Run it
Copy the script and paste it into your executor.
player = :().LocalPlayer
char = player.Character player.CharacterAdded:()
hrp = char:()
humanoid = char:()
UIS = :()
hrp humanoid
awakened =
awakeningReady =
awakeningCooldown =
maxAwakening =
currentAwakening =
(message)
:().ChatVersion == .ChatVersion.LegacyChatService
:():():():(message, )
:().TextChannels.RBXGeneral:(message)
screenGui = .(, player.PlayerGui)
barFrame = .(, screenGui)
barFrame.Size = .(, , , )
barFrame.Position = .(, , , )
barFrame.BackgroundColor3 = .(, , )
fillBar = .(, barFrame)
fillBar.Size = .(, , , )
fillBar.BackgroundColor3 = .(, , )
()
fillBar.Size = .(currentAwakening / maxAwakening, , , )
currentAwakening >= maxAwakening
awakeningReady =
(()
awakened currentAwakening < maxAwakening
currentAwakening = .(currentAwakening + , maxAwakening)
()
()
)
(text, duration)
caption = .(, screenGui)
caption.Size = .(, , , )
caption.Position = .(, , , )
caption.Text = text
caption.TextScaled =
caption.TextColor3 = .(, , )
caption.BackgroundTransparency =
(duration)
caption:()
UIS.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.G awakeningReady awakeningCooldown
awakened =
awakeningReady =
awakeningCooldown =
currentAwakening =
()
impact = .(, screenGui)
impact.Size = .(, , , )
impact.BackgroundColor3 = .(, , )
impact.BackgroundTransparency =
:():(
impact,
TweenInfo.(, .EasingStyle.Linear, .EasingDirection.Out),
{BackgroundTransparency = }
):()
:():(impact, )
quote = {
, , ,
, ,
, ,
}
_, line (quote)
(line, )
(line)
()
()
awakened =
()
awakeningCooldown =
)
tools = {, , }
_, toolName (tools)
tool = .(, player.Backpack)
tool.Name = toolName
tool.RequiresHandle =
tool.Activated:(()
(tool.Name)
tool.Name ==
forceBall = .(, .Workspace)
forceBall.Shape = .PartType.Ball
forceBall.Material = .Material.Neon
forceBall.Color = .(, , )
forceBall.Size = .(, , )
forceBall.Position = hrp.Position
forceBall.Anchored =
forceBall.CanCollide =
:():(forceBall, )
tool.Name ==
gravityBall = .(, .Workspace)
gravityBall.Shape = .PartType.Ball
gravityBall.Material = .Material.Neon
gravityBall.Color = .(, , )
gravityBall.Size = .(, , )
gravityBall.Position = hrp.Position
gravityBall.Anchored =
gravityBall.CanCollide =
:():(gravityBall, )
tool.Name ==
()
explosion = .(, .Workspace)
explosion.Shape = .PartType.Ball
explosion.Material = .Material.Neon
explosion.Color = .(, , )
explosion.Size = .(, , )
explosion.Position = hrp.Position
explosion.Anchored =
explosion.CanCollide =
:():(explosion, )
)
UIS.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.Q
dash = .(, hrp)
dash.Velocity = hrp.CFrame.LookVector *
dash.MaxForce = .(, , )
:():(dash, )
dashEffect = .(, .Workspace)
dashEffect.Size = .(, , )
dashEffect.Position = hrp.Position
dashEffect.Anchored =
dashEffect.Transparency =
dashEffect.Color = .(, , )
:():(dashEffect, )
)
nbbbfgsdfsdfsf free

Universal