Run it
Copy the script and paste it into your executor.
Players = :()
UserInputService = :()
player = Players.LocalPlayer
playerGui = player:()
.(.() * )
()
.(, .(, ))
(frame, radius)
corner = .()
corner.CornerRadius = .(, radius )
corner.Parent = frame
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = playerGui
mainFrame = .()
mainFrame.Size = .(, )
mainFrame.Position = .(, )
mainFrame.AnchorPoint = .(, )
mainFrame.BackgroundColor3 = .(, , )
mainFrame.Active =
mainFrame.Parent = screenGui
(mainFrame, )
creditLabel = .()
creditLabel.Size = .(, )
creditLabel.Position = .(, )
creditLabel.BackgroundTransparency =
creditLabel.Text =
creditLabel.TextColor3 = .(, , )
creditLabel.TextTransparency =
creditLabel.Font = .Font.Gotham
creditLabel.TextSize =
creditLabel.TextXAlignment = .TextXAlignment.Left
creditLabel.TextYAlignment = .TextYAlignment.Center
creditLabel.Parent = mainFrame
codeLabel = .()
codeLabel.Size = .(, )
codeLabel.Position = .(, )
codeLabel.BackgroundTransparency =
codeLabel.Text = ()
codeLabel.TextColor3 = .(, , )
codeLabel.Font = .Font.GothamBold
codeLabel.TextScaled =
codeLabel.Parent = mainFrame
regenButton = .()
regenButton.Size = .(, )
regenButton.Position = .(, , , -)
regenButton.BackgroundColor3 = .(, , )
regenButton.Text =
regenButton.TextColor3 = .(, , )
regenButton.Font = .Font.Gotham
regenButton.TextSize =
regenButton.Parent = mainFrame
(regenButton, )
regenButton.MouseButton1Click:(()
codeLabel.Text = ()
)
dragging =
dragStart
startPos
mainFrame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = mainFrame.Position
)
mainFrame.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
)
UserInputService.InputChanged:((input)
dragging (input.UserInputType == .UserInputType.MouseMovement
input.UserInputType == .UserInputType.Touch)
delta = input.Position - dragStart
mainFrame.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
)Generator

Universal