Forcefield GUI · RobloxExploits.lol
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Forcefield GUI.lua · 1,752 lines Download Copy
OrionLib = ( : (( )))()
Window = OrionLib: ({Name = , HidePremium = , SaveConfig = , ConfigFolder = })
OrionLib: ({
Name = ,
Content = ,
Image = ,
Time =
})
OrionLib: ({
Name = ,
Content = ,
Image = ,
Time =
})
Main = Window: ({
Name = ,
Icon = ,
PremiumOnly =
})
Scripts = Window: ({
Name = ,
Icon = ,
PremiumOnly =
})
Animations = Window: ({
Name = ,
Icon = ,
PremiumOnly =
})
External = Window: ({
Name = ,
Icon = ,
PremiumOnly =
})
Misc = Window: ({
Name = ,
Icon = ,
PremiumOnly =
})
Sexo = Window: ({
Name = ,
Icon = ,
PremiumOnly =
})
Genesis = Window: ({
Name = ,
Icon = ,
PremiumOnly =
})
Credits = Window: ({
Name = ,
Icon = ,
PremiumOnly =
})
MenuSettings = Window: ({
Name = ,
Icon = ,
PremiumOnly =
})
Main: ({
Name = ,
Min = ,
Max = ,
Color = . ( , , ),
Default = .Players.LocalPlayer.Character: ( ).WalkSpeed,
Increment = ,
ValueName = ,
Callback = (Value)
.Players.LocalPlayer.Character: ( ).WalkSpeed = Value
})
Main: ({
Name = ,
Min = ,
Max = ,
Color = . ( , , ),
Increment = ,
ValueName = ,
Callback = (Value)
.Players.LocalPlayer.Character: ( ).UseJumpPower =
.Players.LocalPlayer.Character: ( ).JumpPower = Value
})
Main: ({
Name = ,
Default = ,
Callback = (Value)
Value ==
.Workspace.Gravity =
Value ==
.Workspace.Gravity =
})
Main: ({
Name = ,
Callback = ()
TeleportService = : ( )
Players = : ( )
player = Players.LocalPlayer
currentPlaceId = .PlaceId
jobId = .JobId
TeleportService: (currentPlaceId, jobId, player)
})
Main: ({
Name = ,
Default = ,
TextDisappear = ,
Callback = (Value)
animationidxd = ..Value
( ..animationidxd)
character = : ( ).LocalPlayer.Character
character character: ( )
animation = . ( )
animation.AnimationId = animationidxd
humanoid = character.Humanoid
animationTrack = humanoid: (animation)
animationTrack: ()
( )
animationTrack: ()
})
Main: ({
Name = ,
Callback = ()
( : ( ))()
})
AnimSection = Animations: ({
Name =
})
FEAnimations = Animations: ({
Name =
})
AnimSection: ({
Name = ,
Callback = ()
( : ( ))()
})
AnimSection: ({
Name = ,
Callback = ()
( : (( ), ))()
})
ActualAnimations = Animations: ({
Name =
})
ActualAnimations: ({
Name = ,
Callback = ()
( : ( ))()
})
ActualAnimations: ({
Name = ,
Callback = ()
( : ( ))()
})
ActualAnimations: ({
Name = ,
Callback = ()
( : ( ))()
})
ActualAnimations: ({
Name = ,
Callback = ()
( : ( ))()
})
ActualAnimations: ({
Name = ,
Callback = ()
( : ( , ))()
})
ActualAnimations: ({
Name = ,
Callback = ()
( : ( ))()
})
ActualAnimations: ({
Name = ,
Callback = ()
( : ( ))()
})
ActualAnimations: ({
Name = ,
Callback = ()
( : ( ))()
})
ActualAnimations: ({
Name = ,
Callback = ()
( : ( ))()
})
ActualAnimations: ({
Name = ,
Callback = ()
( : (( ), ))()
})
Scripts: ({
Name = ,
Callback = ()
UserInputService = : ( )
RunService = : ( )
Camera = .CurrentCamera
SPEED_MULTIPLIER =
JUMP_POWER =
JUMP_GAP =
character = .Players.LocalPlayer.Character
i,v (character: ())
v: ( )
v.CanCollide =
ball = character.HumanoidRootPart
ball.Shape = .PartType.Ball
ball.Size = . ( , , )
humanoid = character: ( )
params = RaycastParams. ()
params.FilterType = .RaycastFilterType.Blacklist
params.FilterDescendantsInstances = {character}
tc = RunService.RenderStepped: ( (delta)
ball.CanCollide =
humanoid.PlatformStand =
UserInputService: ()
UserInputService: ( )
ball.RotVelocity -= Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER
UserInputService: ( )
ball.RotVelocity -= Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER
UserInputService: ( )
ball.RotVelocity += Camera.CFrame.RightVector * delta * SPEED_MULTIPLIER
UserInputService: ( )
ball.RotVelocity += Camera.CFrame.LookVector * delta * SPEED_MULTIPLIER
)
UserInputService.JumpRequest: ( ()
result = : (
ball.Position,
. (
,
-((ball.Size.Y/ )+JUMP_GAP),
),
params
)
result
ball.Velocity = ball.Velocity + . ( ,JUMP_POWER, )
)
Camera.CameraSubject = ball
humanoid.Died: ( () tc: () )
})
Scripts: ({
Name = ,
Callback = ()
( )
ver =
scriptname =
FrontflipKey = .KeyCode.Z
BackflipKey = .KeyCode.X
AirjumpKey = .KeyCode.C
ca = : ( )
zeezy = : ( ).LocalPlayer
h =
antigrav
(act,inp,obj)
inp == .UserInputState.Begin
zeezy.Character.Humanoid: ( )
()
zeezy.Character.Humanoid.Sit =
i = ,
(i/ , ()
zeezy.Character.Humanoid.Sit =
zeezy.Character.HumanoidRootPart.CFrame = zeezy.Character.HumanoidRootPart.CFrame * . (-h, , )
)
( )
zeezy.Character.Humanoid.Sit =
(act,inp,obj)
inp == .UserInputState.Begin
zeezy.Character.Humanoid: ( )
()
zeezy.Character.Humanoid.Sit =
i = ,
(i/ , ()
zeezy.Character.Humanoid.Sit =
zeezy.Character.HumanoidRootPart.CFrame = zeezy.Character.HumanoidRootPart.CFrame * . (h, , )
)
( )
zeezy.Character.Humanoid.Sit =
(act,inp,obj)
inp == .UserInputState.Begin
zeezy.Character: : ( )
()
zeezy.Character: : ( )
ca: ( ,zeezyFrontflip, ,FrontflipKey)
ca: ( ,zeezyBackflip, ,BackflipKey)
ca: ( ,zeezyAirjump, ,AirjumpKey)
(scriptname .. .. ver .. )
( )
notifSound = . ( , )
notifSound.PlaybackSpeed =
notifSound.Volume =
notifSound.SoundId =
notifSound.PlayOnRemove =
notifSound: ()
.StarterGui: ( , {Title = , Text = , Icon = , Duration = , Button1 = })
})
Scripts: ({
Name = ,
Callback = ()
mouse = .Players.LocalPlayer: ()
tool = . ( )
tool.RequiresHandle =
tool.Name =
tool.Activated: ( ()
pos = mouse.Hit + . ( , , )
pos = . (pos.X, pos.Y, pos.Z)
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
)
tool.Parent = .Players.LocalPlayer.Backpack
})
Scripts: ({
Name = ,
Callback = ()
( : ( ))()
})
Scripts: ({
Name = ,
Callback = ()
( : ( ))()
})
Scripts: ({
Name = ,
Callback = ()
( : ( ))()
})
Scripts: ({
Name = ,
Callback = ()
( : ( ))()
})
Scripts: ({
Name = ,
Callback = ()
( : ( ))()
})
Scripts: ({
Name = ,
Default = ,
TextDisappear = ,
Callback = (Value)
Targets = {Value}
Players = : ( )
Player = Players.LocalPlayer
AllBool =
GetPlayer = (Name)
Name = Name: ()
Name == Name ==
AllBool =
Name ==
GetPlayers = Players: ()
. (GetPlayers,Player) . (GetPlayers, . (GetPlayers,Player))
GetPlayers[ . (#GetPlayers)]
Name ~= Name ~= Name ~=
_,x , Players: ()
x ~= Player
x.Name: (): ( ..Name)
x;
x.DisplayName: (): ( ..Name)
x;
Message = (_Title, _Text, Time)
: ( ): ( , {Title = _Title, Text = _Text, Duration = Time})
SkidFling = (TargetPlayer)
Character = Player.Character
Humanoid = Character Character: ( )
RootPart = Humanoid Humanoid.RootPart
TCharacter = TargetPlayer.Character
THumanoid
TRootPart
THead
Accessory
Handle
TCharacter: ( )
THumanoid = TCharacter: ( )
THumanoid THumanoid.RootPart
TRootPart = THumanoid.RootPart
TCharacter: ( )
THead = TCharacter.Head
TCharacter: ( )
Accessory = TCharacter: ( )
