdded:((char)
()
hmn.PlatformStand =
chr.Animate.Disabled =
)
plus.MouseButton1Down:(()
speeds = speeds +
speed.Text = speeds
fly ==
tpwalking =
i = , speeds
(()
rs = RunService.Heartbeat
tpwalking =
hum = chr chr:()
tpwalking rs:() chr hum hum.Parent
hum.MoveDirection.Magnitude >
chr:(hum.MoveDirection)
)
)
mine.MouseButton1Down:(()
speeds ==
speed.Text =
()
speed.Text = speeds
speeds = speeds -
speed.Text = speeds
fly ==
tpwalking =
i = , speeds
(()
rs = RunService.Heartbeat
tpwalking =
hum = chr chr:()
tpwalking rs:() chr hum hum.Parent
hum.MoveDirection.Magnitude >
chr:(hum.MoveDirection)
)
)
closebtn.MouseButton1Click:(()
main:()
)
mini.MouseButton1Click:(()
up.Visible =
down.Visible =
flybtn.Visible =
plus.Visible =
speed.Visible =
mine.Visible =
mini.Visible =
mini2.Visible =
main.Frame.BackgroundTransparency =
closebtn.Position = .(, , -, )
)
mini2.MouseButton1Click:(()
up.Visible =
down.Visible =
flybtn.Visible =
plus.Visible =
speed.Visible =
mine.Visible =
mini.Visible =
mini2.Visible =
main.Frame.BackgroundTransparency =
closebtn.Position = .(, , -, )
)Fly gui v3 by..... I take scripts and repost

Universal