Fry Dance R15 (Mobile and PC) "Universal " · RobloxExploits.lol
ScriptBlox / Universal Fry Dance R15 (Mobile and PC) "Universal " LONELY_HUB 10 hours ago 282 viewsRun it
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Fry Dance R15 Mobile and PC Universal.lua · 411 lines Download Copy
url =
file =
(file)
data = : (url)
#data >=
(file, data)
Players = : ( )
UserInputService = : ( )
SoundService = : ( )
player = Players.LocalPlayer
.StarterGui: ( , {
Title = ,
Text = ,
Duration =
})
. ( )
sound = . ( )
sound.SoundId = (file)
sound.Volume =
sound.Looped =
sound.Parent = SoundService
(asset_id)
objs = : (asset_id)
i = , #objs
objs[i]: ( )
objs[i].AnimationId
asset_id
()
char = player.Character player.CharacterAdded: ()
char: ( )
animid = ( )
animation = . ( )
animation.AnimationId = animid
anim2id = ( )
animation2 = . ( )
animation2.AnimationId = anim2id
anim3id = ( )
animation3 = . ( )
animation3.AnimationId = anim3id
track
track2
track3
()
humanoid = ()
animator = humanoid: ( )
animator
animator = . ( )
animator.Parent = humanoid
track = animator: (animation)
track.Priority = .AnimationPriority.Movement
track2 = animator: (animation2)
track2.Priority = .AnimationPriority.Movement
track3 = animator: (animation3)
track3.Priority = .AnimationPriority.Movement
()
playing =
activeDance =
()
track track: ()
track2 track2: ()
track3 track3: ()
(index)
playing
index ==
track2 track2: ()
track3 track3: ()
track track.IsPlaying
track: ()
index ==
track track: ()
track3 track3: ()
track2 track2.IsPlaying
track2: ()
index ==
track track: ()
track2 track2: ()
track3 track3.IsPlaying
track3: ()
activeDance = index
()
playing = playing
playing
sound: ()
(activeDance)
sound: ()
()
sound: ()
track
track: ()
player.CharacterAdded: ( ()
. ( )
()
playing
(activeDance)
)
playerGui = player: ( )
oldGui = playerGui: ( )
oldGui
oldGui: ()
gui = . ( )
gui.Name =
gui.ResetOnSpawn =
gui.IgnoreGuiInset =
gui.DisplayOrder =
gui.ZIndexBehavior = .ZIndexBehavior.Global
gui.Parent = playerGui
panel = . ( )
panel.Name =
panel.AnchorPoint = . ( , )
panel.Position = . ( , - , , )
panel.Size = . ( , , , )
panel.BackgroundTransparency =
panel.BorderSizePixel =
panel.Parent = gui
layout = . ( )
layout.Padding = . ( , )
layout.HorizontalAlignment = .HorizontalAlignment.Center
layout.VerticalAlignment = .VerticalAlignment.Top
layout.Parent = panel
(label, callback)
button = . ( )
button.Name = .. label
button.Size = . ( , , , )
button.BackgroundTransparency =
button.BorderSizePixel =
button.TextColor3 = . ( , , )
button.Text = label
button.TextScaled =
button.Font = .Font.GothamBold
button.Active =
button.Selectable =
button.ZIndex =
button.Parent = panel
stroke = . ( )
stroke.Color = . ( , , )
stroke.Thickness =
stroke.Transparency =
stroke.Parent = button
corner = . ( )
corner.CornerRadius = . ( , )
corner.Parent = button
button.Activated: (callback)
button
( , ()
( )
)
( , ()
( )
)
( , ()
( )
)
musicButton
musicButton = ( , ()
()
musicButton.Text = playing
)
UserInputService.InputBegan: ( (input, processed)
processed
input.KeyCode == .KeyCode.P
()
musicButton.Text = playing
input.KeyCode == .KeyCode.Z
( )
input.KeyCode == .KeyCode.X
( )
input.KeyCode == .KeyCode.C
( )
)Show all 411 lines
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
About this script It’s just an update; I was given permission to publish it—or at least, I think so.
