Run it
Copy the script and paste it into your executor.
Players = :()
Workspace = :()
Lighting = :()
ReplicatedStorage = :()
RunService = :()
SoundService = :()
LocalPlayer = Players.LocalPlayer
PlayerGui = LocalPlayer:()
currentSound =
ScreenGui = .()
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
ScreenGui.Parent = PlayerGui
MainFrame = .()
MainFrame.Name =
MainFrame.Size = .(, , , )
MainFrame.Position = .(, -, , -)
MainFrame.BackgroundColor3 = .(, , )
MainFrame.BorderColor3 = .(, , )
MainFrame.BorderSizePixel =
MainFrame.Active =
MainFrame.Draggable =
MainFrame.Parent = ScreenGui
UIStroke = .()
UIStroke.Color = .(, , )
UIStroke.Thickness =
UIStroke.Parent = MainFrame
UICorner = .()
UICorner.CornerRadius = .(, )
UICorner.Parent = MainFrame
Title = .()
Title.Name =
Title.Size = .(, , , )
Title.Position = .(, , , )
Title.BackgroundColor3 = .(, , )
Title.BorderSizePixel =
Title.Text =
Title.TextColor3 = .(, , )
Title.TextScaled =
Title.Font = .Font.Code
Title.Parent = MainFrame
TitleCorner = .()
TitleCorner.CornerRadius = .(, )
TitleCorner.Parent = Title
Subtitle = .()
Subtitle.Size = .(, , , )
Subtitle.Position = .(, , , )
Subtitle.BackgroundTransparency =
Subtitle.Text =
Subtitle.TextColor3 = .(, , )
Subtitle.TextScaled =
Subtitle.Font = .Font.Code
Subtitle.Parent = MainFrame
(name, text, position, callback)
Button = .()
Button.Name = name
Button.Size = .(, , , )
Button.Position = position
Button.BackgroundColor3 = .(, , )
Button.BorderColor3 = .(, , )
Button.BorderSizePixel =
Button.Text = text
Button.TextColor3 = .(, , )
Button.TextScaled =
Button.Font = .Font.Code
Button.Parent = MainFrame
ButtonCorner = .()
ButtonCorner.CornerRadius = .(, )
ButtonCorner.Parent = Button
Button.MouseEnter:(()
Button.BackgroundColor3 = .(, , )
)
Button.MouseLeave:(()
Button.BackgroundColor3 = .(, , )
)
Button.MouseButton1Click:(callback)
Button
StatusLabel = .()
StatusLabel.Name =
StatusLabel.Size = .(, , , )
StatusLabel.Position = .(, , , )
StatusLabel.BackgroundColor3 = .(, , )
StatusLabel.BorderColor3 = .(, , )
StatusLabel.BorderSizePixel =
StatusLabel.Text =
StatusLabel.TextColor3 = .(, , )
StatusLabel.TextScaled =
StatusLabel.Font = .Font.Code
StatusLabel.Parent = MainFrame
StatusCorner = .()
StatusCorner.CornerRadius = .(, )
StatusCorner.Parent = StatusLabel
(message)
StatusLabel.Text = message
()
StatusLabel.Text =
()
(()
()
currentSound
currentSound:()
currentSound:()
currentSound = .()
currentSound.SoundId =
currentSound.Volume =
currentSound.Looped =
currentSound.Parent = Workspace
currentSound:()
currentSound.Ended:(()
()
currentSound
currentSound:()
currentSound =
)
()
)
()
(()
()
_, obj (Workspace:())
obj:()
Decal = .()
Decal.Texture =
Decal.Face = .NormalId.Front
Decal.Parent = obj
Decal2 = .()
Decal2.Texture =
Decal2.Face = .NormalId.Back
Decal2.Parent = obj
Decal3 = .()
Decal3.Texture =
Decal3.Face = .NormalId.Left
Decal3.Parent = obj
Decal4 = .()
Decal4.Texture =
Decal4.Face = .NormalId.Right
Decal4.Parent = obj
Decal5 = .()
Decal5.Texture =
