Run it
Copy the script and paste it into your executor.
()
_,v ,:():()
v v:()
v.LevelOfDetail =
v.ModelStreamingMode =
v (v:() v:())
v.CastShadow =
v.Material =
v.Reflectance =
v.MaterialVariant =
v (v:() v:())
v.Transparency =
v v:()
v.CastShadow =
v.DoubleSided =
v.RenderFidelity =
v.TextureID =
v v:()
v.TextureId =
v v:()
v.Graphic =
v (v:() v:())
v[v.ClassName..] =
v:() v:() v:() v:()
v.Enabled =
v:()
v.BlastPressure =
v.BlastRadius =
v:() v:()
v.Enabled =
v v:()
v.Enabled =
v v:()
v:()
v v:()
v:()
v v:()
v.Visible =
v v:()
v:()
_,v ,:():()
v (v:() v:() v:() v:() v:() v:() v:() v:() v:())
v:()
(:(),,)
:().GlobalShadows =
:().FogEnd =
:().Brightness =
(:():(),,)
:():().WaterReflectance =
:():().WaterTransparency =
:():().WaterWaveSize =
:():().WaterWaveSpeed =
:().ChildAdded:((addedshit)
(()
v:()
)
)
:().DescendantAdded:((addedshit)
(()
addedshit:()
addedshit.LevelOfDetail =
addedshit.ModelStreamingMode =
(addedshit:() addedshit:())
addedshit.CastShadow =
addedshit.Material =
addedshit.Reflectance =
addedshit.MaterialVariant =
(addedshit:() addedshit:())
addedshit.Transparency =
addedshit:()
addedshit.CastShadow =
addedshit.DoubleSided =
addedshit.RenderFidelity =
addedshit.TextureID =
addedshit:()
addedshit.TextureId =
addedshit:()
addedshit.Graphic =
(addedshit:() addedshit:())
addedshit[addedshit.ClassName..] =
addedshit:() addedshit:() addedshit:() addedshit:()
addedshit.Enabled =
addedshit:()
addedshit.BlastPressure =
addedshit.BlastRadius =
addedshit:() addedshit:()
addedshit.Enabled =
addedshit:()
addedshit.Enabled =
addedshit:()
addedshit:()
addedshit:()
addedshit:()
addedshit:()
addedshit.Visible =
addedshit:()
addedshit:()
)
)Make the game graphics worse as possible