Run it
Copy the script and paste it into your executor.
r0_0 = :()
r2_0 = :().LocalPlayer
().Lib = (:())()
r3_0 = ().Lib
r4_0 =
(()
r0_135 = r0_0:(.PlaceId)
r0_135 r0_135.Name
r4_0 = r0_135.Name
)
r5_0 = r3_0:()
r6_0 = r5_0:()
r7_0 = r5_0:()
r3_0:(r4_0 .. )
r8_0 = {}
r9_0 = {}
r10_0 =
r11_0 =
r12_0 =
r13_0 = r7_0:(, )
r14_0 = r7_0:(, )
r15_0 = r7_0:(, )
r16_0 = r7_0:(, )
()
#r8_0 >
r0_87 = r8_0[]
r1_87 = r8_0[]
r5_87, r6_87 (r8_0)
r0_87.price < r6_87.price
r0_87 = r6_87
r6_87.price < r1_87.price
r1_87 = r6_87
r13_0.( .. r0_87.name)
r14_0.( .. r1_87.name)
r13_0.()
r14_0.()
r15_0.( .. r12_0)
r16_0.( .. #r8_0)
r18_0 = r6_0:(, {
}, , (r0_25)
r4_25, r5_25 (r8_0)
r5_25.name == r0_25
r10_0 = r5_25.id
)
()
r8_0 = {}
r9_0 = {}
r4_143, r5_143 (r0_0:():())
r6_143 = .insert
r7_143 = r8_0
r8_143 = {
id = r5_143.ProductId,
name = r5_143.Name,
price = r5_143.PriceInRobux ,
}
(r7_143, r8_143)
.(r9_0, r5_143.Name)
r18_0.(r9_0, , (r0_144)
r4_144, r5_144 (r8_0)
r5_144.name == r0_144
r10_0 = r5_144.id
)
()
r6_0:(, ()
()
Library:(, , )
)
r6_0:(, ()
r10_0
r0_0:(r2_0.UserId, r10_0, )
r12_0 = r12_0 +
()
Library:(, , )
)
r6_0:(, ()
#r8_0 >
r3_106, r4_106 (r8_0)
r0_0:(r2_0.UserId, r4_106.id, )
r12_0 = r12_0 +
()
Library:(, , )
)
r6_0:(, (r0_3)
r11_0 = r0_3
r11_0
r11_0
r1_3 = r10_0
r1_3
r0_0:(r2_0.UserId, r10_0, )
r12_0 = r12_0 +
()
.()
, )
r6_0:(, ()
r10_0
(()
((r10_0))
)
Library:(, .. r10_0 .. , )
Library:(, , )
(, r10_0)
Library:(, , )
)
()
r7_0:(, ()
r0_82 = ()
r1_82 =
(()
(r0_82, )
)
Library:(, , )
r1_82 = r0_82.__namecall
r0_82.__namecall = ((r0_84, ...)
r2_84 = {
...
}
r4_84 =
() ==
r4_84 = r2_84[]
r4_84
(()
((r4_84))
)
Library:(, (r4_84) .. , )
(, r4_84)
Library:(, .. (r4_84) .. , )
r4_84 = r1_82
(r0_84, ...)
)
(r0_82, )
Library:(, , )
)
r20_0 =
r7_0:(, , , (r0_100)
r20_0 = (r0_100)
r20_0
Library:(, , )
)
r7_0:(, ()
r20_0
Library:(, , )
r0_129 = .. r20_0 ..
