Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
TweenService = :()
StarterGui = :()
LocalPlayer = Players.LocalPlayer
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
Humanoid = Character:()
HumanoidRootPart = Character:()
Camera = .CurrentCamera
NORMAL_WALKSPEED =
NORMAL_GRAVITY = .Gravity
flying =
flySpeed =
flyBodyVelocity =
flyBodyGyro =
espEnabled =
espHighlights = {}
noclipEnabled =
noclipConnection =
humpEnabled =
humpTarget =
humpAnimConnection =
humpFollowConnection =
glitchEnabled =
glitchConnection =
glitchTargets = {}
distanceEspEnabled =
distanceEspLabels = {}
gravityChanged =
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = LocalPlayer:()
StarterGui:(, {
Title = ;
Text = ;
Duration = ;
})
mainFrame = .()
mainFrame.Name =
mainFrame.Size = .(, , , )
mainFrame.Position = .(, -, , )
mainFrame.BackgroundColor3 = .(, , )
mainFrame.BorderSizePixel =
mainFrame.BackgroundTransparency =
mainFrame.Parent = screenGui
mainFrame.ClipsDescendants =
mainFrame.Active =
uicorner = .()
uicorner.CornerRadius = .(, )
uicorner.Parent = mainFrame
title = .()
title.Name =
title.Size = .(, , , )
title.BackgroundTransparency =
title.Text =
title.Font = .Font.GothamBold
title.TextSize =
title.TextColor3 = .(, , )
title.Parent = mainFrame
scrollFrame = .()
scrollFrame.Name =
scrollFrame.Size = .(, , , -)
scrollFrame.Position = .(, , , )
scrollFrame.BackgroundTransparency =
scrollFrame.ScrollBarThickness =
scrollFrame.Parent = mainFrame
scrollFrame.CanvasSize = .(, , , )
uiListLayout = .()
uiListLayout.Parent = scrollFrame
uiListLayout.SortOrder = .SortOrder.LayoutOrder
uiListLayout.Padding = .(, )
uiPadding = .()
uiPadding.Parent = scrollFrame
uiPadding.PaddingTop = .(, )
uiPadding.PaddingLeft = .(, )
uiPadding.PaddingRight = .(, )
uiPadding.PaddingBottom = .(, )
dragging =
dragInput, dragStart, startPos
mainFrame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
mainFrame.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement
dragInput = input
)
UserInputService.InputChanged:((input)
input == dragInput dragging
delta = input.Position - dragStart
newPos = .(
.(startPos.X.Scale, , ),
.(startPos.X.Offset + delta.X, , .CurrentCamera.ViewportSize.X - mainFrame.AbsoluteSize.X),
.(startPos.Y.Scale, , ),
.(startPos.Y.Offset + delta.Y, , .CurrentCamera.ViewportSize.Y - mainFrame.AbsoluteSize.Y)
)
mainFrame.Position = newPos
)
(text)
btn = .()
btn.Size = .(, , , )
btn.BackgroundColor3 = .(, , )
btn.BorderSizePixel =
btn.TextColor3 = .(, , )
btn.Font = .Font.GothamSemibold
btn.TextSize =
btn.Text = text
btn.AutoButtonColor =
btn.Name = text:(, )
btnCorner = .()
btnCorner.CornerRadius = .(, )
btnCorner.Parent = btn
btn
(placeholder)
tb = .()
tb.Size = .(, , , )
tb.BackgroundColor3 = .(, , )
tb.BorderSizePixel =
tb.TextColor3 = .(, , )
tb.Font = .Font.Gotham
tb.TextSize =
tb.PlaceholderText = placeholder
tb.ClearTextOnFocus =
tb.Name = placeholder:(, ) ..