Accessoy Accessory: ( )
Handle = Accessory.Handle
Character Humanoid RootPart
RootPart.Velocity.Magnitude <
().OldPos = RootPart.CFrame
THumanoid THumanoid.Sit AllBool
( , , )
THead
.CurrentCamera.CameraSubject = THead
THead Handle
.CurrentCamera.CameraSubject = Handle
THumanoid TRootPart
.CurrentCamera.CameraSubject = THumanoid
TCharacter: ( )
FPos = (BasePart, Pos, Ang)
RootPart.CFrame = . (BasePart.Position) * Pos * Ang
Character: ( . (BasePart.Position) * Pos * Ang)
RootPart.Velocity = . ( , * , )
RootPart.RotVelocity = . ( , , )
SFBasePart = (BasePart)
TimeToWait =
Time = ()
Angle =
RootPart THumanoid
BasePart.Velocity.Magnitude <
Angle = Angle +
(BasePart, . ( , , ) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / , . ( . (Angle), , ))
. ()
(BasePart, . ( , - , ) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / , . ( . (Angle), , ))
. ()
(BasePart, . ( , , - ) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / , . ( . (Angle), , ))
. ()
(BasePart, . (- , - , ) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / , . ( . (Angle), , ))
. ()
(BasePart, . ( , , ) + THumanoid.MoveDirection, . ( . (Angle), , ))
. ()
(BasePart, . ( , - , ) + THumanoid.MoveDirection, . ( . (Angle), , ))
. ()
(BasePart, . ( , , THumanoid.WalkSpeed), . ( . ( ), , ))
. ()
(BasePart, . ( , - , -THumanoid.WalkSpeed), . ( , , ))
. ()
(BasePart, . ( , , THumanoid.WalkSpeed), . ( . ( ), , ))
. ()
(BasePart, . ( , , TRootPart.Velocity.Magnitude / ), . ( . ( ), , ))
. ()
(BasePart, . ( , - , -TRootPart.Velocity.Magnitude / ), . ( , , ))
. ()
(BasePart, . ( , , TRootPart.Velocity.Magnitude / ), . ( . ( ), , ))
. ()
(BasePart, . ( , - , ), . ( . ( ), , ))
. ()
(BasePart, . ( , - , ), . ( , , ))
. ()
(BasePart, . ( , - , ), . ( . (- ), , ))
. ()
(BasePart, . ( , - , ), . ( , , ))
. ()
BasePart.Velocity.Magnitude > BasePart.Parent ~= TargetPlayer.Character TargetPlayer.Parent ~= Players TargetPlayer.Character == TCharacter THumanoid.Sit Humanoid.Health <= () > Time + TimeToWait
.FallenPartsDestroyHeight = /
BV = . ( )
BV.Name =
BV.Parent = RootPart
BV.Velocity = . ( , , )
BV.MaxForce = . ( / , / , / )
Humanoid: ( .HumanoidStateType.Seated, )
TRootPart THead
(TRootPart.CFrame.p - THead.CFrame.p).Magnitude >
(THead)
(TRootPart)
TRootPart THead
(TRootPart)
TRootPart THead
(THead)
TRootPart THead Accessory Handle
(Handle)
( , , )
BV: ()
Humanoid: ( .HumanoidStateType.Seated, )
.CurrentCamera.CameraSubject = Humanoid
RootPart.CFrame = ().OldPos * . ( , , )
Character: ( ().OldPos * . ( , , ))
Humanoid: ( )
. (Character: (), (_, x)
x: ( )
x.Velocity, x.RotVelocity = . (), . ()
)
. ()
(RootPart.Position - ().OldPos.p).Magnitude <
.FallenPartsDestroyHeight = ().FPDH
( , , )
Welcome ( , , )
().Welcome =
Targets[ ] _,x , Targets (x)
AllBool
_,x , Players: ()
(x)
_,x , Targets
(x) (x) ~= Player
(x).UserId ~=
TPlayer = (x)
TPlayer
(TPlayer)
( , , )
(x) AllBool
( , , )
})
Scripts: ({
Name = ,
Callback = ()
: ( ).Stepped: ( () i = , : ( ).packages.Net[ ]: () )
})
Genesis: ({
Name = ,
Callback = ()
OrionLib: ({
Name = ,
Content = ,
Image = ,
Time =
})
( )
OrionLib: ({
Name = ,
Content = ,
Image = ,
Time =
})
( )
OrionLib: ({
Name = ,
Content = ,
Image = ,
Time =
})
( )
OrionLib: ({
Name = ,
Content = ,
Image = ,
Time =
})
( )
OrionLib: ({
Name = ,
Content = ,
Image = ,
Time =
})
})
Genesis: ({
Name = ,
Callback = ()
allowshiftlock =
ctrltp =
placeholders =
clickfling =
highlightflingtargets =
discharscripts =
flingchangestate =
hidedeatheffect =
respawntp =
breakjointsmethod =
simrad =
( : ( ))()
})
Genesis: ({
Name = ,
Callback = ()
allowshiftlock =
ctrltp =
placeholders =
clickfling =
highlightflingtargets =
discharscripts =
flingchangestate =
hidedeatheffect =
respawntp =
breakjointsmethod =
simrad =
( : ( ))()
})
Genesis: ({
Name = ,
Callback = ()
( : ( ))()
})
Genesis: ({
Name = ,
Callback = ()
allowshiftlock =
ctrltp =
placeholders =
clickfling =
highlightflingtargets =
discharscripts =
flingchangestate =
hidedeatheffect =
respawntp =
breakjointsmethod =
simrad =
( : ( ))()
})
Genesis: ({
Name = ,
Callback = ()
( : ( ))()
})
Genesis: ({
Name = ,
Callback = ()
allowshiftlock =
ctrltp =
placeholders =
clickfling =
highlightflingtargets =
discharscripts =
flingchangestate =
hidedeatheffect =
respawntp =
breakjointsmethod =
simrad =
( : ( ))()
})
Genesis: ({
Name = ,
Callback = ()
( : ( ))()
})
Genesis: ({
Name = ,
Callback = ()
allowshiftlock =
ctrltp =
placeholders =
clickfling =
highlightflingtargets =
discharscripts =
flingchangestate =
hidedeatheffect =
respawntp =
breakjointsmethod =
simrad =
( : ( ))()
})
Genesis: ({
Name = ,
Callback = ()
allowshiftlock =
ctrltp =
placeholders =
clickfling =
highlightflingtargets =
discharscripts =
flingchangestate =
hidedeatheffect =
respawntp =
breakjointsmethod =
simrad =
( : ( ))()
})
Genesis: ({
Name = ,
Callback = ()
allowshiftlock =
ctrltp =
placeholders =
clickfling =
highlightflingtargets =
discharscripts =
flingchangestate =
hidedeatheffect =
respawntp =
breakjointsmethod =
simrad =
( : ( ))()
})
Genesis: ({
Name = ,
Callback = ()
DisableFX =
( : ( ))()
})
Genesis: ({
Name = ,
Callback = ()
allowshiftlock =
ctrltp =
placeholders =
clickfling =
highlightflingtargets =
discharscripts =
flingchangestate =
hidedeatheffect =
respawntp =
breakjointsmethod =
simrad =
( : ( ))()
})
Genesis: ({
Name = ,
Callback = ()
allowshiftlock =
DisableRedAnimatedText =
ctrltp =
placeholders =
clickfling =
highlightflingtargets =
discharscripts =
flingchangestate =
hidedeatheffect =
respawntp =
breakjointsmethod =
simrad =
( : ( ))()
})
Genesis: ({
Name = ,
Callback = ()
( : ( ))()
})
Genesis: ({
Name = ,
Callback = ()
allowshiftlock =
ctrltp =
placeholders =
clickfling =
highlightflingtargets =
discharscripts =
flingchangestate =
hidedeatheffect =
respawntp =
breakjointsmethod =
simrad =
( : ( ))()
})
Genesis: ({
Name = ,
Callback = ()
DisableFlingHealthBar =
( : ( ))()
})
Genesis: ({
Name = ,
Callback = ()
allowshiftlock =
ctrltp =
placeholders =
clickfling =
highlightflingtargets =
discharscripts =
flingchangestate =
hidedeatheffect =
respawntp =
breakjointsmethod =
simrad =
( : ( ))()
})
Genesis: ({
Name = ,
Callback = ()
allowshiftlock =
ctrltp =
placeholders =
clickfling =
highlightflingtargets =
discharscripts =
flingchangestate =
hidedeatheffect =
respawntp =
breakjointsmethod =
simrad =
( : ( ))()
})
External: ({
Name = ,
Callback = ()
( : ( ))()
})
External: ({
Name = ,
Callback = ()
( : ( ))()
})
External: ({
Name = ,
Callback = ()
( : ( ))()
})
External: ({
Name = ,
Callback = ()
( : ( ))()
})
External: ({
Name = ,
Callback = ()
( : ( , ))()
})
External: ({
Name = ,
Callback = ()
( : ( ))()
})
