Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local lp = Players.LocalPlayer
local char = lp.Character or lp.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local hum = char:WaitForChild("Humanoid")
Workspace.Gravity = 0
for _, plr in (Players:())
plr ~= lp plr.Character
_, part (plr.Character:())
part:()
part.CanCollide =
Players.PlayerAdded:((plr)
plr.CharacterAdded:((char)
.()
_, part (char:())
part:()
part.CanCollide =
)
)
cam = Workspace.CurrentCamera
cam.CameraType = .CameraType.Scriptable
RunService.RenderStepped:(()
hrp char char:() hum.Health >
cam.CFrame = .(cam.CFrame.Position, hrp.Position)
)
spinning =
floatForce = .()
floatForce.MaxForce = .(, , ) *
floatForce.Velocity = .(, , )
floatForce.Parent = hrp
spinGyro = .()
spinGyro.MaxTorque = .(, , ) *
spinGyro.CFrame = hrp.CFrame
spinGyro.P =
spinGyro.Parent = hrp
RunService.Stepped:((_, dt)
spinning
spinGyro.CFrame = spinGyro.CFrame * .(, .(), )
)
hum.Died:(()
spinning =
Workspace.Gravity =
floatForce floatForce:()
spinGyro spinGyro:()
cam.CameraType = .CameraType.Custom
)
Go to space float

Universal