Run it
Copy the script and paste it into your executor.
repeat
wait()
until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game:IsLoaded()
local function loadassets()
sethiddenproperty(workspace.Terrain, "Decoration", true)
sethiddenproperty(game.Lighting, "Technology", "ShadowMap")
sethiddenproperty(game.Lighting, "ShadowSoftness", .2)
sethiddenproperty(game.Lighting, , )
(.Lighting, , -)
CC = .(, .Lighting)
Atmosphere = .(, .Lighting)
Bloom = .(, .Lighting)
DOP = .(, .Lighting)
Blur = .(, .Lighting)
SunRays = .(, .Lighting)
CC.Saturation =
Atmosphere.Color = .(, , )
Atmosphere.Decay = .(, , )
Bloom.Intensity =
Bloom.Size =
Bloom.Threshold =
DOP.FarIntensity =
DOP.InFocusRadius =
DOP.NearIntensity =
Blur.Size =
SunRays.Intensity =
SunRays.Spread =
()
()
i, v (:())
v.ClassName ==
v.Brightness =
.(refreshparticles)
Success, Failed = (()
()
)
Failed
.(, loadassets)
Makes your game look better (My Script)

Universal