Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
Debris = :()
UIS = :()
player = Players.LocalPlayer
bootsOn =
sneaking =
iceCooldown =
lastHealth =
damageCooldown =
lastDamageTime =
tool = .()
tool.Name =
tool.TextureId =
tool.RequiresHandle =
tool.CanBeDropped =
handle = .()
handle.Name =
handle.Size = .(,,)
handle.Transparency =
handle.Material = .Material.Neon
handle.Color = .(,,)
handle.Parent = tool
tool.Parent = player:()
(part)
_,face ({.NormalId.Top, .NormalId.Bottom})
t = .()
t.Texture =
t.Face = face
t.StudsPerTileU =
t.StudsPerTileV =
t.Parent = part
bootParts = {}
(a,b)
w = .()
w.Part0 = a
w.Part1 = b
w.Parent = a
(limb)
limb
boot = .()
boot.Size = limb.Size + .(,,)
boot.Material = .Material.Plastic
boot.Color = .(,,)
boot.CanCollide =
boot.CFrame = limb.CFrame * .(,-,)
(boot)
boot.Parent = limb.Parent
(boot, limb)
.(bootParts, boot)
glint = .()
glint.Size = boot.Size + .(,,)
glint.Material = .Material.ForceField
glint.Transparency =
glint.Color = .(,,)
glint.CanCollide =
glint.CFrame = boot.CFrame
glint.Parent = limb.Parent
(glint, boot)
.(bootParts, glint)
(character)
humanoid = character:()
humanoid
humanoid.RigType == .HumanoidRigType.R6
_,name ({,})
leg = character:(name)
leg
(leg)
_,name ({
,,
,
})
(character:(name))
()
_,p (bootParts)
p p:()
.(bootParts)
(h)
h.MaxHealth +=
h.Health +=
(h)
h.MaxHealth -=
h.Health > h.MaxHealth
h.Health = h.MaxHealth
tool.Activated:(()
char = player.Character
hum = char char:()
bootsOn = bootsOn
bootsOn
(char)
hum (hum)
()
hum (hum)
)
RunService.Heartbeat:((dt)
bootsOn
iceCooldown -= dt
iceCooldown >
char = player.Character
root = char char:()
root
params = RaycastParams.()
params.FilterDescendantsInstances = {char}
params.FilterType = .RaycastFilterType.Blacklist
ray = :(root.Position, .(,-,), params)
ray ray.Instance ray.Instance.CanCollide
gx = .(root.Position.X/)*
gz = .(root.Position.Z/)*
ice = .()
ice.Size = .(,,)
ice.Position = .(gx+, ray.Position.Y+, gz+)
ice.Anchored =
ice.CanCollide =
ice.Material = .Material.Plastic
ice.Color = .(,,)
ice.Reflectance =
(ice)
ice.Parent =
Debris:(ice,)
iceCooldown =
)
RunService.Heartbeat:(()
char = player.Character
hum = char char:()
hum
lastHealth
lastHealth = hum.Health
hum.Health < lastHealth ()-lastDamageTime > damageCooldown
lastDamageTime = ()
h = .()
h.FillColor = .(,,)
h.FillTransparency =
h.OutlineTransparency =
h.Parent = char
s = .()
s.SoundId =
s.Volume =
s.Parent = char:()
s:()
Debris:(h,)
Debris:(s,)
lastHealth = hum.Health
)
player.CharacterAdded:((char)
bootsOn =
()
char:().Died:(()
tool.Parent =
handle.CFrame = char.HumanoidRootPart.CFrame
handle.CanCollide =
spin = .()
spin.AngularVelocity = .(,,)
spin.MaxTorque = .(,.huge,)
spin.Parent = handle
)
)
Works in most games without an anticheat.

Universal