Run it
Copy the script and paste it into your executor.
G2L = {};
G2L[] = .(, :().LocalPlayer:());
G2L[][] = .ZIndexBehavior.Sibling;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = .ApplyStrokeMode.Border;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(-, , , );
G2L[] = .(, G2L[]);
G2L[][] = .(, );
G2L[] = .(, G2L[]);
()
= G2L[];
button = .Parent
Workspace = :()
SoundId =
isSoundPlaying =
()
isSoundPlaying
()
sound = .()
sound.SoundId = SoundId
sound.PlaybackSpeed =
sound.Looped =
sound.Parent = Workspace
sound.Volume =
sound:()
isSoundPlaying =
sound.Ended:(()
isSoundPlaying =
)
button.MouseButton1Click:(playSound)
;
.(C_6);
()
= G2L[];
ProductId =
Player = .Players.LocalPlayer
MarketplaceService = :()
.Parent.KillAllButton.MouseButton1Click:(()
MarketplaceService:(Player, ProductId)
)
;
.(C_7);
()
= G2L[];
UIS = :()
frame = .Parent
dragToggle =
dragSpeed =
dragStart =
startPos =
(input)
delta = input.Position - dragStart
position = .(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
:():(frame, TweenInfo.(dragSpeed), {Position = position}):()
frame.InputBegan:((input)
(input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch)
dragToggle =
dragStart = input.Position
startPos = frame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragToggle =
)
)
UIS.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragToggle
(input)
)
;
.(C_8);
()
= G2L[];
.Parent.MouseButton1Click:(()
.Players.LocalPlayer:()
)
;
.(C_c);
()
= G2L[];
isFlying =
camera = .CurrentCamera
char = .Players.LocalPlayer.Character
hrp = char:()
bodyPos = .()
bodyPos.MaxForce = .()
bodyPos.D =
bodyPos.P =
bodyPos.Parent = hrp
bodyGyro = .()
bodyGyro.MaxTorque = .()
bodyGyro.D =
bodyGyro.Parent = hrp
.Parent.MouseButton1Click:(()
isFlying = isFlying
)
.Parent.MouseButton2Click:(()
isFlying =
)
:().RenderStepped:(()
isFlying
bodyPos.MaxForce = .(.huge, .huge,)
bodyGyro.MaxTorque = .(.huge, .huge, .huge)
bodyPos.Position = hrp.Position +((hrp.Position - camera.CFrame.Position).Unit * )
bodyGyro.CFrame = .(camera.CFrame.Position, hrp.Position)
bodyPos.MaxForce = .()
bodyGyro.MaxTorque = .()
)
;
.(C_e);
()
= G2L[];
ADMIN =
botao = .Parent
clickDetector = botao:()
clickDetector.MouseClick:((player)
player.Name ~= ADMIN
(player.Name .. )
(..player.Name)
_, plr (.Players:())
plr:()
flash = .(, plr.PlayerGui)
flash.Name =
frame = .(, flash)
frame.Size = .(,,,)
frame.BackgroundColor3 = .(,,)
frame.BackgroundTransparency =
:():(flash, )
explosion = .()
explosion.BlastPressure =
explosion.BlastRadius =
explosion.Position = botao.Position + .(,,)
explosion.Parent =
_, plr (.Players:())
plr.Character plr.Character:()
plr.Character.Humanoid.Health =
)
;
.(C_13);
()
= G2L[];
ADMIN =
botao = .Parent
clickDetector = botao:()
clickDetector.MouseClick:((player)
player.Name ~= ADMIN
(player.Name .. )
(..player.Name)
_, plr (.Players:())
plr:()
flash = .(, plr.PlayerGui)
flash.Name =
frame = .(, flash)
frame.Size = .(,,,)
frame.BackgroundColor3 = .(,,)
frame.BackgroundTransparency =
:():(flash, )
explosion = .()
explosion.BlastPressure =
explosion.BlastRadius =
explosion.Position = botao.Position + .(,,)
explosion.Parent =
_, plr (.Players:())
plr.Character plr.Character:()
plr.Character.Humanoid.Health =
)
;
.(C_15);
()
= G2L[];
.Parent.MouseButton1Click:(()
.Parent.Parent.Frame.Visible ==
.Parent.Parent.Frame.Visible =
.Parent.Text =
.Parent.Parent.Frame.Visible =
.Parent.Text =
)
;
.(C_18);
G2L[], ;Ainda vai lança a versao de Admin Panel

Universal