External: ({
Name = ,
Callback = ()
( : ( ))()
})
External: ({
Name = ,
Callback = ()
( : ( ))()
})
External: ({
Name = ,
Callback = ()
( : ( ))()
})
External: ({
Name = ,
Callback = ()
( : ( ))()
})
Sexo: ({
Name = ,
Callback = ()
players = : ( )
player = players.LocalPlayer
character = player.Character
character: ( )
( )
( : ( ))()
character: ( )
( )
( : ( ))()
})
Sexo: ({
Name = ,
Callback = ()
players = : ( )
player = players.LocalPlayer
character = player.Character
character: ( )
( )
( : ( ))()
character: ( )
( )
( : ( ))()
})
Sexo: ({
Name = ,
Callback = ()
players = : ( )
player = players.LocalPlayer
character = player.Character
character: ( )
( )
( : ( ))()
character: ( )
( )
( : ( ))()
})
Sexo: ({
Name = ,
Callback = ()
players = : ( )
player = players.LocalPlayer
character = player.Character
character: ( )
( )
( : ( ))()
character: ( )
( )
( : ( ))()
})
Sexo: ({
Name = ,
Callback = ()
players = : ( )
player = players.LocalPlayer
character = player.Character
character: ( )
( )
( : ( ))()
notifSound = . ( , )
notifSound.PlaybackSpeed =
notifSound.Volume =
notifSound.SoundId =
notifSound.PlayOnRemove =
notifSound: ()
.StarterGui: ( , {Title = , Text = , Icon = , Duration = , Button1 = })
character: ( )
( )
( : ( ))()
notifSound = . ( , )
notifSound.PlaybackSpeed =
notifSound.Volume =
notifSound.SoundId =
notifSound.PlayOnRemove =
notifSound: ()
.StarterGui: ( , {Title = , Text = , Icon = , Duration = , Button1 = })
})
Sexo: ({
Name = ,
Callback = ()
( : ( , ))()
})
Sexo: ({
Name = ,
Callback = ()
( : ( ))()
})
fpsstuff = Misc: ({
Name =
})
fpsstuff: ({
Name = ,
Callback = ()
Players = : ( )
RunService = : ( )
(character)
character: ( )
highlight = . ( )
highlight.Name =
highlight.Adornee = character
highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
highlight.FillTransparency =
highlight.OutlineColor = . ( , , )
highlight.OutlineTransparency =
highlight.Parent = character
(player)
(character)
(character)
player.CharacterAdded: (onCharacterAdded)
player.Character
(player.Character)
Players.PlayerAdded: (onPlayerAdded)
_, player (Players: ())
(player)
RunService.RenderStepped: ( ()
_, player (Players: ())
player.Character
(player.Character)
)
})
fpsstuff: ({
Name = ,
Callback = ()
Players = : ( )
LocalPlayer = Players.LocalPlayer
Camera = .CurrentCamera
playerLines = {}
(player)
line = . ( )
line.Thickness =
line.Color = . ( , , )
line.Visible =
playerLines[player] = line
(player, line)
character = player.Character
character character: ( )
head = character.Head
headPosition = Camera: (head.Position)
headPosition.Z >
mousePosition = : ( ): ()
line.From = . (mousePosition.X, mousePosition.Y)
line.To = . (headPosition.X, headPosition.Y)
line.Visible =
line.Visible =
line.Visible =
(player)
playerLines[player]
playerLines[player]: ()
playerLines[player] =
_, player (Players: ())
player ~= LocalPlayer
(player)
Players.PlayerAdded: ( (player)
player ~= LocalPlayer
(player)
)
Players.PlayerRemoving: ( (player)
(player)
)
. ( ()
player, line (playerLines)
(player, line)
. ( )
)
})
aimbot = Misc: ({
Name =
})
aimbot: ({
Name = ,
Callback = ()
player = .Players.LocalPlayer
mouse = player: ()
userInputService = : ( )
runService = : ( )
isRightClickHeld =
()
closestPlayer =
shortestDistance = .huge
_, otherPlayer ( .Players: ())
otherPlayer ~= player otherPlayer.Character otherPlayer.Character: ( )
head = otherPlayer.Character.Head
screenPosition, onScreen = .CurrentCamera: (head.Position)
onScreen
distance = ( . (screenPosition.X, screenPosition.Y) - . (mouse.X, mouse.Y)).Magnitude
distance < shortestDistance
shortestDistance = distance
closestPlayer = head
closestPlayer
()
closestHead = ()
closestHead
camera = .CurrentCamera
camera.CFrame = . (camera.CFrame.Position, closestHead.Position)
()
isRightClickHeld
()
userInputService.InputBegan: ( (input, gameProcessed)
gameProcessed
input.UserInputType == .UserInputType.MouseButton2
isRightClickHeld =
)
userInputService.InputEnded: ( (input, gameProcessed)
gameProcessed
input.UserInputType == .UserInputType.MouseButton2
isRightClickHeld =
)
runService.RenderStepped: (onRenderStep)
})
billboardlmao = Misc: ({
Name =
})
billboardlmao: ({
Name = ,
Callback = ()
(player)
(character)
humanoid = character: ( )
head = character: ( )
humanoid head
billboardGui = . ( )
billboardGui.Name =
billboardGui.Adornee = head
billboardGui.Size = . ( , , , )
billboardGui.StudsOffset = . ( , , )
billboardGui.AlwaysOnTop =
frame = . ( )
frame.Size = . ( , , , )
frame.BackgroundTransparency =
frame.Parent = billboardGui
nameLabel = . ( )
nameLabel.Name =
nameLabel.Size = . ( , , , )
nameLabel.Position = . ( , , , )
nameLabel.BackgroundTransparency =
nameLabel.TextColor3 = . ( , , )
nameLabel.TextStrokeTransparency =
nameLabel.Font = .Font.SourceSansBold
nameLabel.TextScaled =
nameLabel.Text = player.Name
nameLabel.Parent = frame
healthLabel = . ( )
healthLabel.Name =
healthLabel.Size = . ( , , , )
healthLabel.Position = . ( , , , )
healthLabel.BackgroundTransparency =
healthLabel.TextColor3 = . ( , , )
healthLabel.TextStrokeTransparency =
healthLabel.Font = .Font.SourceSansBold
healthLabel.TextScaled =
healthLabel.Text = .. . (humanoid.Health)
healthLabel.Parent = frame
billboardGui.Parent = head
humanoid.HealthChanged: ( (newHealth)
healthLabel.Text = .. . (newHealth)
)
character.AncestryChanged: ( (_, parent)
parent
billboardGui: ()
)
humanoid.Died: ( ()
billboardGui: ()
)
player.Character
(player.Character)
player.CharacterAdded: (setupCharacter)
.Players.PlayerAdded: ( (player)
(player)
)
_, player ( .Players: ())
(player)
})
funnystuff = Misc: ({
Name =
})
funnystuff: ({
Name = ,
Min = ,
Max = ,
Default = ,
Color = . ( , , ),
Increment = ,
ValueName = ,
Callback = (Value)
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded: ()
humanoidRootPart = character: ( )
speed = Value
humanoidRootPart.CFrame = humanoidRootPart.CFrame * . ( , . (speed), )
( )
})
funnystuff: ({
Name = ,
Min = ,
Max = ,
Default = ,
Color = . ( , , ),
Increment = ,
ValueName = ,
Callback = (Value)
Players = : ( )
LocalPlayer = Players.LocalPlayer
character = LocalPlayer.Character LocalPlayer.CharacterAdded: ()
(newCharacter)
character = newCharacter
humanoidRootPart = character: ( )
humanoid = character: ( )
hipHeight = humanoid.HipHeight
speed = Value
()
t =
humanoid.Health >
t = t + speed
offset = . (t) *
humanoidRootPart.CFrame = humanoidRootPart.CFrame + . ( , offset, )
. ( )
()
LocalPlayer.CharacterAdded: (onCharacterAdded)
character
(character)
})
OrionLib: ()Show all 1,752 lines
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, pastebin.com, pastefy.app, scriptblox.com, glot.io, rawscripts.net.
