Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Player = Players.LocalPlayer
local function Setup(Character)
local Humanoid = Character:WaitForChild("Humanoid")
Humanoid.RigType ~= .HumanoidRigType.R6
()
()
anim = Character:()
anim
anim:()
()
Character.ChildAdded:((child)
child.Name ==
child:()
)
.()
Torso = Character:()
RootPart = Character:()
RS = Torso:()
LS = Torso:()
RH = Torso:()
LH = Torso:()
Neck = Torso:()
RSC0 = RS.C0
LSC0 = LS.C0
RHC0 = RH.C0
LHC0 = LH.C0
NeckC0 = Neck.C0
sine =
RunService.Heartbeat:((dt)
Character Character.Parent
sine += dt *
moving = Humanoid.MoveDirection.Magnitude >
falling = Humanoid.FloorMaterial == .Material.Air
falling
RS.C0 = RS.C0:(RSC0 * .(.(-),,.()), )
LS.C0 = LS.C0:(LSC0 * .(.(-),,.(-)), )
RH.C0 = RH.C0:(RHC0 * .(.(),,), )
LH.C0 = LH.C0:(LHC0 * .(.(),,), )
moving
swing = .(sine * )
RS.C0 = RS.C0:(RSC0 * .(.(swing * ),,), )
LS.C0 = LS.C0:(LSC0 * .(.(-swing * ),,), )
RH.C0 = RH.C0:(RHC0 * .(.(-swing * ),,), )
LH.C0 = LH.C0:(LHC0 * .(.(swing * ),,), )
breathe = .(sine * )
Neck.C0 = Neck.C0:(NeckC0 * .(.(breathe * ),,), )
RS.C0 = RS.C0:(RSC0 * .(.(),,.()), )
LS.C0 = LS.C0:(LSC0 * .(.(),,.(-)), )
RH.C0 = RH.C0:(RHC0, )
LH.C0 = LH.C0:(LHC0, )
)
Player.Character
(Player.Character)
Player.CharacterAdded:(Setup)Trash Not FE Animations

Universal