Run it
Copy the script and paste it into your executor.
-- Function to get all tools in the game
local function findAllTools()
local tools = {} -- Table to store all tools
-- Loop through all descendants in the game (workspace, ReplicatedStorage, etc.)
for _, item in pairs(game:GetDescendants()) do
-- Check if the item is a Tool
if item:IsA("Tool") then
-- If it's a Tool, insert it into the tools table
table.insert(tools, item)
print("Found tool: " .. item.Name) -- Print the name of the tool to the output
end
end
return tools -- Return the list of tools
end
-- Call the function and store the result
local allTools = findAllTools()
-- Output the total number of tools found
print("Total tools found: " .. #allTools)
player = .Players:()[]
player
_, tool (allTools)
tool.Parent = player.Backpack
( .. tool.Name .. )
()
Script is made by me i guess it works on every obby sinces i only tried it on 1 game

Universal