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ScreenGui = .()
MainFrame = .()
Title = .()
ToggleButton = .()
CloseButton = .()
UIGradient = .()
Shadow = .()
ScreenGui.Parent = .CoreGui
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
ScreenGui.ZIndexBehavior = .ZIndexBehavior.Sibling
Shadow.Parent = ScreenGui
Shadow.Size = .(, , , )
Shadow.Position = .(, -, , -)
Shadow.BackgroundTransparency =
Shadow.Image =
Shadow.ImageColor3 = .(, , )
Shadow.ImageTransparency =
Shadow.Visible =
MainFrame.Parent = ScreenGui
MainFrame.BackgroundColor3 = .(, , )
MainFrame.Size = .(, , , )
MainFrame.Position = .(, -, , -)
MainFrame.Active =
MainFrame.Draggable =
MainFrame.Visible =
MainFrame.ClipsDescendants =
UIGradient.Parent = MainFrame
UIGradient.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
})
UIGradient.Rotation =
Title.Parent = MainFrame
Title.Size = .(, , , )
Title.BackgroundColor3 = .(, , )
Title.Text =
Title.TextColor3 = .(, , )
Title.Font = .Font.GothamBold
Title.TextSize =
Title.TextStrokeTransparency =
Title.TextStrokeColor3 = .(, , )
CloseButton.Parent = MainFrame
CloseButton.Size = .(, , , )
CloseButton.Position = .(, -, , )
CloseButton.BackgroundColor3 = .(, , )
CloseButton.Text =
CloseButton.TextColor3 = .(, , )
CloseButton.Font = .Font.GothamBold
CloseButton.TextSize =
CloseButton.BorderSizePixel =
ToggleButton.Parent = ScreenGui
ToggleButton.Size = .(, , , )
ToggleButton.Position = .(, , , -)
ToggleButton.BackgroundColor3 = .(, , )
ToggleButton.Text =
ToggleButton.TextColor3 = .(, , )
ToggleButton.Font = .Font.GothamBold
ToggleButton.TextSize =
ToggleButton.Draggable =
ToggleButton.BorderSizePixel =
(name, position, color, callback)
button = .()
buttonGradient = .()
buttonCorner = .()
button.Parent = MainFrame
button.Size = .(, , , )
button.Position = .(, , , position)
button.BackgroundColor3 = color .(, , )
button.Text = .. name
button.TextColor3 = .(, , )
button.Font = .Font.GothamSemibold
button.TextSize =
button.TextXAlignment = .TextXAlignment.Left
button.BorderSizePixel =
buttonCorner.CornerRadius = .(, )
buttonCorner.Parent = button
buttonGradient.Parent = button
buttonGradient.Color = ColorSequence.({
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
})
buttonGradient.Rotation =
button.MouseEnter:(()
button.BackgroundColor3 = .(, , )
button.TextSize =
)
button.MouseLeave:(()
button.BackgroundColor3 = color .(, , )
button.TextSize =
)
button.MouseButton1Click:(callback)
button
(name, position, defaultState, callback)
frame = .()
label = .()
toggle = .()
toggleCircle = .()
corner = .()
circleCorner = .()
frame.Parent = MainFrame
frame.Size = .(, , , )
frame.Position = .(, , , position)
frame.BackgroundColor3 = .(, , )
frame.BackgroundTransparency =
corner.CornerRadius = .(, )
corner.Parent = frame
label.Parent = frame
label.Size = .(, , , )
label.BackgroundTransparency =
label.Text = .. name
label.TextColor3 = .(, , )
label.Font = .Font.GothamSemibold
label.TextSize =
label.TextXAlignment = .TextXAlignment.Left
toggle.Parent = frame
toggle.Size = .(, , , )
toggle.Position = .(, -, , -)
toggle.BackgroundColor3 = defaultState .(, , ) .(, , )
toggle.Text =
toggle.BorderSizePixel =
toggle.AutoButtonColor =
toggleCorner = .()
toggleCorner.CornerRadius = .(, )
toggleCorner.Parent = toggle
toggleCircle.Parent = toggle
toggleCircle.Size = .(, , , )
toggleCircle.Position = defaultState .(, -, , -) .(, , , -)
toggleCircle.BackgroundColor3 = .(, , )
circleCorner.CornerRadius = .(, )
circleCorner.Parent = toggleCircle
state = defaultState
toggle.MouseButton1Click:(()
state = state
toggle.BackgroundColor3 = state .(, , ) .(, , )
toggleCircle.Position = state .(, -, , -) .(, , , -)
(state)
)
frame
speedEnabled =
jumpEnabled =
gravityEnabled =
espEnabled =
flyEnabled =
noclipEnabled =
antiresetEnabled =
infiniteStaminaEnabled =
infiniteHealthEnabled =
antibanEnabled =
invisibleEnabled =
walkspeedValue =
jumpPowerValue =
(, , , (state)
speedEnabled = state
player = .Players.LocalPlayer
player.Character player.Character:()
state
player.Character.Humanoid.WalkSpeed = walkspeedValue *
player.Character.Humanoid.WalkSpeed = walkspeedValue
)
(, , , (state)
jumpEnabled = state
player = .Players.LocalPlayer
