Run it
Copy the script and paste it into your executor.
-- Future Lighting + Full Shadow Enabler (Phase 4 Direct)
-- Developed by me_ver245 & ronfc2xx
local Lighting = game:GetService("Lighting")
local RunService = game:GetService("RunService")
local (name, val)
(setfflag, name, val)
(, )
(, )
(, )
(() Lighting.GlobalShadows = )
(() Lighting.LightingStyle = .LightingStyle.Realistic )
(() Lighting.PrioritizeLightingQuality = )
Lighting:()
atm = .()
atm.Name =
atm.Density =
atm.Offset =
atm.Color = .(, , )
atm.Decay = .(, , )
atm.Haze =
atm.Parent = Lighting
Lighting:()
bloom = .()
bloom.Name =
bloom.Enabled =
bloom.Intensity =
bloom.Size =
bloom.Threshold =
bloom.Parent = Lighting
Lighting:()
sunrays = .()
sunrays.Name =
sunrays.Intensity =
sunrays.Spread =
sunrays.Parent = Lighting
(() Lighting.Ambient = .(, , ) )
(() Lighting.OutdoorAmbient = .(, , ) )
(() Lighting.Brightness = )
(() Lighting.EnvironmentDiffuseScale = )
(() Lighting.EnvironmentSpecularScale = )
(obj)
obj:() obj:() obj:() obj:()
(() obj.Shadows = )
(() obj.ShadowSoftness = )
()
_, obj :()
(obj)
()
.DescendantAdded:((obj)
(obj)
obj:() obj:()
_, sub obj:()
(sub)
)
last =
RunService.Heartbeat:(()
t = ()
t - last >
()
last = t
)
()A script capable of running Future Is Bright as a fastflag, not a technology. You can use this in any game you want, you can credit me or not credit, I won't file you a copyright strike. But be careful, this is only for middle end devices. If you want this on a mobile device with no stutter, you need to try it on a high end or almost high end device. Vivo, Tecno, iPhone 16 works. But if stuttering clear all your background apps. And also clear the cache. And on PC: well it's certainly fine. But do not try this on a low end or a 90's end with windows 11 or else it might turn into a freaking jet engine.

Universal