tbCorner = .()
tbCorner.CornerRadius = .(, )
tbCorner.Parent = tb
tb
btnFly = ()
btnFly.Parent = scrollFrame
btnUnFly = ()
btnUnFly.Parent = scrollFrame
btnESP = ()
btnESP.Parent = scrollFrame
btnUnESP = ()
btnUnESP.Parent = scrollFrame
btnNoclip = ()
btnNoclip.Parent = scrollFrame
btnUnNoclip = ()
btnUnNoclip.Parent = scrollFrame
btnWalkSpeed = ()
btnWalkSpeed.Parent = scrollFrame
btnUnWalkSpeed = ()
btnUnWalkSpeed.Parent = scrollFrame
btnTeleport = ()
btnTeleport.Parent = scrollFrame
tbTeleport = ()
tbTeleport.Parent = scrollFrame
btnGlitch = ()
btnGlitch.Parent = scrollFrame
btnUnGlitch = ()
btnUnGlitch.Parent = scrollFrame
btnHump = ()
btnHump.Parent = scrollFrame
tbHump = ()
tbHump.Parent = scrollFrame
btnUnHump = ()
btnUnHump.Parent = scrollFrame
btnDistanceESP = ()
btnDistanceESP.Parent = scrollFrame
btnUnDistanceESP = ()
btnUnDistanceESP.Parent = scrollFrame
btnGravityChanger = ()
btnGravityChanger.Parent = scrollFrame
tbGravityChanger = ()
tbGravityChanger.Parent = scrollFrame
btnResetGravity = ()
btnResetGravity.Parent = scrollFrame
uiListLayout:():(()
scrollFrame.CanvasSize = .(, , , uiListLayout.AbsoluteContentSize.Y + )
)
()
flying
flying =
flyBodyVelocity = .()
flyBodyVelocity.MaxForce = .(, , )
flyBodyVelocity.Velocity = .(, , )
flyBodyVelocity.Parent = HumanoidRootPart
flyBodyGyro = .()
flyBodyGyro.MaxTorque = .(, , )
flyBodyGyro.CFrame = HumanoidRootPart.CFrame
flyBodyGyro.Parent = HumanoidRootPart
Humanoid.PlatformStand =
speed = flySpeed
moveDirection = .(, , )
()
flying
cameraCFrame = Camera.CFrame
moveVec = .(, , )
UserInputService:(.KeyCode.W)
moveVec = moveVec + cameraCFrame.LookVector
UserInputService:(.KeyCode.S)
moveVec = moveVec - cameraCFrame.LookVector
UserInputService:(.KeyCode.A)
moveVec = moveVec - cameraCFrame.RightVector
UserInputService:(.KeyCode.D)
moveVec = moveVec + cameraCFrame.RightVector
UserInputService:(.KeyCode.Space)
moveVec = moveVec + .(, , )
UserInputService:(.KeyCode.LeftControl) UserInputService:(.KeyCode.LeftShift)
moveVec = moveVec - .(, , )
moveVec = moveVec.Unit * speed
moveVec ~= moveVec
moveVec = .(, , )
flyBodyVelocity.Velocity = moveVec
flyBodyGyro.CFrame = Camera.CFrame
flyConnection = RunService.RenderStepped:(updateFly)
()
flying
flying =
flyBodyVelocity
flyBodyVelocity:()
flyBodyVelocity =
flyBodyGyro
flyBodyGyro:()
flyBodyGyro =
flyConnection
flyConnection:()
flyConnection =
Humanoid.PlatformStand =
()
espEnabled
espEnabled =
_, plr (Players:())
plr ~= LocalPlayer plr.Character plr.Character:()
highlight = .()
highlight.Adornee = plr.Character
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.Parent = plr.Character
espHighlights[plr] = highlight
espConnection = Players.PlayerAdded:((plr)
plr.CharacterAdded:((char)
espEnabled plr ~= LocalPlayer
()
char char:()
highlight = .()
highlight.Adornee = char
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.Parent = char
espHighlights[plr] = highlight
)
)
espRainbowConnection = RunService.RenderStepped:(()
espEnabled
time = ()
plr, highlight (espHighlights)
hue = (time * ) %
color = .(hue / , , )
highlight.FillColor = color
highlight.OutlineColor = color
)
()
espEnabled
espEnabled =
plr, highlight (espHighlights)
highlight highlight.Parent
highlight:()
espHighlights = {}
espConnection
espConnection:()
espConnection =
espRainbowConnection
espRainbowConnection:()
espRainbowConnection =
()
noclipEnabled
noclipEnabled =
noclipConnection = RunService.Stepped:(()
Character
_, part (Character:())
part:() part.CanCollide
part.CanCollide =
)
()
noclipEnabled
noclipEnabled =
noclipConnection
noclipConnection:()
noclipConnection =
Character
_, part (Character:())
part:()
part.CanCollide =
(speed)
Humanoid
Humanoid.WalkSpeed = speed
(nameOrPrefix)
nameOrPrefix nameOrPrefix ==
targetPlayer =
lowerInput = nameOrPrefix:()
_, plr (Players:())
plr.Name:():(, #lowerInput) == lowerInput (plr.DisplayName plr.DisplayName:():(, #lowerInput) == lowerInput)
targetPlayer = plr
targetPlayer targetPlayer.Character targetPlayer.Character:()
HumanoidRootPart.CFrame = targetPlayer.Character.HumanoidRootPart.CFrame + .(, , )
()
glitchEnabled
glitchEnabled =
(plr)
plr.Character
head = plr.Character:()
humanoid = plr.Character:()
head humanoid
neck =
_, joint (head:())
joint.Name ==
neck = joint