@som3onethatdontexis
Works in
Any game (universal)
From ScriptBlox
This script lives on scriptblox.com. We show it with our safety checks; likes and comments are over there.
Stay safe
Never paste your .ROBLOSECURITY cookie anywhere, and use an alt account with scripts.
--==================================================
-- CONFIGURATION AND ASSET DOWNLOAD
--==================================================
-- Define the remote music URL and the local file name.
local
"https://raw.githubusercontent.com/helloguyswelcometoanewvideo/musics-foruse-someday/main/ladancinamuchodance.mp3"
local
"ladancinamuchodance.mp3"
-- Download the music only if the file does not already exist.
if
not
isfile
then
local
game
HttpGet
-- Validate the downloaded data before saving it.
if
1000
then
writefile
end
end
--==================================================
-- SERVICE INITIALIZATION
--==================================================
-- Get the Roblox services required by the script.
local
game
GetService
"Players"
local
game
GetService
"UserInputService"
local
game
GetService
"SoundService"
-- Store a reference to the local player.
local
--==================================================
-- LOADING NOTIFICATION
--==================================================
-- Display a notification when the controls are initialized.
game
SetCore
"SendNotification"
"loading.."
"Dance controls loaded"
15
-- Allow time for the notification to appear.
task
wait
3
--==================================================
-- MUSIC INITIALIZATION
--==================================================
-- Create and configure the background music instance.
local
Instance
new
"Sound"
getcustomasset
2
true
--==================================================
-- HELPER FUNCTIONS
--==================================================
-- Resolve an animation asset into its AnimationId.
-- Return the original asset ID if no Animation object is found.
local
function
anim2track
local
game
GetObjects
for
1
do
if
IsA
"Animation"
then
return
end
end
return
end
-- Get the current character's Humanoid.
-- Wait for the character to spawn if necessary.
local
function
getHumanoid
local
or
Wait
return
WaitForChild
"Humanoid"
end
--==================================================
-- ANIMATION ASSET CONFIGURATION
--==================================================
-- Load the asset IDs for the three dance animations.
local
anim2track
"rbxassetid://129991743366120"
local
Instance
new
"Animation"
local
anim2track
"rbxassetid://103108681887836"
local
Instance
new
"Animation"
local
anim2track
"rbxassetid://112931882473990"
local
Instance
new
"Animation"
--==================================================
-- ANIMATION TRACK REFERENCES
--==================================================
-- Store the AnimationTrack objects after they are loaded.
local
local
local
--==================================================
-- ANIMATION LOADING
--==================================================
-- Create an Animator if needed and load all three animations.
local
function
loadAnimations
local
getHumanoid
-- Find the existing Animator or create a new one.
local
FindFirstChildOfClass
"Animator"
if
not
then
Instance
new
"Animator"
end
-- Load each animation and assign its playback priority.
LoadAnimation
Enum
LoadAnimation
Enum
LoadAnimation
Enum
end
-- Initialize the animation tracks.
loadAnimations
--==================================================
-- PLAYBACK STATE
--==================================================
-- Track whether playback is enabled and which dance is selected.
local
true
local
1
--==================================================
-- ANIMATION CONTROL FUNCTIONS
--==================================================
-- Stop all currently loaded dance animations.
local
function
stopAnimations
if
then
Stop
end
if
then
Stop
end
if
then
Stop
end
end
-- Play the selected dance and stop the other animations.
local
function
playDance
-- Prevent dance animations from playing when playback is disabled.
if
not
then
return
end
if
1
then
if
then
Stop
end
if
then
Stop
end
-- Start the first dance only if it is not already playing.
if
and
not
then
Play
end
elseif
2
then
if
then
Stop
end
if
then
Stop
end
-- Start the second dance only if it is not already playing.
if
and
not
then
Play
end
elseif
3
then
if
then
Stop
end
if
then
Stop
end
-- Start the third dance only if it is not already playing.
if
and
not
then
Play
end
end
-- Save the currently selected dance index.
end
--==================================================
-- MUSIC AND ANIMATION PLAYBACK TOGGLE
--==================================================
-- Toggle music and dance playback on or off.
local
function
togglePlayback
not
if
then
-- Resume the music and the currently selected dance.