(r0_130, r1_130)
r5_130 = , r1_130,
r6_130, r7_130 = (()
r0_0:(r0_130)
)
r6_130 r7_130 r7_130.Name
r7_130
.( + .())
.(()
r0_132 = (r20_0, )
r0_132 r0_132.Name
r0_129 = r0_132.Name
Library:(, , )
r4_132, r5_132 (r8_0)
r5_132.id == r20_0
Library:(, .. r0_129 .. , )
r1_132 = .insert
r2_132 = r8_0
r3_132 = {
id = r20_0,
}
r4_132 = r0_129
r3_132.name = r4_132
r0_132
r4_132 = r0_132.PriceInRobux
label_51
r3_132.price = r4_132
(r2_132, r3_132)
.(r9_0, r0_129)
r18_0.(r9_0, , (r0_133)
r4_133, r5_133 (r8_0)
r5_133.name == r0_133
r10_0 = r5_133.id
)
()
Library:(, .. r0_129 .. , )
)
)
r21_0 = :()
r22_0 = :()
r23_0 = :()
r24_0 = r22_0.LocalPlayer
r25_0 = ().Lib
r26_0 = .PlaceId
r27_0 =
r28_0 =
r29_0 = {}
r30_0 =
r32_0 = r3_0:()
r33_0 = r32_0:()
r34_0 = r32_0:()
r35_0 = r34_0:(, )
r34_0:(, )
r36_0 = r34_0:(, )
r34_0:(, )
r37_0 = r34_0:(, )
(r0_151, r1_151, r2_151, r3_151, r4_151)
r5_151, r6_151 = (()
r0_151:(r1_151, r2_151, r3_151, r4_151)
)
r7_151 =
r5_151
r7_151 = r6_151
r7_151
::::
r7_151 =
label_12
r7_151
(r0_110, r1_110, r2_110, r3_110)
r0_110
(()
r0_110.(r1_110, r2_110, r3_110)
)
(r0_45, r1_45)
r0_45
(()
r0_45.(r1_45)
)
(r0_28)
r1_28, r2_28 = (()
r21_0:(:( .. r0_28 .. )).universeId
)
r3_28 =
r1_28
r3_28 = r2_28
r3_28
::::
r3_28 =
label_9
r3_28
(r0_39)
r1_39, r2_39 = (()
r21_0:(:( .. r0_39 .. )).data
)
r3_39 =
r1_39
r3_39 = r2_39
r3_39
::::
r3_39 = {}
label_9
r3_39
(r0_112)
(()
r23_0:(r24_0, r0_112, )
(r0_112)
)
r30_0 = r30_0 +
r37_0.( .. r30_0)
r44_0 =
r45_0 = {}
r46_0 = (r26_0)
r46_0
r47_0 = (r46_0)
r45_0 = {}
r48_0 = {
name = ,
price = .huge,
}
r49_0 = {
name = ,
price = -.huge,
}
r53_0, r54_0 (r47_0)
r54_0.id r54_0.displayName r54_0.price
.(r45_0, r54_0.displayName)
r29_0[r54_0.displayName] = r54_0.id
r54_0.price < r48_0.price
r48_0 = {
name = r54_0.displayName,
price = r54_0.price,
}
r49_0.price < r54_0.price
r49_0 = {
name = r54_0.displayName,
price = r54_0.price,
}
r48_0.name
r35_0.( .. r48_0.name .. .. r48_0.price .. )
r49_0.name
r36_0.( .. r49_0.name .. .. r49_0.price .. )
r44_0 = (r33_0, , r45_0, , (r0_53)
r28_0 = r29_0[r0_53]
)
r33_0:(, ()
r0_42 = (r26_0)
r0_42
r1_42 = (r0_42)
r2_42 = {}
.(r29_0)
r3_42 = {
name = ,
price = .huge,
}
r4_42 = {
name = ,
price = -.huge,
}
r8_42, r9_42 (r1_42)
r9_42.id r9_42.displayName r9_42.price
.(r2_42, r9_42.displayName)
r29_0[r9_42.displayName] = r9_42.id
r9_42.price < r3_42.price
r3_42 = {
name = r9_42.displayName,
price = r9_42.price,
}
r4_42.price < r9_42.price
r4_42 = {