neck
neck = humanoid:()
glitchTargets[plr]
originalC0 =
neck neck:()
originalC0 = neck.C0
glitching =
conn
conn = RunService.Heartbeat:(()
glitchEnabled plr.Character head neck neck:(plr.Character)
conn:()
neck originalC0
neck.C0 = originalC0
glitchTargets[plr] =
t = () *
offsetY = .(t) *
head.CFrame = head.CFrame * .(, offsetY, )
neck neck:() originalC0
neck.C0 = originalC0 * .(, offsetY, )
)
glitchTargets[plr] = conn
_, plr (Players:())
(plr)
Players.PlayerAdded:((plr)
plr.CharacterAdded:(()
glitchEnabled
()
(plr)
)
)
()
glitchEnabled
glitchEnabled =
plr, conn (glitchTargets)
conn
conn:()
plr.Character
head = plr.Character:()
humanoid = plr.Character:()
neck =
head humanoid
_, joint (head:())
joint.Name ==
neck = joint
neck neck:()
neck.C0 = neck.C0
glitchTargets = {}
(targetName)
humpEnabled
targetName targetName ==
targetPlayer =
lowerInput = targetName:()
_, plr (Players:())
plr.Name:():(, #lowerInput) == lowerInput (plr.DisplayName plr.DisplayName:():(, #lowerInput) == lowerInput)
targetPlayer = plr
targetPlayer targetPlayer.Character targetPlayer.Character:()
humpEnabled =
humpTarget = targetPlayer
()
humpEnabled humpTarget humpTarget.Character humpTarget.Character:()
targetHRP = humpTarget.Character.HumanoidRootPart
targetCF = targetHRP.CFrame
behindOffset = -
heightOffset = -
directionToTarget = (targetCF.Position - HumanoidRootPart.Position).Unit
desiredPos = targetCF * .(, heightOffset, behindOffset)
lookAt = .(desiredPos.Position, targetCF.Position)
oscillate = .(() * ) *
offset = lookAt.LookVector * oscillate
finalPos = desiredPos.Position + offset
HumanoidRootPart.CFrame = .(finalPos, targetCF.Position)
humpAnimConnection = RunService.Heartbeat:(()
humpEnabled
humpTarget humpTarget.Character humpTarget.Character:()
humpEnabled =
humpAnimConnection
humpAnimConnection:()
humpAnimConnection =
()
)
()
humpEnabled
humpEnabled =
humpAnimConnection
humpAnimConnection:()
humpAnimConnection =
humpTarget =
()
distanceEspEnabled
distanceEspEnabled =
(plr)
plr == LocalPlayer
distanceEspLabels[plr]
billboard = .()
billboard.Name =
billboard.Adornee =
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.AlwaysOnTop =
billboard.Parent = screenGui
textLabel = .()
textLabel.BackgroundTransparency =
textLabel.Size = .(, , , )
textLabel.TextColor3 = .(, , )
textLabel.Font = .Font.GothamBold
textLabel.TextSize =
textLabel.TextStrokeTransparency =
textLabel.Parent = billboard
distanceEspLabels[plr] = {Billboard = billboard, Label = textLabel}
_, plr (Players:())
(plr)
Players.PlayerAdded:((plr)
(plr)
)
distanceEspConnection = RunService.RenderStepped:(()
distanceEspEnabled
plr, data (distanceEspLabels)
plr.Character plr.Character:()
data.Billboard.Adornee = plr.Character.HumanoidRootPart
dist = (HumanoidRootPart.Position - plr.Character.HumanoidRootPart.Position).Magnitude
data.Label.Text = .(, plr.Name, dist)
data.Billboard.Adornee =
data.Label.Text =
)
()
distanceEspEnabled
distanceEspEnabled =
distanceEspConnection
distanceEspConnection:()
distanceEspConnection =
_, data (distanceEspLabels)
data.Billboard
data.Billboard:()
distanceEspLabels = {}
(value)
value = (value)
value
value < value =
value > value =
.Gravity = value
gravityChanged =
()
.Gravity = NORMAL_GRAVITY
gravityChanged =
btnFly.MouseButton1Click:(()
()
)
btnUnFly.MouseButton1Click:(()
()
)
btnESP.MouseButton1Click:(()
()
)
btnUnESP.MouseButton1Click:(()
()
)
btnNoclip.MouseButton1Click:(()
()
)
btnUnNoclip.MouseButton1Click:(()
()
)
btnWalkSpeed.MouseButton1Click:(()
()
)
btnUnWalkSpeed.MouseButton1Click:(()
(NORMAL_WALKSPEED)
)
btnTeleport.MouseButton1Click:(()
(tbTeleport.Text)
)
btnGlitch.MouseButton1Click:(()
()
)
btnUnGlitch.MouseButton1Click:(()
()
)
btnHump.MouseButton1Click:(()
(tbHump.Text)
)
btnUnHump.MouseButton1Click:(()
()
)
btnDistanceESP.MouseButton1Click:(()
()
)
btnUnDistanceESP.MouseButton1Click:(()
()
)
btnGravityChanger.MouseButton1Click:(()
(tbGravityChanger.Text)
)
btnResetGravity.MouseButton1Click:(()
()
)
LocalPlayer.CharacterAdded:((char)
Character = char
Humanoid = char:()
HumanoidRootPart = char:()
(NORMAL_WALKSPEED)
()
()
()
()
()
()
()
)
This is a hub I am working on I will make it better the glitch is messed up rn it was supposed to make the head of it glitch but i am working on it