Features FE Animations Local Player Scripts External Hubs etc. Works in
Any game (universal)
From ScriptBlox
This script lives on scriptblox.com. We show it with our safety checks; likes and comments are over there.
Stay safe
Never paste your .ROBLOSECURITY cookie anywhere, and use an alt account with scripts.
--[[
___________ _____.__ .__ .___ ____ ____________
\_ _____/__________ ____ _____/ ____\__| ____ | | __| _/ \ \ / /\_____ \
| __)/ _ \_ __ \_/ ___\/ __ \ __\| |/ __ \| | / __ | \ Y / _(__ <
| \( <_> ) | \/\ \__\ ___/| | | \ ___/| |__/ /_/ | \ / / \
\___ / \____/|__| \___ >___ >__| |__|\___ >____/\____ | \___/ /______ /
\/ \/ \/ \/ \/ \/
--// ☆ CREDITS ☆ \\--
--// ☆ Inspiration: PLUT0_V3
--// ☆ Creator: BlockyDragonHead
--// ☆ UI Lib: Orion ( Modded )
--// ☆ Loadtime: 5s - 15s
]]
--
local
loadstring
game
HttpGet
'https://raw.githubusercontent.com/ScrewedABunch/BlockDragonHead_Scripts/refs/heads/main/OrionLibModded.lua'
local
MakeWindow
"Forcefield V1 | Basically Pendulum Hub"
false
false
"Forcefieldlol"
MakeNotification
"Forcefield V1"
"PENDULUM HUB BACK FROM THE DEAD!"
"rbxassetid://4483345998"
2
MakeNotification
"Forcefield V1"
"Made by BlockyDragonHead"
"rbxassetid://4483345998"
4
local
MakeTab
"Main"
"rbxassetid://13300916613"
false
local
MakeTab
"Scripts"
"rbxassetid://11348555035"
false
local
MakeTab
"Animations"
"rbxassetid://13285395381"
false
local
MakeTab
"External"
"rbxassetid://10708916762"
false
local
MakeTab
"Misc"
"rbxassetid://10814128637"
false
local
MakeTab
"Sex ðŸ†ðŸ’¦"
"rbxassetid://10708927414"
false
local
MakeTab
"Genesis"
"rbxassetid://13867686692"
false
local
MakeTab
"Credits"
"rbxassetid://7240801337"
false
local
MakeTab
"Settings"
"rbxassetid://8382597378"
false
--[[ Main ]]
--
AddSlider
"Walk speed"
8
420
Color3
fromRGB
255
255
255
game
WaitForChild
"Humanoid"
1
""
function
game
WaitForChild
"Humanoid"
end
AddSlider
"Jump power"
25
420
Color3
fromRGB
255
255
255
1
""
function
game
WaitForChild
"Humanoid"
true
game
WaitForChild
"Humanoid"
end
AddToggle
"Space Gravity"
false
function
if
false
then
game
192
elseif
true
then
game
25
end
end
AddButton
"Rejoin Server"
function
local
game
GetService
"TeleportService"
local
game
GetService
"Players"
local
local
game
local
game
TeleportToPlaceInstance
end
AddTextbox
"Animate Player ID"
""
true
function
local
"rbxassetid://"
print
"Now playing: "
local
game
GetService
"Players"
if
and
FindFirstChild
"Humanoid"
then
-- Create an Animation object
local
Instance
new
"Animation"
-- Play the animation
local
local
LoadAnimation
Play
wait
10
Stop
end
end
AddButton
"Clear Console"
function
loadstring
game
HttpGet
"https://raw.githubusercontent.com/ScrewedABunch/BlockDragonHead_Scripts/refs/heads/main/clearconsole"
end
--[[ Animations ]]
--
local
AddSection
"Needed"
local
AddSection
"FE Animations"
AddButton
"Infinite Yield"
function
loadstring
game
HttpGet
"https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"
end
AddButton
"R15 To R6"
function
loadstring
game
HttpGet
'https://pastebin.com/raw/9wJepMwY'
true
end
local
AddSection
"FE Animations"
AddButton
"Booty Offender"
function
loadstring
game
HttpGet
"https://raw.githubusercontent.com/ScrewedABunch/BlockDragonHead_Scripts/refs/heads/main/BootyOffender.lua"
end
AddButton
"Ultimate Meme Dance"
function
loadstring
game
HttpGet
"https://raw.githubusercontent.com/ScrewedABunch/BlockDragonHead_Scripts/refs/heads/main/UltimateMemeDance.lua"
end
AddButton
"Sonic"
function
loadstring
game
HttpGet
"https://raw.githubusercontent.com/ScrewedABunch/BlockDragonHead_Scripts/refs/heads/main/Sonic.lua"
end
AddButton
"Sadboy"
function
loadstring
game
HttpGet
"https://raw.githubusercontent.com/ScrewedABunch/BlockDragonHead_Scripts/refs/heads/main/Sadboy.lua"
end
AddButton
"Classic Animations"
function
loadstring
game
HttpGet
"https://raw.githubusercontent.com/ScrewedABunch/BlockDragonHead_Scripts/refs/heads/main/ClassicAnimations.lua"
true
end
AddButton
"Dash"
function
loadstring
game
HttpGet
"https://pastefy.app/ZhKVgCK3/raw"
end
AddButton
"Shapeshifter"
function
loadstring
game
HttpGet
"https://pastefy.app/2C3cRXXp/raw"
end
AddButton
"Silly Animation"
function
loadstring
game
HttpGet
"https://scriptblox.com/raw/Universal-Script-Fe-Silly-animation-V4-16636"
end
AddButton
"Gale Fighter"
function
loadstring
game
HttpGet
"https://raw.githubusercontent.com/ScrewedABunch/BlockDragonHead_Scripts/refs/heads/main/galefighter.lua"
end
AddButton
"Glios"
function
loadstring
game
HttpGet
'https://glot.io/snippets/gua2ntmbdm/raw/main.lua'
true
end
--[[ Scripts ]]
--
AddButton
"Ball"
function
local
game
GetService
"UserInputService"
local
game
GetService
"RunService"
local
workspace
local
30
local
60
local
0.3
local
game
for
in
ipairs
GetDescendants
do
if
IsA
"BasePart"
then
false
end
end
local
Enum
Vector3
new
5
5
5
local
WaitForChild
"Humanoid"
local
new
Enum
local
Connect
function
true
true
if
GetFocusedTextBox
then
return
end
if
IsKeyDown
"W"
then
end
if
IsKeyDown
"A"
then
end
if
IsKeyDown
"S"
then
end
if
IsKeyDown
"D"
then
end
--ball.RotVelocity = ball.RotVelocity - Vector3.new(0,ball.RotVelocity.Y/50,0)
end
Connect
function
local
workspace
Raycast
Vector3
new
0
2
0
if
then
Vector3
new
0
0
end
end
Connect
function
Disconnect
end
end
AddButton
"Backflip"
function
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
wait
5
--[[ Info ]]
--
local
"2.00"
local
"feFlip"
--[[ Keybinds ]]
--
local
Enum
local
Enum
local
Enum
--[[ Dependencies ]]
--
local
game
GetService
"ContextActionService"
local
game
GetService
"Players"
local
0.0174533
local
--[[ Functions ]]
--
function
zeezyFrontflip
if
Enum
then
ChangeState
"Jumping"
wait
true
for
1
360
do
delay
720
function
true
CFrame
Angles
0
0
end
end
wait
0.55
false
end
end
function
zeezyBackflip
if
Enum
then
ChangeState
"Jumping"
wait
true
for
1
360
do
delay
720
function
true
CFrame
Angles
0
0
end
end
wait
0.55
false
end
end
function
zeezyAirjump
if
Enum
then
FindFirstChildOfClass
'Humanoid'
ChangeState
"Seated"
wait
FindFirstChildOfClass
'Humanoid'
ChangeState
"Jumping"
end
end
--[[ Binds ]]
--
BindAction
"zeezyFrontflip"
false
BindAction
"zeezyBackflip"
false
BindAction
"zeezyAirjump"
false
--[[ Load Message ]]
--
print
" "
" loaded successfully"
print
"made by Zeezy#7203"
local
Instance
new
"Sound"
workspace
1.5
0.15
"rbxassetid://170765130"
true
Destroy
game
SetCore
"SendNotification"
"feFlip"
"feFlip loaded successfully!"