name = r9_42.displayName,
price = r9_42.price,
}
(r44_0, r2_42, , (r0_43)
r28_0 = r29_0[r0_43]
)
r5_42 = r40_0
r6_42 = r35_0
r7_42 =
r8_42 = r3_42.name
(r6_42, r7_42 .. r8_42 .. .. (r3_42.price ) .. )
r5_42 = r40_0
r6_42 = r36_0
r7_42 =
r8_42 = r4_42.name
(r6_42, r7_42 .. r8_42 .. .. (r4_42.price ) .. )
)
r33_0:(, ()
r28_0
(r28_0)
)
r33_0:(, ()
r3_141, r4_141 (r29_0)
(r4_141)
.()
)
r33_0:(, (r0_47)
r27_0 = r0_47
)
r33_0:(, ()
r28_0
Library:(, .. (r28_0) .. , {
,
}, , {
()
()
,
()
((r28_0))
})
((r28_0))
)
.(()
r27_0
r0_105 = r28_0
r0_105
(r28_0)
.()
)
()
r47_0 =
r34_0:(, ()
Library:(, , )
r23_0.PromptGamePassPurchaseFinished:((r0_51, r1_51, r2_51)
r0_51 == r24_0
r47_0 = r1_51
((r47_0))
Library:(, .. (r47_0), , {
}, {
()
((r47_0))
})
)
)
r48_0 =
r34_0:(, , , (r0_41)
r48_0 = r0_41
)
r34_0:(, ()
r48_0 ==
r0_127 = .. r48_0
r29_0[r0_127] = (r48_0)
.(r45_0, r0_127)
r44_0.(r45_0, #r45_0, (r0_128)
r28_0 = r29_0[r0_128]
)
)
r49_0 = r3_0:()
().S = r49_0:()
().SS = r49_0:()
r50_0 = r3_0:()
r51_0 = r50_0:()
r52_0 = r50_0:()
r53_0 = .Players.LocalPlayer
r54_0 = .CurrentCamera
r55_0 = :()
r56_0 = :()
r57_0 = :()
r58_0 = :()
r59_0 = :()
r60_0 = :()
r61_0 = :()
r62_0 =
r63_0 =
r51_0:(, , , , , (r0_149)
r63_0 = r0_149
r62_0
r1_149 = r53_0.Character
r1_149 r1_149:()
r1_149.Humanoid.WalkSpeed = r0_149
)
r51_0:(, (r0_118)
r62_0 = r0_118
r1_118 = r53_0.Character
(()
r62_0
r0_119 = r1_118
r0_119
r0_119 = r1_118:()
r0_119
r0_119 = r1_118.Humanoid
r0_119.WalkSpeed = r63_0
()
r1_118 r1_118:()
r1_118.Humanoid.WalkSpeed =
)
)
r51_0:(, (r0_124)
r1_124 =
r0_124
()
r1_124 = :()
r53_0.Idled:(()
r1_124:()
r1_124:(.())
()
)
r1_124 =
()
)
r51_0:(, (r0_93)
r0_93
r1_93 = .()
r1_93.Name =
r1_93.IgnoreGuiInset =
r1_93.Parent = .CoreGui
r2_93 = .(, r1_93)
r2_93.Size = .(, , , )
r2_93.Position = .(, , , )
r2_93.BackgroundColor3 = .(, , )
r2_93.BorderSizePixel =
r2_93.ZIndex =
.CoreGui:()
.CoreGui.WhiteScreen:()
)
r51_0:(, ()
r0_4 = .()
r0_4.(r0_5)
r0_5 ==
r1_5 = :()
r5_5, r6_5 (r1_5:())
r6_5:()
r6_5:()
r1_5.GlobalShadows =
r1_5.FogEnd =
r1_5.Brightness =
r5_5, r6_5 (:())
r6_5:() r6_5:(r53_0.Character)
r6_5.Material = .Material.SmoothPlastic
r6_5.Reflectance =
r6_5:() r6_5:()
r6_5.Transparency =
r2_5 = :()
r2_5
r2_5.WaterWaveSize =
r2_5.WaterWaveSpeed =
r2_5.WaterReflectance =
r2_5.WaterTransparency =
().Physics.AllowSleep =
().Rendering.QualityLevel =
r57_0:(, {
Title = ,
Text = ,
Duration = ,
})
r57_0:(, {
Title = ,
Text = ,
Duration = ,
Callback = r0_4,
Button1 = ,