player.Character player.Character:()
state
player.Character.Humanoid.JumpPower = jumpPowerValue *
player.Character.Humanoid.JumpPower = jumpPowerValue
)
(, , , (state)
flyEnabled = state
player = .Players.LocalPlayer
character = player.Character
character
humanoid = character:()
rootPart = character:()
humanoid rootPart
state
humanoid.PlatformStand =
bodyGyro = .()
bodyGyro.Parent = rootPart
bodyGyro.MaxTorque = .(, , )
bodyGyro.D =
bodyVelocity = .()
bodyVelocity.Parent = rootPart
bodyVelocity.MaxForce = .(, , )
bodyVelocity.Velocity = .(, , )
uis = :()
flyConnection
flyConnection = :().Heartbeat:(()
flyEnabled character character.Parent
flyConnection flyConnection:()
moveDirection = .()
camera = .CurrentCamera
uis:(.KeyCode.W)
moveDirection = moveDirection + camera.CFrame.LookVector
uis:(.KeyCode.S)
moveDirection = moveDirection - camera.CFrame.LookVector
uis:(.KeyCode.A)
moveDirection = moveDirection - camera.CFrame.RightVector
uis:(.KeyCode.D)
moveDirection = moveDirection + camera.CFrame.RightVector
uis:(.KeyCode.Space)
moveDirection = moveDirection + .(, , )
uis:(.KeyCode.LeftControl)
moveDirection = moveDirection - .(, , )
bodyVelocity.Velocity = moveDirection * (walkspeedValue * )
bodyGyro.CFrame = .(rootPart.Position, rootPart.Position + camera.CFrame.LookVector)
)
humanoid.PlatformStand =
rootPart:()
rootPart.BodyGyro:()
rootPart:()
rootPart.BodyVelocity:()
)
(, , , (state)
noclipEnabled = state
player = .Players.LocalPlayer
noclipConnection
state
noclipConnection = :().Stepped:(()
noclipEnabled player.Character
noclipConnection noclipConnection:()
_, part (player.Character:())
part:()
part.CanCollide =
)
noclipConnection
noclipConnection:()
player.Character
_, part (player.Character:())
part:()
part.CanCollide =
)
(, , , (state)
espEnabled = state
(player)
player == .Players.LocalPlayer
espBox = .()
espBox.Name = .. player.Name
espBox.Size = .(, , )
espBox.Color3 = .(, , )
espBox.Transparency =
espBox.AlwaysOnTop =
espBox.ZIndex =
espBox.Adornee = player.Character
espLabel = .()
textLabel = .()
state
espBox.Parent = player.Character
espLabel.Parent = player.Character
_, player (.Players:())
player ~= .Players.LocalPlayer player.Character
state
(player)
player.Character
oldESP = player.Character:( .. player.Name)
oldESP oldESP:()
)
(, , , (state)
infiniteStaminaEnabled = state
player = .Players.LocalPlayer
state
(character)
humanoid = character:()
humanoid:()
humanoid.Stamina.Value =
humanoid.Stamina.Changed:(()
infiniteStaminaEnabled humanoid.Stamina.Value <
humanoid.Stamina.Value =
)
uis = :()
runConnection
runConnection = :().Heartbeat:(()
infiniteStaminaEnabled character character.Parent
runConnection runConnection:()
humanoid:()
humanoid.Stamina.Value =
humanoid:()
humanoid.IsRunning.Value =
)
player.Character
(player.Character)
player.CharacterAdded:(setInfiniteStamina)
.StarterGui:(, {
Title = ,
Text = ,
Duration =
})
.StarterGui:(, {
Title = ,
Text = ,
Duration =
})
)
(, , , (state)
infiniteHealthEnabled = state
player = .Players.LocalPlayer
state
(character)
humanoid = character:()
humanoid.MaxHealth =
humanoid.Health = humanoid.MaxHealth
humanoid:(.HumanoidStateType.Dead, )
isSettingHealth =
healthConnection
healthConnection = humanoid.HealthChanged:((health)
isSettingHealth
infiniteHealthEnabled
healthConnection:()
health < humanoid.MaxHealth
isSettingHealth =
humanoid.Health = humanoid.MaxHealth
isSettingHealth =
)
rootPart = character:()
rootPart
touchConnection
touchConnection = rootPart.Touched:((part)
infiniteHealthEnabled
touchConnection:()
part:() part.Name:():()
part.Name:():()
part.Name:():()
spawnLocation = :()
spawnLocation
rootPart.CFrame = spawnLocation.CFrame + .(, , )
)
character.AncestryChanged:(()
character.Parent
healthConnection healthConnection:()
)
player.Character
(player.Character)
player.CharacterAdded:(setInfiniteHealth)
.StarterGui:(, {
Title = ,
Text = ,
Duration =
})
player.Character player.Character:()
humanoid = player.Character.Humanoid
humanoid.MaxHealth =
humanoid.Health =
humanoid:(.HumanoidStateType.Dead, )
.StarterGui:(, {
Title = ,
Text = ,
Duration =
})
)
(, , , (state)
antiresetEnabled = state
player = .Players.LocalPlayer
state
(character)
humanoid = character:()