"rbxassetid://505845268"
5
"Okay"
end
AddButton
"Click To TP"
function
--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
local
game
GetMouse
local
Instance
new
"Tool"
false
"Equip to Click TP"
connect
function
local
Vector3
new
0
2.5
0
CFrame
new
game
end
game
end
AddButton
"Telekenesis V2"
function
loadstring
game
HttpGet
"https://rawscripts.net/raw/Universal-Script-telekenesis-idk-how-to-speel-3513"
end
AddButton
"Infinite Yield"
function
loadstring
game
HttpGet
"https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"
end
AddButton
"Nameless admin"
function
loadstring
game
HttpGet
"https://raw.githubusercontent.com/FilteringEnabled/NamelessAdmin/main/Source"
end
AddButton
"Rocky's Admin"
function
loadstring
game
HttpGet
"https://raw.githubusercontent.com/ScrewedABunch/BlockDragonHead_Scripts/refs/heads/main/RockyAdmin.lua"
end
AddButton
"Snail"
function
loadstring
game
HttpGet
"https://raw.githubusercontent.com/ScrewedABunch/BlockDragonHead_Scripts/refs/heads/main/Snail.lua"
end
AddTextbox
"Fling"
""
true
function
local
-- "All", "Target Name", "arian_was_here"
local
game
GetService
"Players"
local
local
false
local
function
lower
if
"all"
or
"others"
then
true
return
elseif
"random"
then
local
GetPlayers
if
table
find
then
table
remove
table
find
end
return
math
random
elseif
"random"
and
"all"
and
"others"
then
for
in
next
GetPlayers
do
if
then
if
lower
match
"^"
then
return
elseif
lower
match
"^"
then
return
end
end
end
else
return
end
end
local
function
game
GetService
"StarterGui"
SetCore
"SendNotification"
end
local
function
local
local
and
FindFirstChildOfClass
"Humanoid"
local
and
local
local
local
local
local
local
if
FindFirstChildOfClass
"Humanoid"
then
FindFirstChildOfClass
"Humanoid"
end
if
and
then
end
if
FindFirstChild
"Head"
then
end
if
FindFirstChildOfClass
"Accessory"
then
FindFirstChildOfClass
"Accessory"
end
if
and
FindFirstChild
"Handle"
then
end
if
and
and
then
if
50
then
getgenv
end
if
and
and
not
then
return
Message
"Error Occurred"
"Targeting is sitting"
5
-- u can remove dis part if u want lol
end
if
then
workspace
elseif
not
and
then
workspace
elseif
and
then
workspace
end
if
not
FindFirstChildWhichIsA
"BasePart"
then
return
end
local
function
CFrame
new
SetPrimaryPartCFrame
CFrame
new
Vector3
new
9e7
9e7
10
9e7
Vector3
new
9e8
9e8
9e8
end
local
function
local
2
local
tick
local
0
repeat
if
and
then
if
50
then
100
FPos
CFrame
new
0
1.5
0
1.25
CFrame
Angles
math
rad
0
0
task
wait
FPos
CFrame
new
0
1.5
0
1.25
CFrame
Angles
math
rad
0
0
task
wait
FPos
CFrame
new
2.25
1.5
2.25
1.25
CFrame
Angles
math
rad
0
0
task
wait
FPos
CFrame
new
2.25
1.5
2.25
1.25
CFrame
Angles
math
rad
0
0
task
wait
FPos
CFrame
new
0
1.5
0
CFrame
Angles
math
rad
0
0
task
wait
FPos
CFrame
new
0
1.5
0
CFrame
Angles
math
rad
0
0
task
wait
else
FPos
CFrame
new
0
1.5
CFrame
Angles
math
rad
90
0
0
task
wait
FPos
CFrame
new
0
1.5
CFrame
Angles
0
0
0
task
wait
FPos
CFrame
new
0
1.5
CFrame
Angles
math
rad
90
0
0
task
wait
FPos
CFrame
new
0
1.5
1.25
CFrame
Angles
math
rad
90
0
0
task
wait
FPos
CFrame
new
0
1.5
1.25
CFrame
Angles
0
0
0
task
wait
FPos
CFrame
new
0
1.5
1.25
CFrame
Angles
math
rad
90
0
0
task
wait
FPos
CFrame
new
0
1.5
0
CFrame
Angles
math
rad
90
0
0
task
wait
FPos
CFrame
new
0
1.5
0
CFrame
Angles
0
0
0
task
wait
FPos
CFrame
new
0
1.5
0
CFrame
Angles
math
rad
90
0
0
task
wait
FPos
CFrame
new
0
1.5
0
CFrame
Angles
0
0
0
task
wait
end
else
break
end
until
500
or
or
or
not
or
or
0
or
tick
end
workspace
0
0
local
Instance
new
"BodyVelocity"
"EpixVel"
Vector3
new
9e8
9e8
9e8
Vector3
new
1
0
1
0
1
0
SetStateEnabled
Enum
false
if
and
then
if
5
then
SFBasePart
else
SFBasePart
end
elseif
and
not
then
SFBasePart
elseif
not
and
then
SFBasePart
elseif
not
and
not
and
and
then
SFBasePart
else
return
Message
"Error Occurred"
"Target is missing everything"
5
end
Destroy
SetStateEnabled
Enum
true
workspace
repeat
getgenv
CFrame
new
0
.5
0
SetPrimaryPartCFrame
getgenv
CFrame
new
0
.5
0
ChangeState
"GettingUp"
table
foreach
GetChildren
function
if
IsA
"BasePart"
then
Vector3
new
Vector3
new
end
end
task
wait
until
getgenv
25
workspace
getgenv
else
return
Message
"Error Occurred"
"Random error"
5
end
end
if
not
then
Message
"Script by AnthonyIsntHere"
"Enjoy!"