Button2 = ,
})
)
r64_0 = :()
r65_0 = r64_0.LocalPlayer
r66_0 = :()
()
r0_80 = {}
r4_80, r5_80 (r64_0:())
r5_80 ~= r65_0
.(r0_80, r5_80.Name)
r0_80
(r0_156)
r1_156, r2_156 = (r0_156)
r3_156 =
r1_156
r3_156 = r2_156
r3_156
::::
r3_156 =
label_7
r3_156
(r0_11)
r1_11 = {}
r0_11.Character
r2_11 = r0_11.Character:()
r4_11 =
r2_11
.(r1_11, {
name = ,
id = (()
(r2_11:() )
),
})
r4_11 = r2_11:()
r4_11
.(r1_11, {
name = ,
id = (()
r4_11.Texture:()
),
})
r4_11 = r0_11.Character
r6_11, r7_11 (r4_11:())
r7_11:()
.(r1_11, {
name = r7_11.Name,
id = (()
r0_16 = r7_11:()
r0_16
(r0_16.Value)
r1_16 = r7_11:()
r1_16
r2_16 = r1_16:() r1_16:()
r2_16
(r2_16.MeshId:())
),
})
r3_11 = r0_11.Character:()
r3_11
r4_11 = r68_0
r4_11 = (()
r3_11.ShirtTemplate:()
)
r7_11 = {
name = ,
id = r4_11,
}
.(r1_11, r7_11)
r4_11 = r0_11.Character
r4_11 = r4_11:()
r4_11
r5_11 = (()
r4_11.PantsTemplate:()
)
r7_11 = r1_11
.(r7_11, {
name = ,
id = r5_11,
})
r7_11 =
r5_11 = r0_11.Character:(r7_11)
r5_11
()
r5_11.Graphic:()
r6_11 = (r7_11)
r7_11 =
r7_11 = r7_11.insert
(r1_11, {
name = ,
id = r6_11,
})
(r0_13)
r1_13 = r0_11.Character:(r0_13)
r1_13
.(r1_11, {
name = r0_13,
id = (()
(r1_13:() )
),
})
r7_11 = r6_11
()
r7_11 = r6_11
()
r7_11 = r6_11
()
r7_11 = r6_11
()
r7_11 = r0_11.Character
r7_11 = r7_11:()
r7_11 r7_11:()
r12_11, r13_11 (r7_11.Animator:())
r14_11 = (()
r13_11.Animation.AnimationId:()
)
r15_11 =
r16_11 = .(r13_11.Name)
r16_11:()
r15_11 =
r16_11:()
r15_11 =
r16_11:()
r15_11 =
r16_11:()
r15_11 =
.(r1_11, {
name = .. r15_11,
id = r14_11,
})
r8_11 = r0_11.Character:()
r8_11
.(r1_11, {
name = ,
id = (()
(r8_11:() )
),
})
r1_11
r70_0 =
r71_0 = {}
r72_0 = r52_0:(, {}, , , {}, (r0_49)
r71_0 = {}
r4_49, r5_49 (r0_49)
r6_49 = r5_49:()
r6_49
.(r71_0, r6_49)
)
r73_0 = r52_0:(, (), , (r0_108)
r70_0 = r64_0:(r0_108)
r70_0
r1_108 = (r70_0)
r2_108 = {}
r6_108, r7_108 (r1_108)
.(r2_108, r7_108.name .. .. r7_108.id)
r72_0.(r2_108, , (r0_109)
r71_0 = {}
r4_109, r5_109 (r0_109)
r6_109 = r5_109:()
r6_109
.(r71_0, r6_109)
)
)
r52_0:(, ()
#r71_0 >
(.(r71_0, ))
)
r52_0:(, ()
r70_0
r0_70 = (r70_0)
r1_70 = {}
r5_70, r6_70 (r0_70)
.(r1_70, r6_70.name .. .. r6_70.id)
(.(r1_70, ))
)
()
r73_0.((), )
r70_0
r1_6 = (r70_0)
r2_6 = {}
r6_6, r7_6 (r1_6)
.(r2_6, r7_6.name .. .. r7_6.id)
r72_0.(r2_6, )
r52_0:(, ()
()
)
r52_0:(, ()
(:())()
)
r75_0 =
r76_0 =
()
r75_0 =
r0_120 = r53_0.Character
r0_120 r0_120:()
r1_120 = r0_120.Humanoid
r1_120.Sit =
r76_0
r76_0:()
r76_0 = r1_120:():(()
r1_120.Sit