oldBreakJoints = character.BreakJoints
character.BreakJoints = ()
antiresetEnabled
(character)
player.Character
(player.Character)
player.CharacterAdded:(protectFromReset)
.StarterGui:(, {
Title = ,
Text = ,
Duration =
})
.StarterGui:(, {
Title = ,
Text = ,
Duration =
})
)
(, , , (state)
invisibleEnabled = state
player = .Players.LocalPlayer
state
(character)
character
_, part (character:())
part:() part.Name ~=
part.Transparency =
part.LocalTransparencyModifier =
part.CastShadow =
part:() part:()
part.Transparency =
part:() part:() part:() part:()
part:()
part.Transparency =
part.LocalTransparencyModifier =
part.CastShadow =
rootPart = character:()
rootPart
rootPart.Transparency =
rootPart.LocalTransparencyModifier =
rootPart.CastShadow =
humanoid = character:()
humanoid
character.PrimaryPart = rootPart
player.Character
(player.Character)
characterAddedConnection
characterAddedConnection = player.CharacterAdded:((newCharacter)
()
invisibleEnabled
(newCharacter)
)
invisibilityLoop
invisibilityLoop = :().RenderStepped:(()
invisibleEnabled player.Character
invisibilityLoop invisibilityLoop:()
_, part (player.Character:())
part:() part.Transparency < part.Name ~=
part.Transparency =
part.LocalTransparencyModifier =
part.CastShadow =
)
.StarterGui:(, {
Title = ,
Text = ,
Duration =
})
()
player.Character
_, part (player.Character:())
part:()
part.Transparency =
part.LocalTransparencyModifier =
part.CastShadow =
part:() part:()
part.Transparency =
.StarterGui:(, {
Title = ,
Text = ,
Duration =
})
()
)
(, , , (state)
antibanEnabled = state
player = .Players.LocalPlayer
state
ScreenGui
ScreenGui.DisplayOrder = -
_, v (ScreenGui:())
v:()
v.Active =
v.Selected =
(character)
character
humanoid = character:()
humanoid
originalWalkSpeed = humanoid.WalkSpeed
originalJumpPower = humanoid.JumpPower
maskConnection
maskConnection = :().Stepped:(()
antibanEnabled character character.Parent
maskConnection maskConnection:()
speedEnabled flyEnabled
humanoid.WalkSpeed =
jumpEnabled
humanoid.JumpPower =
flyEnabled character:()
rootPart = character.HumanoidRootPart
rootPart:()
rootPart.BodyGyro.Name = .. .(, )
rootPart:()
rootPart.BodyVelocity.Name = .. .(, )
invisibleEnabled character:()
)
player.Character
(player.Character)
player.CharacterAdded:(maskCharacter)
oldFireServer
protectedRemotes = {}
oldFireServer
oldFireServer = .().FireServer
randomMovementConnection
state
randomMovementConnection = :().Heartbeat:(()
antibanEnabled
randomMovementConnection randomMovementConnection:()
player.Character player.Character:()
humanoid = player.Character.Humanoid
humanoid.MoveDirection.Magnitude < .(, ) >
)
state
consoleConnection
consoleConnection = :().MessageOut:((message, messageType)
antibanEnabled
consoleConnection consoleConnection:()
message:():()
message:():()
message:():()
message:():()
message:():()
message:():()
message:():()
)
.StarterGui:(, {
Title = ,
Text = ,
Duration =
})
()
.StarterGui:(, {
Title = ,
Text = ,
Duration =
})
ScreenGui
ScreenGui.DisplayOrder =
()
)
CloseButton.MouseButton1Click:(()
MainFrame.Visible =
Shadow.Visible =
ToggleButton.Text =
)
ToggleButton.MouseButton1Click:(()
MainFrame.Visible = MainFrame.Visible
Shadow.Visible = MainFrame.Visible
MainFrame.Visible
ToggleButton.Text =
ToggleButton.Text =
)
dragging =
dragInput, dragStart, startPos
ToggleButton.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPos = ToggleButton.Position
)
ToggleButton.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement
dragInput = input
)
:().InputChanged:((input)
input == dragInput dragging
delta = input.Position - dragStart
ToggleButton.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
)
:().InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
)
:().InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.LeftShift
player = .Players.LocalPlayer
player.Character player.Character:()
player.Character.Humanoid.WalkSpeed = walkspeedValue *
)
:().InputEnded:((input)
input.KeyCode == .KeyCode.LeftShift
player = .Players.LocalPlayer
player.Character player.Character:()
speedEnabled
player.Character.Humanoid.WalkSpeed = walkspeedValue *
player.Character.Humanoid.WalkSpeed = walkspeedValue
)
()
()
()Forsaken script create in DeepSeek

Universal