5
end
getgenv
true
if
1
then
for
in
next
do
GetPlayer
end
else
return
end
if
then
for
in
next
GetPlayers
do
SkidFling
end
end
for
in
next
do
if
GetPlayer
and
GetPlayer
then
if
GetPlayer
1414978355
then
local
GetPlayer
if
then
SkidFling
end
else
Message
"Error Occurred"
"This user is whitelisted! (Owner)"
5
end
elseif
not
GetPlayer
and
not
then
Message
"Error Occurred"
"Username Invalid"
5
end
end
end
AddButton
"Infinite Fisch Money"
function
game
GetService
'RunService'
Connect
function
for
1
50
do
game
GetService
"ReplicatedStorage"
"RE/DailyReward/Claim"
FireServer
end
end
end
--[[ Genesis ]]
--
AddButton
"PRESS ME!!!"
function
MakeNotification
"Forcefield V1"
"You need hats for these scripts!"
"rbxassetid://4483345998"
5
wait
3
MakeNotification
"Forcefield V1"
"Also these scripts won't work for specific executors"
"rbxassetid://4483345998"
5
wait
3
MakeNotification
"Forcefield V1"
"If you're in 'Just a Baseplate' then you can give yourself those hats"
"rbxassetid://4483345998"
5
wait
3
MakeNotification
"Forcefield V1"
"But you'll still need to have a supported executor"
"rbxassetid://4483345998"
5
wait
3
MakeNotification
"Forcefield V1"
"To get hats check their discord at .gg/PTeXYnhA5M"
"rbxassetid://4483345998"
5
end
AddButton
"Ak-47"
function
true
--adds shiftlock to patchma rig
false
--adds control click tp
true
--adds transparent parts showing your hats when you don't have real ones
false
--adds click flinging regardless of attacks
true
--highlight fling
true
--disable character scripts
true
--fling with whole body
true
--hides the red damage border when you die (respawn)
3
--respawn tp mode
-- 0 - stay at spawn
-- 1 - randomtp close
-- 2 - behind fake character
-- 3 - hide body
1
--breakjoints mode
-- 1 - health+breakjoints (the most support)
-- 2 - health or breakjoints
-- 3 - breakjoints
true
--sets simulation radius
--==========================================================================================================================--
loadstring
game
HttpGet
"https://raw.githubusercontent.com/GenesisFE/Genesis/main/Obfuscations/AK-47"
--==========================================================================================================================--
end
AddButton
"Ban Hammer"
function
true
--adds shiftlock to patchma rig
true
--adds control click tp
true
--adds transparent parts showing your hats when you don't have real ones
false
--adds click flinging regardless of attacks
true
--highlight fling
true
--disable character scripts
true
--fling with whole body
true
--hides the red damage border when you die (respawn)
3
--respawn tp mode
-- 0 - stay at spawn
-- 1 - randomtp close
-- 2 - behind fake character
-- 3 - hide body
1
--breakjoints mode
-- 1 - health+breakjoints (the most support)
-- 2 - health or breakjoints
-- 3 - breakjoints
true
--sets simulation radius
--==========================================================================================================================--
loadstring
game
HttpGet
"https://raw.githubusercontent.com/GenesisFE/Genesis/main/Obfuscations/Ban%20Hammer"
--==========================================================================================================================--
end
AddButton
"Banisher"
function
loadstring
game
HttpGet
"https://raw.githubusercontent.com/GenesisFE/Genesis/main/Obfuscations/Banisher"
end
AddButton
"Dearsister"
function
true
--adds shiftlock to patchma rig
true
--adds control click tp
true
--adds transparent parts showing your hats when you don't have real ones
false
--adds click flinging regardless of attacks
true
--highlight fling
true
--disable character scripts
true
--fling with whole body
true
--hides the red damage border when you die (respawn)
3
--respawn tp mode
-- 0 - stay at spawn
-- 1 - randomtp close
-- 2 - behind fake character
-- 3 - hide body
1
--breakjoints mode
-- 1 - health+breakjoints (the most support)
-- 2 - health or breakjoints
-- 3 - breakjoints
true
--sets simulation radius
--==========================================================================================================================--
loadstring
game
HttpGet
"https://raw.githubusercontent.com/GenesisFE/Genesis/main/Obfuscations/Dearsister"
--==========================================================================================================================--
end
AddButton
"Lightning Cannon"
function
loadstring
game
HttpGet
"https://raw.githubusercontent.com/GenesisFE/Genesis/main/Obfuscations/Lightning%20Cannon"
end
AddButton
"Krystal Dance"
function
true
--adds shiftlock to patchma rig
true
--adds control click tp
true
--adds transparent parts showing your hats when you don't have real ones
true
--adds click flinging regardless of attacks
true
--highlight fling
true
--disable character scripts
true
--fling with whole body
true
--hides the red damage border when you die (respawn)
3
--respawn tp mode
-- 0 - stay at spawn
-- 1 - randomtp close
-- 2 - behind fake character
-- 3 - hide body
1
--breakjoints mode
-- 1 - health+breakjoints (the most support)
-- 2 - health or breakjoints
-- 3 - breakjoints
true
--sets simulation radius
--==========================================================================================================================--
loadstring
game
HttpGet
"https://raw.githubusercontent.com/GenesisFE/Genesis/main/Obfuscations/Krystal%20Dance"
--==========================================================================================================================--
end
AddButton
"Karambit"
function
loadstring
game
HttpGet
"https://raw.githubusercontent.com/GenesisFE/Genesis/main/Obfuscations/Karambit"
end
AddButton
"Good Cop, Bad Cop"
function
true
--adds shiftlock to patchma rig
true
--adds control click tp
true
--adds transparent parts showing your hats when you don't have real ones
false
--adds click flinging regardless of attacks
true
--highlight fling
true
--disable character scripts
true
--fling with whole body
true
--hides the red damage border when you die (respawn)
3
--respawn tp mode
-- 0 - stay at spawn
-- 1 - randomtp close
-- 2 - behind fake character
-- 3 - hide body
1
--breakjoints mode
-- 1 - health+breakjoints (the most support)
-- 2 - health or breakjoints
-- 3 - breakjoints
true
--sets simulation radius
--==========================================================================================================================--
loadstring
game
HttpGet
"https://raw.githubusercontent.com/GenesisFE/Genesis/main/Obfuscations/Good%20Cop%20Bad%20Cop"
--==========================================================================================================================--
end
AddButton
"Goner"
function
true
--adds shiftlock to patchma rig
true
--adds control click tp
true
--adds transparent parts showing your hats when you don't have real ones
false
--adds click flinging regardless of attacks
true
--highlight fling
true
--disable character scripts
true
--fling with whole body
true
--hides the red damage border when you die (respawn)
3
--respawn tp mode
-- 0 - stay at spawn
-- 1 - randomtp close
-- 2 - behind fake character
-- 3 - hide body
1
--breakjoints mode
-- 1 - health+breakjoints (the most support)
-- 2 - health or breakjoints
-- 3 - breakjoints
true
--sets simulation radius
--==========================================================================================================================--
loadstring
game
HttpGet
"https://raw.githubusercontent.com/GenesisFE/Genesis/main/Obfuscations/Goner"
--==========================================================================================================================--
end
AddButton
"Gale Fighter"
function
true
--adds shiftlock to patchma rig
true
--adds control click tp
true
--adds transparent parts showing your hats when you don't have real ones
false
--adds click flinging regardless of attacks
true
--highlight fling
true
--disable character scripts
true
--fling with whole body
true
--hides the red damage border when you die (respawn)
3
--respawn tp mode
-- 0 - stay at spawn
-- 1 - randomtp close
-- 2 - behind fake character
-- 3 - hide body
1
--breakjoints mode
-- 1 - health+breakjoints (the most support)
-- 2 - health or breakjoints
-- 3 - breakjoints
true
--sets simulation radius
--==========================================================================================================================--
loadstring
game
HttpGet
"https://raw.githubusercontent.com/GenesisFE/Genesis/main/Obfuscations/Gale%20Fighter"
--==========================================================================================================================--
end
AddButton
"Starglitcher"
