Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
TweenService = :()
player = Players.LocalPlayer
State = { Flying = , Kaio = , Knockback = , Speed = }
Physics = { V = , G = }
sg = .(, player:())
sg.Name = ; sg.ResetOnSpawn =
main = .(, sg)
main.Size = .(, )
main.Position = .(, -, , )
main.BackgroundColor3 = .(, , )
main.Active =
.(, main)
toggle = .(, sg)
toggle.Size = .(, )
toggle.Position = .(, , , -)
toggle.Text = ; toggle.BackgroundColor3 = .(,,)
toggle.TextColor3 = .(,,); toggle.Font = .Font.GothamBold
.(, toggle).CornerRadius = .(, )
toggle.MouseButton1Click:(() main.Visible = main.Visible )
(level)
char = player.Character
root = char char:()
root
h = char:() .(, char)
h.Name =
h.FillColor = .(, , )
h.FillTransparency = (level == )
.(()
i = ,
shake = .(.(-,)/, .(-,)/, .(-,)/)
root.CFrame *= .(shake)
i % ==
ring = .(, )
ring.Shape = .PartType.Ball; ring.Material = .Material.Neon
ring.Color = .(, , ); ring.Transparency =
ring.Anchored = ; ring.CanCollide =
ring.Position = root.Position; ring.Size = .(,,)
TweenService:(ring, TweenInfo.(), {Size = .(,,), Transparency = }):()
.Debris:(ring, )
RunService.RenderStepped:()
)
(pos)
s = .(, )
s.SoundId = ; s.Volume = ; s:()
.Debris:(s, )
p = .(, )
p.Size = .(,,); p.CFrame = .(pos)
p.Anchored = ; p.CanCollide = ; p.Material = .Material.Neon
p.Color = .(, , ); p.Shape = .PartType.Ball
TweenService:(p, TweenInfo.(), {Size = .(,,), Transparency = }):()
.Debris:(p, )
RunService.RenderStepped:(()
char = player.Character
hum = char char:()
root = char char:()
cam = .CurrentCamera
State.Flying Physics.V Physics.G root
Physics.G.CFrame = cam.CFrame
Physics.V.Velocity = (hum.MoveDirection.Magnitude > ) (cam.CFrame.LookVector * State.Speed) .zero
State.Kaio == hum hum.MoveDirection.Magnitude > .(,) ==
g = .(, )
g.Size = root.Size; g.CFrame = root.CFrame; g.Anchored = ; g.CanCollide =
g.Color = .(,,); g.Material = .Material.Neon; g.Transparency =
TweenService:(g, TweenInfo.(), {Transparency = }):()
.Debris:(g, )
)
(txt, y, func)
b = .(, main)
b.Size = .(, , , ); b.Position = .(, , y, )
b.Text = txt; b.Font = .Font.GothamBold; b.BackgroundColor3 = .(, , )
b.TextColor3 = .(,,); b.MouseButton1Click:(func)
.(, b)
(, , ()
State.Flying = State.Flying
root = player.Character.HumanoidRootPart
State.Flying
player.Character.Humanoid.PlatformStand =
Physics.V = .(, root); Physics.V.MaxForce = .one *
Physics.G = .(, root); Physics.G.MaxTorque = .one *
player.Character.Humanoid.PlatformStand =
Physics.V Physics.V:()
Physics.G Physics.G:()
)
(, , ()
char = player.Character
State.Kaio ==
State.Kaio = ; char.Humanoid.WalkSpeed =
char:() char.Z_Aura:()
State.Kaio = ; char.Humanoid.WalkSpeed =
()
)
(, , ()
char = player.Character
State.Kaio ==
State.Kaio = ; char.Humanoid.WalkSpeed = ; char.Humanoid.JumpPower =
char:() char.Z_Aura:()
State.Kaio = ; char.Humanoid.WalkSpeed = ; char.Humanoid.JumpPower =
()
)
(, , () State.Knockback = State.Knockback )
(, , ()
t = .(, player.Backpack); t.Name = ; t.RequiresHandle =
t.Activated:(()
mousePos = player:().Hit.Position
(player.Character.HumanoidRootPart.Position)
player.Character:(mousePos + .(,,))
.(); (mousePos)
)
)
d, s, p
main.InputBegan:((i)
i.UserInputType == .UserInputType.MouseButton1 i.UserInputType == .UserInputType.Touch
d = ; s = i.Position; p = main.Position
i.Changed:(() i.UserInputState == .UserInputState.End d = )
)
UserInputService.InputChanged:((i)
d (i.UserInputType == .UserInputType.MouseMovement i.UserInputType == .UserInputType.Touch)
delta = i.Position - s
main.Position = .(p.X.Scale, p.X.Offset + delta.X, p.Y.Scale, p.Y.Offset + delta.Y)
)
UserInputService.InputBegan:((i, proc)
proc State.Knockback (i.UserInputType == .UserInputType.MouseButton1 i.UserInputType == .UserInputType.Touch)
_, p (Players:())
p ~= player p.Character p.Character:()
tRoot = p.Character.HumanoidRootPart
(player.Character.HumanoidRootPart.Position - tRoot.Position).Magnitude <
dir = (tRoot.Position - player.Character.HumanoidRootPart.Position).Unit
tRoot.AssemblyLinearVelocity = (dir + .(, , )) *
)
Yes goku script not finished yet tho it already has working Instant transmission almost working fly and kaioken which does 2x Speed 2x jump power ye enjoy #updated# alright it's better with same features but added animations effects and auras for kaioken 3X and fixed fly plus better instant transmission and a maybe working knockback increase