r1_120.Sit =
r1_120:(.HumanoidStateType.GettingUp)
)
()
r75_0 =
r76_0
r76_0:()
r76_0 =
r53_0.CharacterAdded:((r0_59)
r75_0
()
)
r52_0:(, (r0_75)
r0_75
()
()
)
r79_0 =
()
r79_0 =
r57_0:(, )
()
r79_0 =
r57_0:(, )
r52_0:(, (r0_153)
r0_153
()
()
)
r82_0 =
()
r82_0 =
r57_0:(.CoreGuiType.PlayerList, )
()
r82_0 =
r57_0:(.CoreGuiType.PlayerList, )
r52_0:(, (r0_140)
r0_140
()
()
)
r85_0 =
r86_0 =
()
r85_0 =
r86_0 = r55_0.Stepped:(()
r0_89 = r53_0.Character
r0_89
r4_89, r5_89 (r0_89:())
r5_89:()
r5_89.CanCollide =
)
()
r85_0 =
r86_0
r86_0:()
r86_0 =
r53_0.CharacterAdded:((r0_55)
r85_0
()
)
r52_0:(, (r0_155)
r0_155
()
()
)
r89_0 =
r90_0 =
r91_0 =
r92_0 =
r93_0 =
()
r0_30 = .()
r0_30.Name =
r0_30.Parent = .CoreGui
r1_30 = .()
r1_30.Size = .(, , , )
r1_30.Position = .(, -, , -)
r1_30.Text =
r1_30.Parent = r0_30
r1_30.MouseButton1Down:(()
r92_0 =
)
r1_30.MouseButton1Up:(()
r92_0 =
)
r2_30 = .()
r2_30.Size = .(, , , )
r2_30.Position = .(, -, , )
r2_30.Text =
r2_30.Parent = r0_30
r2_30.MouseButton1Down:(()
r93_0 =
)
r2_30.MouseButton1Up:(()
r93_0 =
)
r0_30
()
r89_0 =
r0_64 = r53_0.Character
r0_64 r0_64:()
r1_64 = r0_64.HumanoidRootPart
r2_64 = r0_64:()
r3_64 = .()
r3_64.MaxForce = .(, , )
r3_64.Parent = r1_64
r4_64 = .()
r4_64.MaxTorque = .(, , )
r4_64.Parent = r1_64
r5_64 =
r58_0.TouchEnabled
r5_64 = ()
r91_0 = r55_0.RenderStepped:(()
r2_64
r2_64.PlatformStand =
r0_65 = .()
r1_65 = r54_0.CFrame.LookVector
r2_65 = r2_64.MoveDirection * r90_0
r58_0:(.KeyCode.Space) r92_0
r0_65 = r0_65 + .(, r90_0, )
r58_0:(.KeyCode.LeftShift) r93_0
r0_65 = r0_65 - .(, r90_0, )
r3_64.Velocity = r2_65 + r0_65
r4_64.CFrame = .(r1_64.Position, r1_64.Position + r1_65)
)
()
r89_0 =
r91_0
r91_0:()
r91_0 =
r0_146 = r53_0.Character
r0_146
r1_146 = r0_146:()
r1_146
r5_146, r6_146 (r1_146:())
r6_146:() r6_146:()
r6_146:()
r2_146 = r0_146:()
r2_146
r2_146.PlatformStand =
.CoreGui:()
.CoreGui.FlyControls:()
r53_0.CharacterAdded:((r0_107)
r89_0
()
)
r52_0:(, (r0_48)
r0_48
()
()
)
r52_0:(, , , , , (r0_77)
r90_0 = r0_77
)
r97_0 =
()
r97_0 =
r0_24 = r53_0.Character
r0_24 r0_24:()
r0_24.HumanoidRootPart.Anchored =
()
r97_0 =
r0_142 = r53_0.Character
r0_142 r0_142:()
r0_142.HumanoidRootPart.Anchored =
r53_0.CharacterAdded:((r0_54)
r97_0
()
)
r52_0:(, (r0_148)
r0_148
()
()
)
r51_0:(, ()
r0_36 = .()
r0_36.Name =
r0_36.RequiresHandle =
r0_36.Parent = r53_0.Backpack
r0_36.Activated:(()
r1_37 = r53_0:().Hit.Position
r2_37 = r53_0.Character
r2_37 r2_37:()