function
false
loadstring
game
HttpGet
"https://raw.githubusercontent.com/GenesisFE/Genesis/main/Obfuscations/Star%20Glitcher"
end
AddButton
"Genocider"
function
true
--adds shiftlock to patchma rig
true
--adds control click tp
true
--adds transparent parts showing your hats when you don't have real ones
false
--adds click flinging regardless of attacks
true
--highlight fling
true
--disable character scripts
true
--fling with whole body
true
--hides the red damage border when you die (respawn)
3
--respawn tp mode
-- 0 - stay at spawn
-- 1 - randomtp close
-- 2 - behind fake character
-- 3 - hide body
1
--breakjoints mode
-- 1 - health+breakjoints (the most support)
-- 2 - health or breakjoints
-- 3 - breakjoints
true
--sets simulation radius
--==========================================================================================================================--
loadstring
game
HttpGet
"https://raw.githubusercontent.com/GenesisFE/Genesis/main/Obfuscations/Sadist%20Genocider"
--==========================================================================================================================--
end
AddButton
"Puppet Master"
function
true
--adds shiftlock to patchma rig
false
--disables the animated text that keeps popping up on screen, does not disable Kills, Target or Script Title
true
--adds control click tp
true
--adds transparent parts showing your hats when you don't have real ones
false
--adds click flinging regardless of attacks
true
--highlight fling
true
--disable character scripts
true
--fling with whole body
true
--hides the red damage border when you die (respawn)
3
--respawn tp mode
-- 0 - stay at spawn
-- 1 - randomtp close
-- 2 - behind fake character
-- 3 - hide body
1
--breakjoints mode
-- 1 - health+breakjoints (the most support)
-- 2 - health or breakjoints
-- 3 - breakjoints
true
--sets simulation radius
--==========================================================================================================================--
loadstring
game
HttpGet
"https://raw.githubusercontent.com/GenesisFE/Genesis/main/Obfuscations/Puppet%20Master"
--==========================================================================================================================--
end
AddButton
"Pistol"
function
loadstring
game
HttpGet
"https://raw.githubusercontent.com/GenesisFE/Genesis/main/Obfuscations/Pistol"
end
AddButton
"Neptunian V"
function
true
--adds shiftlock to patchma rig
true
--adds control click tp
true
--adds transparent parts showing your hats when you don't have real ones
false
--adds click flinging regardless of attacks
true
--highlight fling
true
--disable character scripts
true
--fling with whole body
true
--hides the red damage border when you die (respawn)
3
--respawn tp mode
-- 0 - stay at spawn
-- 1 - randomtp close
-- 2 - behind fake character
-- 3 - hide body
1
--breakjoints mode
-- 1 - health+breakjoints (the most support)
-- 2 - health or breakjoints
-- 3 - breakjoints
true
--sets simulation radius
--==========================================================================================================================--
loadstring
game
HttpGet
"https://raw.githubusercontent.com/GenesisFE/Genesis/main/Obfuscations/Neptunian%20V"
--==========================================================================================================================--
end
AddButton
"Neko ðŸ˜"
function
false
loadstring
game
HttpGet
"https://raw.githubusercontent.com/GenesisFE/Genesis/main/Obfuscations/Neko"
end
AddButton
"Motorcycle"
function
true
--adds shiftlock to patchma rig
true
--adds control click tp
true
--adds transparent parts showing your hats when you don't have real ones
false
--adds click flinging regardless of attacks
true
--highlight fling
true
--disable character scripts
true
--fling with whole body
true
--hides the red damage border when you die (respawn)
3
--respawn tp mode
-- 0 - stay at spawn
-- 1 - randomtp close
-- 2 - behind fake character
-- 3 - hide body
1
--breakjoints mode
-- 1 - health+breakjoints (the most support)
-- 2 - health or breakjoints
-- 3 - breakjoints
true
--sets simulation radius
--==========================================================================================================================--
loadstring
game
HttpGet
"https://raw.githubusercontent.com/GenesisFE/Genesis/main/Obfuscations/Motorcycle"
--==========================================================================================================================--
end
AddButton
"Minigun"
function
true
--adds shiftlock to patchma rig
true
--adds control click tp
true
--adds transparent parts showing your hats when you don't have real ones
false
--adds click flinging regardless of attacks
true
--highlight fling
true
--disable character scripts
true
--fling with whole body
true
--hides the red damage border when you die (respawn)
3
--respawn tp mode
-- 0 - stay at spawn
-- 1 - randomtp close
-- 2 - behind fake character
-- 3 - hide body
1
--breakjoints mode
-- 1 - health+breakjoints (the most support)
-- 2 - health or breakjoints
-- 3 - breakjoints
true
--sets simulation radius
--==========================================================================================================================--
loadstring
game
HttpGet
"https://raw.githubusercontent.com/GenesisFE/Genesis/main/Obfuscations/Minigun"
--==========================================================================================================================--
end
--[[ Externals ]]
--
AddButton
"Wedge Hub (thanks for animations)"
function
loadstring
game
HttpGet
"https://raw.githubusercontent.com/ScrewedABunch/BlockDragonHead_Scripts/refs/heads/main/wedge.lua"
end
AddButton
"RC7"
function
loadstring
game
HttpGet
"https://raw.githubusercontent.com/ScrewedABunch/BlockDragonHead_Scripts/refs/heads/main/RC7Cracked.lua"
end
AddButton
"PLUT0_V3"
function
loadstring
game
HttpGet
"https://raw.githubusercontent.com/Horizon89002/PLUT0_V3/refs/heads/main/PLUT0%20V3%20(source).lua"
end
AddButton
"Aesthetic Hub"
function
loadstring
game
HttpGet
"https://rawscripts.net/raw/Universal-Script-Aesthetic-Hub-27019"
end
AddButton
"Vapav2"
function
loadstring
game
HttpGet
"https://raw.githubusercontent.com/Nickyangtpe/Vapa-v2/refs/heads/main/Vapav2-Arsenal.lua"
true
end
AddButton
"Elysian V2"
function
loadstring
game
HttpGet
"https://raw.githubusercontent.com/ScrewedABunch/BlockDragonHead_Scripts/refs/heads/main/ElysianV2.txt"
end
AddButton
"Pluto V1"
function
loadstring
game
HttpGet
"https://raw.githubusercontent.com/ScrewedABunch/BlockDragonHead_Scripts/refs/heads/main/PlutoV1.lua"
end
AddButton
"R4Z3R"
function
loadstring
game
HttpGet
"https://raw.githubusercontent.com/ScrewedABunch/BlockDragonHead_Scripts/refs/heads/main/R4Z3R.lua"
end
AddButton
"ChaosGui V5"
function
loadstring
game
HttpGet
"https://raw.githubusercontent.com/ScrewedABunch/BlockDragonHead_Scripts/refs/heads/main/ChaosGui.txt"
end
AddButton
"Bladeball IDFK"
function
loadstring
game
HttpGet
"https://pastebin.com/raw/9EefyWZ7"
end
--[[ Sex! ]]
--
AddButton
"Fuck"
function
local
game
GetService
"Players"
local
local
if
FindFirstChild
"UpperTorso"
then
print
"R15"
loadstring
game
HttpGet
"https://pastebin.com/raw/1ePMTt9n"
elseif
FindFirstChild
"Torso"
then
print
"R6"
loadstring
game
HttpGet
"https://pastebin.com/raw/aPSHMV6K"
end
end
AddButton
"Get Fucked"
function
local
game
GetService
"Players"
local
local
if
FindFirstChild
"UpperTorso"
then
print
"R15"
loadstring
game
HttpGet
"https://pastebin.com/raw/7hvcjDnW"
elseif
FindFirstChild
"Torso"
then
print
"R6"
loadstring
game
HttpGet
"https://pastebin.com/raw/zHbw7ND1"
end
end
AddButton
"Suck"
function
local
game
GetService
"Players"
local
local
if
FindFirstChild
"UpperTorso"
then
print
"R15"
loadstring
game
HttpGet
"https://pastebin.com/raw/p8yxRfr4"
elseif
FindFirstChild
"Torso"
then
print
"R6"
loadstring
game
HttpGet
"https://pastebin.com/raw/SymCfnAW"
end
end
AddButton
"Get Sucked"
function
local
game
GetService
"Players"
local
local
if
FindFirstChild
"UpperTorso"
then
print
"R15"
loadstring
game
HttpGet
"https://pastebin.com/raw/DyPP2tAF"
elseif
FindFirstChild
"Torso"
then
print
"R6"
loadstring
game
HttpGet
"https://pastebin.com/raw/FPu4e2Qh"
end
end
AddButton
"Jerk Off"
function
local
game
GetService
"Players"
local
local
if
FindFirstChild
"UpperTorso"
then
print
"R15"
loadstring
game
HttpGet
"https://pastefy.app/YZoglOyJ/raw"
local
Instance
new
"Sound"
workspace
1.5
0.15
"rbxassetid://170765130"
true
Destroy
game
SetCore
"SendNotification"
"AMBATAKUM! 🤤"
"Succesfully gave you the tool in R15"
"rbxassetid://505845268"
5
"Sub to @BiockyDragonHead on YouTube!"