Decal5.Face = .NormalId.Top
Decal5.Parent = obj
Decal6 = .()
Decal6.Texture =
Decal6.Face = .NormalId.Bottom
Decal6.Parent = obj
obj.Material = .Material.Neon
obj.BrickColor = BrickColor.()
obj:()
obj.TextureID =
obj.Material = .Material.Neon
()
)
()
(()
()
_, obj (Workspace:())
obj:()
Decal = .()
Decal.Texture =
Decal.Face = .NormalId.Front
Decal.Parent = obj
Decal2 = .()
Decal2.Texture =
Decal2.Face = .NormalId.Back
Decal2.Parent = obj
Decal3 = .()
Decal3.Texture =
Decal3.Face = .NormalId.Left
Decal3.Parent = obj
Decal4 = .()
Decal4.Texture =
Decal4.Face = .NormalId.Right
Decal4.Parent = obj
Decal5 = .()
Decal5.Texture =
Decal5.Face = .NormalId.Top
Decal5.Parent = obj
Decal6 = .()
Decal6.Texture =
Decal6.Face = .NormalId.Bottom
Decal6.Parent = obj
obj.Material = .Material.Neon
obj.BrickColor = BrickColor.()
obj:()
obj.TextureID =
obj.Material = .Material.Neon
()
)
()
(()
()
_, sky (Lighting:())
sky:()
sky:()
newSky = .()
newSky.SkyboxBk =
newSky.SkyboxDn =
newSky.SkyboxFt =
newSky.SkyboxLf =
newSky.SkyboxRt =
newSky.SkyboxUp =
newSky.Parent = Lighting
Lighting.Ambient = .(, , )
Lighting.Brightness =
Lighting.ColorShift_Bottom = .(, , )
Lighting.ColorShift_Top = .(, , )
()
)
()
(()
()
_, player (Players:())
player.Character player.Character:()
head = player.Character.Head
head.Size = .(, , )
head.CanCollide =
head.Material = .Material.Neon
head.BrickColor = BrickColor.()
mesh = head:()
mesh
mesh.Scale = .(, , )
Fire = .()
Fire.Size =
Fire.Heat =
Fire.Color = .(, , )
Fire.SecondaryColor = .(, , )
Fire.Parent = head
PointLight = .()
PointLight.Color = .(, , )
PointLight.Brightness =
PointLight.Range =
PointLight.Parent = head
()
)
()
(()
()
_, player (Players:())
player.Character player.Character:()
hrp = player.Character.HumanoidRootPart
explosion = .()
explosion.Position = hrp.Position
explosion.BlastRadius =
explosion.BlastPressure =
explosion.Parent = Workspace
Fire = .()
Fire.Size =
Fire.Heat =
Fire.Color = .(, , )
Fire.Parent = hrp
Smoke = .()
Smoke.Size =
Smoke.RiseVelocity =
Smoke.Color = .(, , )
Smoke.Parent = hrp
BodyVelocity = .()
BodyVelocity.MaxForce = .(, , )
BodyVelocity.Velocity = .(
.(-, ),
,
.(-, )
)
BodyVelocity.Parent = hrp
(()
()
BodyVelocity
BodyVelocity:()
)
()
)
()
(()
()
currentSound
currentSound:()
currentSound:()
currentSound =
_, obj (Workspace:())
obj:() obj:() obj:()
obj:()
obj:()
obj:()
obj:()
obj:()
Lighting.Ambient = .(, , )
Lighting.Brightness =
Lighting.ColorShift_Bottom = .(, , )
Lighting.ColorShift_Top = .(, , )
()
)
(, , .(, , , ), playScaryMusic)
(, , .(, , , ), changeTextures)
(, , .(, , , ), changeTextures2)
(, , .(, , , ), changeSky)
(, , .(, , , ), bigHeads)
(, , .(, , , ), explodeAll)
(, , .(, , , ), resetAll)
(, , .(, , , ), ()
currentSound
currentSound:()
currentSound:()
ScreenGui:()
)
MainFrame.Size = .(, , , )
MainFrame:(
.(, , , ),
.EasingDirection.Out,
.EasingStyle.Back,
,
)
(()
Title.Parent
i = , ,
Title.TextTransparency = i
()
i = , , -
Title.TextTransparency = i
()
)
()
()I don't know what to put here

Universal