r2_37.HumanoidRootPart.CFrame = .(r1_37 + .(, , ))
)
)
r51_0:(, , , .Gravity, , (r0_94)
.Gravity = r0_94
)
r101_0 =
r102_0 = {}
()
r101_0 =
r3_158, r4_158 (r60_0:())
r4_158 ~= r53_0 r4_158.Character
r5_158 = .()
r5_158.Name =
r5_158.FillColor = .(, , )
r5_158.OutlineColor = .(, , )
r5_158.Parent = r4_158.Character
r102_0[r4_158] = r5_158
r60_0.PlayerAdded:((r0_159)
r101_0 r0_159 ~= r53_0
r0_159.CharacterAdded:((r0_160)
r1_160 = .()
r1_160.Name =
r1_160.FillColor = .(, , )
r1_160.OutlineColor = .(, , )
r1_160.Parent = r0_160
r102_0[r0_159] = r1_160
)
)
()
r101_0 =
r3_157, r4_157 (r102_0)
r4_157
r4_157:()
r102_0 = {}
r52_0:(, (r0_62)
r0_62
()
()
)
r105_0 =
r106_0 =
()
r105_0 =
r106_0 = r55_0.Stepped:(()
r0_123 = r53_0.Character
r0_123 r0_123:()
r1_123 = r0_123.Humanoid
r1_123.MaxHealth = .huge
r1_123.Health = .huge
)
()
r105_0 =
r106_0
r106_0:()
r106_0 =
r0_117 = r53_0.Character
r0_117 r0_117:()
r1_117 = r0_117.Humanoid
r1_117.MaxHealth =
r1_117.Health =
r53_0.CharacterAdded:((r0_69)
r105_0
()
)
r52_0:(, (r0_137)
r0_137
()
()
)
r109_0 =
r110_0 =
r111_0 = {}
()
r109_0 =
r3_7, r4_7 (r60_0:())
r4_7 ~= r53_0 r4_7.Character
r5_7 = r4_7.Character:()
r5_7
r5_7.Size = .(r110_0, r110_0, r110_0)
r5_7.Transparency =
r5_7.CanCollide =
r111_0[r4_7] = r5_7
r60_0.PlayerAdded:((r0_8)
r109_0 r0_8 ~= r53_0
r0_8.CharacterAdded:((r0_9)
r1_9 = r0_9:()
r1_9.Size = .(r110_0, r110_0, r110_0)
r1_9.Transparency =
r1_9.CanCollide =
r111_0[r0_8] = r1_9
)
)
()
r109_0 =
r3_35, r4_35 (r111_0)
r4_35
r4_35.Size = .(, , )
r4_35.Transparency =
r4_35.CanCollide =
r111_0 = {}
r52_0:(, (r0_145)
r0_145
()
()
)
r52_0:(, , , , , (r0_116)
r110_0 = r0_116
r109_0
()
()
)
r114_0 =
r115_0 =
()
r114_0 =
r115_0 = r58_0.JumpRequest:(()
r0_99 = r53_0.Character
r0_99 r0_99:()
r0_99.Humanoid:(.HumanoidStateType.Jumping)
)
()
r114_0 =
r115_0
r115_0:()
r115_0 =
r52_0:(, (r0_68)
r0_68
()
()
)
r118_0 =
r119_0 =
r120_0 =
()
r118_0 =
r0_26 = r53_0.Character
r0_26 r0_26:()
r1_26 = r0_26.HumanoidRootPart
r120_0 = r55_0.RenderStepped:((r0_27)
r1_26.CFrame = r1_26.CFrame * .(, .(r119_0) * r0_27, )
)
()
r118_0 =
r120_0
r120_0:()
r120_0 =
r53_0.CharacterAdded:((r0_2)
r118_0
()
)
r51_0:(, (r0_134)
r0_134
()
()
)
r51_0:(, , , , , (r0_44)
r119_0 = r0_44
)
r123_0 =
r124_0 =
()
r123_0 =
r124_0 = r55_0.Stepped:(()
r0_115 = r53_0.Character
r0_115 r0_115:()
r1_115 = r0_115.HumanoidRootPart
r1_115.Velocity = .(, r1_115.Velocity.Y, )
r1_115.RotVelocity = .(, , )
)
()
r123_0 =
r124_0
r124_0:()
r124_0 =