elseif
FindFirstChild
"Torso"
then
print
"R6"
loadstring
game
HttpGet
"https://pastefy.app/wa3v2Vgm/raw"
local
Instance
new
"Sound"
workspace
1.5
0.15
"rbxassetid://170765130"
true
Destroy
game
SetCore
"SendNotification"
"AMBATAKUM! 🤤"
"Succesfully gave you the tool in R6!"
"rbxassetid://505845268"
5
"Sub to @BiockyDragonHead on YouTube!"
end
end
AddButton
"Jerk them (R6 ONLY)"
function
loadstring
game
HttpGet
"https://raw.githubusercontent.com/ShutUpJamesTheLoser/freakyv94/refs/heads/main/freakyv94yes"
true
end
AddButton
"Kiss/Hug"
function
loadstring
game
HttpGet
"https://rawscripts.net/raw/Universal-Script-Hug-Gui-R6-17818"
end
--[[ Misc ]]
--
local
AddSection
"FPS Hacks"
AddButton
"ESP"
function
-- Script to highlight all players' characters
-- Place this in a LocalScript under StarterPlayerScripts
local
game
GetService
"Players"
local
game
GetService
"RunService"
-- Function to create a Highlight instance for a character
local
function
createHighlight
if
FindFirstChild
"Highlight"
then
return
end
-- Avoid duplicates
local
Instance
new
"Highlight"
"Highlight"
Enum
1
-- Transparent fill
Color3
new
0
1
0
-- Red outline
0
-- Fully visible outline
end
-- Function to handle new players
local
function
onPlayerAdded
local
function
onCharacterAdded
createHighlight
end
-- Connect to character added events
Connect
if
then
createHighlight
-- For existing characters
end
end
-- Connect to players joining
Connect
-- Handle existing players
for
in
pairs
GetPlayers
do
onPlayerAdded
end
-- Update highlights periodically to ensure they stay active
Connect
function
for
in
pairs
GetPlayers
do
if
then
createHighlight
end
end
end
end
AddButton
"Tracers"
function
-- This script uses the Drawing API, which works only in LocalScripts.
local
game
GetService
"Players"
local
local
workspace
-- Table to store the lines for each player
local
-- Function to create a line
local
function
createLine
local
Drawing
new
"Line"
2
Color3
new
1
0
0
-- Red color
true
end
-- Function to update a line's position
local
function
updateLine
local
if
and
FindFirstChild
"Head"
then
local
local
WorldToViewportPoint
if
0
then
local
game
GetService
"UserInputService"
GetMouseLocation
Vector2
new
Vector2
new
true
else
false
end
else
false
end
end
-- Function to cleanup lines for players who leave
local
function
cleanupLine
if
then
Remove
nil
end
end
-- Connect to player added/removed events
for
in
pairs
GetPlayers
do
if
then
createLine
end
end
Connect
function
if
then
createLine
end
end
Connect
function
cleanupLine
end
-- Update lines every 0.02 seconds
task
spawn
function
while
true
do
for
in
pairs
do
updateLine
end
task
wait
0.02
end
end
end
local
AddSection
"Aimbot"
AddButton
"Aimbot"
function
-- LocalScript in StarterPlayerScripts
local
game
local
GetMouse
local
game
GetService
"UserInputService"
local
game
GetService
"RunService"
local
false
-- Function to get the closest player's head to the cursor
local
function
getClosestPlayerToCursor
local
nil
local
math
-- Start with an infinitely large distance
for
in
pairs
game
GetPlayers
do
if
and
and
FindFirstChild
"Head"
then
local
local
workspace
WorldToScreenPoint
if
then
local
Vector2
new
Vector2
new
if
then
end
end
end
end
return
end
-- Function to lock the camera onto the closest player's head
local
function
lockCursorToClosestHead
local
getClosestPlayerToCursor
if
then
local
workspace
CFrame
lookAt
end
end
-- Continuously lock onto the closest head while right-click is held
local
function
onRenderStep
if
then
lockCursorToClosestHead
end
end
-- Detect when right-click is pressed and released
Connect
function
if
then
return
end
if
Enum
then
-- Right-click
true
end
end
Connect
function
if
then
return
end
if
Enum
then
-- Right-click
false
end
end
-- Hook into the render loop to continuously lock onto the target
Connect
end
local
AddSection
"Player Labels"
AddButton
"Player Info"
function
-- Script to display a Billboard GUI with username and health over each player's head
-- Function to create a Billboard GUI
local
function
createBillboardGui
local
function
setupCharacter
-- Ensure the character has required components
local
FindFirstChild
"Humanoid"
local
FindFirstChild
"Head"
if
not
or
not
then
return
end
-- Create the Billboard GUI
local
Instance
new
"BillboardGui"
"PlayerInfoGUI"
UDim2
new
4
0
1
0
Vector3
new
0
2
0
true
-- Create a frame for the text
local
Instance
new
"Frame"
UDim2
new
1
0
1
0
1
-- Create a text label for the username
local
Instance
new
"TextLabel"
"UsernameLabel"
UDim2
new
1
0
0.5
0
UDim2
new
0
0
0
0
1
Color3
new
1
1
1
0.5
Enum
true
-- Create a text label for the health
local
Instance
new
"TextLabel"
"HealthLabel"
UDim2
new
1
0
0.5
0
UDim2
new
0
0
0.5
0
1
Color3
new
0
1
0
0.5
Enum
true
"Health: "
math
floor
-- Attach the Billboard GUI to the character's head
-- Update health dynamically
Connect
function
"Health: "
math
floor
end
-- Remove GUI when character is removed
Connect
function
if
not
then
Destroy
end
end
-- Handle player respawning
Connect
function
Destroy
-- Clean up GUI on death
end
end
-- Attach GUI when character is added
if
then
setupCharacter
end
Connect
end
-- Add Billboard GUI for every player
game
Connect
function
createBillboardGui
end
-- Add for existing players if script starts late
for
in
pairs
game
GetPlayers
do
createBillboardGui
end
end
local
AddSection
"Fun stuff"
AddSlider
"Spinbot"
0
50
0
Color3
fromRGB
255
255
255
1
"Speed"
function
-- LocalScript
local
game
local
or
Wait
local
WaitForChild
"HumanoidRootPart"
local
while
true
do
CFrame
Angles
0
math
rad
0
wait
0.05
-- Controls the speed of the rotation
end
end
AddSlider
"LMAO"
0
50
0
Color3
fromRGB
255
255
255
1
"Speed"
function
local
game
GetService
"Players"
local
local
or
Wait
local
function
onCharacterAdded
local
WaitForChild
"HumanoidRootPart"
local
WaitForChild
"Humanoid"
local
-- Define the speed of the floating effect
local
-- Adjust this value to change the speed of the floating effect
local
function
applyFloatingEffect
local
0
while
0
do
local
math
sin
0.4
-- Adjust the amplitude of the sine wave here
Vector3
new
0
0
task
wait
0.01
end
end
applyFloatingEffect
end
Connect
if
then
onCharacterAdded
end
end
Init