Run it
Copy the script and paste it into your executor.
Players = :()
UserInputService = :()
player = Players.LocalPlayer
playerGui = player:()
screenGui = .()
screenGui.Name =
screenGui.Parent = playerGui
screenGui.ResetOnSpawn =
toggleButton = .()
toggleButton.Size = .(, , , )
toggleButton.Position = .(, , , )
toggleButton.BackgroundColor3 = .(, , )
toggleButton.TextColor3 = .(, , )
toggleButton.Font = .Font.Code
toggleButton.TextSize =
toggleButton.Text =
toggleButton.Parent = screenGui
.(, toggleButton).CornerRadius = .(, )
mainFrame = .()
mainFrame.Size = .(, , , )
mainFrame.Position = .(, -, , -)
mainFrame.BackgroundColor3 = .(, , )
mainFrame.Visible =
mainFrame.Active =
mainFrame.Draggable =
mainFrame.Parent = screenGui
.(, mainFrame).CornerRadius = .(, )
title = .(, mainFrame)
title.Size = .(, , , )
title.BackgroundColor3 = .(, , )
title.Text =
title.TextColor3 = .(,,)
title.Font = .Font.Code
title.TextSize =
scrollFrame = .(, mainFrame)
scrollFrame.Size = .(, -, , -)
scrollFrame.Position = .(, , , )
scrollFrame.BackgroundTransparency =
scrollFrame.BorderSizePixel =
scrollFrame.CanvasSize = .(, , , )
scrollFrame.ScrollBarThickness =
scrollFrame.AutomaticCanvasSize = .AutomaticSize.Y
UIListLayout = .(, scrollFrame)
UIListLayout.SortOrder = .SortOrder.LayoutOrder
UIListLayout.Padding = .(, )
killerScripts = {
Gubby = ,
Pursuer = ,
Pablo = ,
MrFlimFlam = ,
Pootis = ,
}
name, scriptCode (killerScripts)
btn = .(, scrollFrame)
btn.Size = .(, , , )
btn.BackgroundColor3 = .(, , )
btn.TextColor3 = .(,,)
btn.Font = .Font.Code
btn.TextSize =
btn.Text = .. name
.(, btn).CornerRadius = .(, )
btn.MouseButton1Click:(()
(scriptCode)()
)
toggleButton.MouseButton1Click:(()
mainFrame.Visible = mainFrame.Visible
toggleButton.Text = mainFrame.Visible
)
dragging =
dragInput, dragStart, startPos
mainFrame.InputBegan:((input)
input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
mainFrame.InputChanged:((input)
input.UserInputType == .UserInputType.Touch
dragInput = input
)
UserInputService.InputChanged:((input)
input == dragInput dragging
delta = input.Position - dragStart
mainFrame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
)
Op

Universal