r53_0.CharacterAdded:((r0_104)
r123_0
()
)
r52_0:(, (r0_67)
r0_67
()
()
)
r127_0 =
r128_0 = {}
()
r127_0 =
r3_139, r4_139 (:())
r4_139:() r4_139:(r53_0.Character) r4_139:()
r128_0[r4_139] = r4_139.Transparency
r4_139.Transparency =
()
r127_0 =
r3_61, r4_61 (r128_0)
r3_61 r3_61.Parent
r3_61.Transparency = r4_61
r128_0 = {}
r52_0:(, (r0_63)
r0_63
()
()
)
(r0_103)
r0_103
r61_0.ClockTime =
r61_0.ClockTime =
r52_0:(, (r0_147)
(r0_147)
)
r52_0:(, , , r54_0.FieldOfView, , (r0_126)
r54_0.FieldOfView = r0_126
)
r133_0 =
()
r133_0 =
r0_138 = r53_0.Character
r0_138 r0_138:()
r0_138.Head.Transparency =
r5_138, r6_138 (r0_138:())
r6_138:() r6_138:()
r7_138 = r6_138.Handle
r7_138:()
r7_138.Transparency =
()
r133_0 =
r0_38 = r53_0.Character
r0_38 r0_38:()
r0_38.Head.Transparency =
r5_38, r6_38 (r0_38:())
r6_38:() r6_38:()
r7_38 = r6_38.Handle
r7_38:()
r7_38.Transparency =
r53_0.CharacterAdded:((r0_60)
r133_0
()
)
r52_0:(, (r0_56)
r0_56
()
()
)
()
r0_91 = .. .PlaceId ..
r1_91, r2_91 = (()
r59_0:(r0_91)
)
r1_91
r4_91 = r59_0:(r2_91).data
#r4_91 >
r56_0:(.PlaceId, r4_91[.(, #r4_91)].id, r53_0)
Library:(, , )
Library:(, , )
r52_0:(, ()
Library:(, , , {
,
}, {
()
Library:(, , )
()
,
})
)
r52_0:(, ()
Library:(, , , {
,
}, {
()
Library:(, , )
r56_0:(.PlaceId, r53_0)
,
})
)
r52_0:(, ()
(:())()
)
r52_0:(, ()
r0_81 = r53_0.Character
r0_81 r0_81:()
r1_81 = r0_81.Humanoid
r1_81:(r1_81.Health)
()
r53_0:()
r57_0:(, {
Title = ,
Text = ,
Duration = ,
})
)
(:())()
(:())()
r137_0 = .()
r137_0.Name =
r137_0.Parent = .CoreGui
r138_0 = .()
r138_0.Size = .(, , , )
r138_0.Position = .(, -, , -)
r138_0.AnchorPoint = .(, )
r138_0.BackgroundColor3 = .(, , )
r138_0.BackgroundTransparency =
r138_0.Parent = r137_0
r139_0 = .()
r139_0.Size = .(, -, , )
r139_0.Position = .(, , , )
r139_0.Font = .Font.SourceSansBold
r139_0.Text =
r139_0.TextColor3 = .(, , )
r139_0.TextSize =
r139_0.TextXAlignment = .TextXAlignment.Left
r139_0.TextYAlignment = .TextYAlignment.Center
r139_0.BackgroundTransparency =
r139_0.Parent = r138_0
r140_0 = .()
r140_0.Size = .(, , , )
r140_0.Position = .(, , , -)
r140_0.Image =
r140_0.BackgroundTransparency =
r140_0.Parent = r138_0
r138_0.Position = .(, , , -)
r138_0:(.(, -, , -), .EasingDirection.Out, .EasingStyle.Quad, , )
Library:(, , , {
,
})
()
r138_0:(.(, , , -), .EasingDirection.In, .EasingStyle.Quad, , )
()
r137_0:()
Library:({
,
,
,
}, , )
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, apis.roblox.com, games.roblox.com.
Lol

Universal