Run it
Copy the script and paste it into your executor.
Version =
WindUI = (:(
.. Version ..
))()
Players = :()
RunService = :()
UIS = :()
player = Players.LocalPlayer
State = {
Speed = ,
Fly = ,
Noclip = ,
InfiniteJump = ,
ESP =
}
char, humanoid
()
char = player.Character player.CharacterAdded:()
humanoid = char:()
()
player.CharacterAdded:(LoadChar)
WindUI:({
Name = ,
Accent = .(,,)
})
WindUI:()
Window = WindUI:({
Title = ,
Icon = ,
Author = ,
Folder = ,
Transparent =
})
Window:({
Title = ,
Color = .(,,)
})
validKeys = {
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] =
}
keyLink =
userKey =
saved = ().FocasKeyData
saved saved.expire > .()
().FocasKey =
KeyTab = Window:({Title=, Icon=})
KeyTab:({
Title=,
Desc=
})
KeyTab:({
Title=,
Placeholder=,
Callback=(text)
userKey = text
})
KeyTab:({
Title=,
Callback=()
setclipboard
(keyLink)
WindUI:({
Title=,
Content=,
Duration=
})
})
KeyTab:({
Title=,
Callback=()
duration = validKeys[userKey]
duration
().FocasKey =
duration ==
().FocasKeyData = {
key = userKey,
expire = .huge
}
().FocasKeyData = {
key = userKey,
expire = .() + duration
}
WindUI:({
Title=,
Content=,
Duration=
})
Window:()
WindUI:({
Title=,
Content=,
Duration=
})
})
().FocasKey
Window:()
(sec)
h = .(sec/)
m = .((sec%)/)
s = sec%
h....m....s..
(key)
key ==
key ==
InfoTab = Window:({Title=, Icon=})
infoLabel = InfoTab:({
Title=,
Desc=
})
RunService.RenderStepped:(()
data = ().FocasKeyData
data
keyType = (data.key)
data.expire == .huge
infoLabel:(..keyType..)
remaining = data.expire - .()
remaining <=
infoLabel:()
infoLabel:(..keyType....(remaining))
)
warned =
RunService.RenderStepped:(()
data = ().FocasKeyData
data
data.expire == .huge
remaining = data.expire - .()
remaining <= remaining > warned
warned =
WindUI:({
Title=,
Content=,
Duration=
})
remaining <=
warned =
data.expire = .() +
WindUI:({
Title=,
Content=,
Duration=
})
)
Main = Window:({Title=})
Visual = Window:({Title=})
Config = Window:({Title=})
Main:({
Title=,
Min=,
Max=,
Default=,
Callback=(v)
State.Speed = v
humanoid.WalkSpeed = v
})
UIS.JumpRequest:(()
State.InfiniteJump
humanoid:()
)
Main:({
Title=,
Callback=(v)
State.InfiniteJump = v
})
RunService.Stepped:(()
State.Noclip char
_,v (char:())
v:()
v.CanCollide =
)
Main:({
Title=,
Callback=(v)
State.Noclip = v
})
flyConn
Main:({
Title=,
Callback=(v)
State.Fly = v
v
bv = .()
bv.MaxForce = .(,,)
bv.Parent = char.HumanoidRootPart
flyConn = RunService.RenderStepped:(()
bv.Velocity = humanoid.MoveDirection * State.Speed
)
flyConn flyConn:()
char.HumanoidRootPart:()
char.HumanoidRootPart:():()
})
(plr)
plr == player plr.Character
head = plr.Character:()
head head:()
gui = .(, head)
gui.Name =
gui.Size = .(,,,)
gui.AlwaysOnTop =
txt = .(, gui)
txt.Size = .(,,,)
txt.BackgroundTransparency =
txt.TextColor3 = .(,,)
txt.TextStrokeTransparency =
txt.TextScaled =
RunService.RenderStepped:(()
plr.Character plr.Character:()
dist = (player.Character.HumanoidRootPart.Position - plr.Character.HumanoidRootPart.Position).Magnitude
txt.Text = plr.Name....math.(dist)..
)
Visual:({
Title=,
Callback=(v)
State.ESP = v
_,p (Players:())
v (p)
})
cfg = Window.ConfigManager
.(()
.()
(() cfg:() )
)
Config:({
Title=,
Callback=()
cfg:()
WindUI:({Title=,Content=})
})
Window:(.KeyCode.RightShift)
WindUI:({
Title=,
Content=,
Duration=
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com, discord.gg.
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Universal