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Copy the script and paste it into your executor.
Config = {
Aimbot = ,
FovRadius = ,
FovColor = .(, , ),
ShowFov = ,
TargetOffset = .(, , ),
EspColor = .(, , ),
TeamCheck = ,
ESP = ,
Noclip = ,
Spinbot = ,
SpinSpeed = ,
Fly = ,
FlySpeed = ,
SpeedHack = ,
WalkSpeedValue = ,
BunnyHop = ,
InfiniteJump = ,
HitboxExpander = ,
HitboxSize = ,
FullBright =
}
Players = :()
LocalPlayer = Players.LocalPlayer
Camera = .CurrentCamera
RunService = :()
CoreGui = :()
UserInputService = :()
Lighting = :()
PlayerGui = LocalPlayer:()
OriginalLighting = {
Brightness = Lighting.Brightness,
ClockTime = Lighting.ClockTime,
FogEnd = Lighting.FogEnd,
GlobalShadows = Lighting.GlobalShadows,
Ambient = Lighting.Ambient
}
PlayerGui:() PlayerGui.DeltaFPSOneTapSafe:()
CoreGui:() CoreGui.GPFMinimizeGui:()
DeltaGui = .()
DeltaGui.Name =
DeltaGui.ResetOnSpawn =
DeltaGui.Parent = PlayerGui
FOVCircle = .()
FOVCircle.AnchorPoint = .(, )
FOVCircle.Position = .(, , , )
FOVCircle.BackgroundColor3 = Config.FovColor
FOVCircle.BackgroundTransparency =
FOVCircle.BorderSizePixel =
FOVCircle.Visible = Config.ShowFov
FOVCircle.Parent = DeltaGui
UIStroke = .()
UIStroke.Thickness =
UIStroke.Color = Config.FovColor
UIStroke.Parent = FOVCircle
UICorner = .()
UICorner.CornerRadius = .(, )
UICorner.Parent = FOVCircle
RunService.RenderStepped:(()
Diametro = Config.FovRadius *
FOVCircle.Size = .(, Diametro, , Diametro)
FOVCircle.Visible = Config.ShowFov
UIStroke.Color = Config.FovColor
)
(TargetPart)
Char = LocalPlayer.Character
Char
Origin = Camera.CFrame.Position
Direction = (TargetPart.Position - Origin)
RaycastParam = RaycastParams.()
RaycastParam.FilterDescendantsInstances = {Char, Camera}
RaycastParam.FilterType = .RaycastFilterType.Exclude
RaycastParam.IgnoreWater =
Result = :(Origin, Direction, RaycastParam)
Result == Result.Instance:(TargetPart.Parent)
(Player)
Player == LocalPlayer
Char = Player.Character
Char
Hum = Char:()
Hum Hum.Health <=
Config.TeamCheck Player.Team == LocalPlayer.Team
()
TopPlayer =
ShortestDistance = Config.FovRadius
CenterScreen = .(Camera.ViewportSize.X / , Camera.ViewportSize.Y / )
_, Player (Players:())
(Player)
Char = Player.Character
Head = Char:() Char:() Char:() Char:()
Head
ScreenPos, OnScreen = Camera:(Head.Position)
OnScreen
Distance = (.(ScreenPos.X, ScreenPos.Y) - CenterScreen).Magnitude
Distance < ShortestDistance
(Head)
ShortestDistance = Distance
TopPlayer = Player
TopPlayer
UserInputService.JumpRequest:(()
Config.InfiniteJump LocalPlayer.Character
Hum = LocalPlayer.Character:()
Hum
Hum:(.HumanoidStateType.Jumping)
)
RunService.RenderStepped:(()
Config.Aimbot
Target = ()
Target Target.Character
Head = Target.Character:() Target.Character:() Target.Character:()
Head
PerfectTargetPos = Head.Position + Config.TargetOffset
Camera.CFrame = .(Camera.CFrame.Position, PerfectTargetPos)
)
RunService.Stepped:(()
Char = LocalPlayer.Character
Char
Root = Char:()
Hum = Char:()
Config.SpeedHack Hum
Hum.WalkSpeed = Config.WalkSpeedValue
Config.Noclip
_, part (Char:())
part:() part.CanCollide =
Config.Spinbot Root
Root.CFrame = Root.CFrame * .(, .(Config.SpinSpeed), )
Config.BunnyHop Hum Root
Hum.MoveDirection.Magnitude > Root.Velocity.Y ==
Hum:(.HumanoidStateType.Jumping)
Config.Fly Root Hum
Hum.PlatformStand =
FlyDirection = .zero
Hum.MoveDirection.Magnitude >
FlyDirection = Hum.MoveDirection * Config.FlySpeed
Root.Velocity = FlyDirection + .(, , )
Config.Fly Hum Hum.PlatformStand
Hum.PlatformStand =
Config.FullBright
Lighting.Brightness =
Lighting.ClockTime =
Lighting.FogEnd =
Lighting.GlobalShadows =
Lighting.Ambient = .(, , )
Config.HitboxExpander
_, Player (Players:())
(Player) Player.Character
Head = Player.Character:()
Head Head:()
Head.Size = .(Config.HitboxSize, Config.HitboxSize, Config.HitboxSize)
Head.Transparency =
Head.BrickColor = BrickColor.()
Head.CanCollide =
)
(Player)
Player == LocalPlayer
()
Char = Player.Character
Char
OldBox = DeltaGui:(Player.Name .. )
OldBox OldBox:()
(Player) Config.ESP
Root = Char:() Char:()
Root
Box = .()
Box.Name = Player.Name ..