Play
playDance
else
-- Stop the music and all dance animations.
Stop
stopAnimations
end
end
--==================================================
-- INITIAL PLAYBACK
--==================================================
-- Start the background music and the first dance.
Play
if
then
Play
end
--==================================================
-- CHARACTER RESPAWN HANDLING
--==================================================
-- Reload animation tracks when the player respawns.
Connect
function
task
wait
1
loadAnimations
-- Resume the selected dance if playback is enabled.
if
then
playDance
end
end
--==================================================
-- MOBILE GUI INITIALIZATION
--==================================================
-- Get the player's GUI container.
local
WaitForChild
"PlayerGui"
-- Remove an existing copy to prevent duplicate interfaces.
local
FindFirstChild
"DanceMobileControls"
if
then
Destroy
end
--==================================================
-- SCREEN GUI CONFIGURATION
--==================================================
-- Create the main screen interface.
local
Instance
new
"ScreenGui"
"DanceMobileControls"
false
true
10000
Enum
--==================================================
-- CONTROL PANEL LAYOUT
--==================================================
-- Create a transparent panel to hold the control buttons.
local
Instance
new
"Frame"
"DancePanel"
Vector2
new
1
0
UDim2
new
1
8
0
8
UDim2
new
0
60
0
220
1
0
-- Arrange the buttons vertically with consistent spacing.
local
Instance
new
"UIListLayout"
UDim
new
0
5
Enum
Enum
--==================================================
-- REUSABLE BUTTON FACTORY
--==================================================
-- Create a styled text button and connect its callback.
local
function
makeButton
local
Instance
new
"TextButton"
-- Configure the button's identity and dimensions.
"Button"
UDim2
new
1
0
0
48
-- Configure the button's appearance.
1
0
Color3
fromRGB
255
255
255
true
Enum
-- Enable interaction and configure rendering order.
true
true
100
-- Add a colored outline to the button.
local
Instance
new
"UIStroke"
Color3
fromRGB
255
80
80
1.5
0
-- Add rounded corners to the button.
local
Instance
new
"UICorner"
UDim
new
0
8
-- Execute the supplied callback when the button is activated.
Connect
return
end
--==================================================
-- DANCE SELECTION BUTTONS
--==================================================
-- Select dance animation 1.
-- Pressing the same button again does not stop the animation.
makeButton
"1"
function
playDance
1
end
-- Select dance animation 2.
makeButton
"2"
function
playDance
2
end
-- Select dance animation 3.
makeButton
"3"
function
playDance
3
end
--==================================================
-- MUSIC TOGGLE BUTTON
--==================================================
-- Keep the music control independent of dance selection.
local
makeButton
"OFF"
function
togglePlayback
-- Update the button label to reflect the playback state.
and
"OFF"
or
"ON"
end
--==================================================
-- KEYBOARD INPUT HANDLING
--==================================================
-- Handle keyboard shortcuts for playback and dance selection.
Connect
function
-- Ignore inputs already handled by Roblox or another interface.
if
then
return
end
-- Press P to toggle music and dance playback.
if
Enum
then
togglePlayback
and
"OFF"
or
"ON"
-- Press Z to select dance animation 1.
elseif
Enum
then
playDance
1
-- Press X to select dance animation 2.
elseif
Enum
then
playDance
2
-- Press C to select dance animation 3.
elseif
Enum
then
playDance
3
end
end