Box.AlwaysOnTop =
Box.Size = .(, , , )
Box.Adornee = Root
Box.Parent = DeltaGui
Frame = .()
Frame.Size = .(, , , )
Frame.BackgroundTransparency =
Frame.Parent = Box
Stroke = .()
Stroke.Color = Config.EspColor
Stroke.Thickness =
Stroke.Parent = Frame
RunService.RenderStepped:(()
OldBox = DeltaGui:(Player.Name .. )
Config.ESP (Player)
OldBox ()
OldBox OldBox:()
)
Player.CharacterAdded:(() .() () )
_, p (Players:()) (p)
Players.PlayerAdded:(CreateESP)
Fluent = (:())()
Window = Fluent:({
Title = ,
SubTitle = ,
TabWidth = ,
Size = .(, ),
Acrylic = ,
Theme =
})
Tabs = {
Main = Window:({ Title = , Icon = }),
Movement = Window:({ Title = , Icon = }),
Visuals = Window:({ Title = , Icon = })
}
Tabs.Main:(, {Title = , Default = }):((Value)
Config.Aimbot = Value
)
Tabs.Main:(, {Title = , Default = }):((Value)
Config.HitboxExpander = Value
Value
_, Player (Players:())
Player.Character Player.Character:()
Player.Character.Head.Size = .(, , )
Player.Character.Head.Transparency =
)
Tabs.Main:(, {
Title = ,
Min = ,
Max = ,
Default = ,
Rounding =
}):((Value)
Config.FovRadius = Value
)
Tabs.Movement:(, {Title = , Default = }):((Value)
Config.BunnyHop = Value
)
Tabs.Movement:(, {Title = , Default = }):((Value)
Config.InfiniteJump = Value
)
Tabs.Movement:(, {Title = , Default = }):((Value)
Config.SpeedHack = Value
Value LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character:().WalkSpeed =
)
Tabs.Movement:(, {
Title = ,
Min = ,
Max = ,
Default = ,
Rounding =
}):((Value)
Config.WalkSpeedValue = Value
)
Tabs.Movement:(, {Title = , Default = }):((Value)
Config.Fly = Value
)
Tabs.Movement:(, {
Title = ,
Min = ,
Max = ,
Default = ,
Rounding =
}):((Value)
Config.FlySpeed = Value
)
Tabs.Movement:(, {Title = , Default = }):((Value)
Config.Noclip = Value
)
Tabs.Movement:(, {Title = , Default = }):((Value)
Config.Spinbot = Value
)
Tabs.Visuals:(, {Title = , Default = }):((Value)
Config.ESP = Value
)
Tabs.Visuals:(, {Title = , Default = }):((Value)
Config.ShowFov = Value
)
Tabs.Visuals:(, {Title = , Default = }):((Value)
Config.FullBright = Value
Value
Lighting.Brightness = OriginalLighting.Brightness
Lighting.ClockTime = OriginalLighting.ClockTime
Lighting.FogEnd = OriginalLighting.FogEnd
Lighting.GlobalShadows = OriginalLighting.GlobalShadows
Lighting.Ambient = OriginalLighting.Ambient
)
ScreenGui = .()
MiniButton = .()
ButtonCorner = .()
ScreenGui.Name =
ScreenGui.Parent = CoreGui
MiniButton.Name =
MiniButton.Parent = ScreenGui
MiniButton.BackgroundColor3 = .(, , )
MiniButton.Position = .(, , , )
MiniButton.Size = .(, , , )
MiniButton.Font = .Font.SourceSansBold
MiniButton.Text =
MiniButton.TextColor3 = .(, , )
MiniButton.TextSize =
MiniButton.Draggable =
ButtonCorner.CornerRadius = .(, )
ButtonCorner.Parent = MiniButton
MenuAberto =
MiniButton.MouseButton1Click:(()
MenuAberto = MenuAberto
Fluent.Options
Window:()
MenuAberto
MiniButton.Text =
MiniButton.BackgroundColor3 = .(, , )
MiniButton.Text =
MiniButton.BackgroundColor3 = .(, , )
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com.
• Aimbot Grudento com ajuste de FOV personalizável • Hitbox Expander (Aumenta a cabeça dos inimigos para acertar mais fácil) • ESP Box (Veja os jogadores através das paredes) • Auto BunnyHop (BHop) & Pulo Infinito • SpeedHack & Fly (Voo totalmente ajustável) • Noclip (Atravesse paredes) & Spinbot • FullBright (Luz total no mapa, remove a escuridão) • Botão flutuante na tela para minimizar/ocultar o menu de forma segura • Interface moderna usando a Fluent UI

Universal