Run it
Copy the script and paste it into your executor.
me = .Players.LocalPlayer
char = me.Character
selected =
attacking =
hurt =
grabbed =
mode =
bloodcolors = {, }
(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
part.Parent = parent
part.formFactor = form
part.CanCollide = collide
part.Transparency = tran
part.Reflectance = ref
part.Size = .(x,y,z)
part.BrickColor = BrickColor.(color)
part.TopSurface =
part.BottomSurface =
part.Anchored = anchor
part.Locked =
part:()
(w, p, p1, a, b, c, x, y, z)
w.Parent = p
w.Part0 = p
w.Part1 = p1
w.C1 = .(a,b,c) * .(x,y,z)
(mesh, parent, x, y, z, )
mesh.Parent = parent
mesh.Scale = .(x, y, z)
mesh.MeshType =
()
_,v (me.PlayerGui:())
v.Name ==
v:()
(text,)
()
sc = .()
sc.Parent = me.PlayerGui
sc.Name =
bak = .(,sc)
bak.BackgroundColor3 = .(,,)
bak.Size = .(,,,)
bak.Position = .(,,,)
bak.BorderSizePixel =
gi = .(,sc)
gi.Size = .(,,,)
gi.BackgroundColor3 = .(,,)
gi.Position = .(,,,)
gi.TextColor3 = .(,,)
gi.FontSize =
gi.Text = text
.(.(()
()
sc:()
))
char:(,)
char:(,):()
bricks = .(,me.Character)
bricks.Name =
rarm = char:()
larm = char:()
lleg = char:()
torso = char:()
hum = char:()
righthold = .()
(righthold, bricks, , , , , , , , , )
w11 = .()
(w11, rarm, righthold, , , , , , )
lefthold = .()
(lefthold, bricks, , , , , , , , , )
w12 = .()
(w12, larm, lefthold, , , , , , )
hold = .()
(hold, bricks, , , , , , , , , )
oh = .()
(oh, lleg, hold, -.pi/, , .(), , -, )
knife = .()
(knife, bricks, , , , , , , , , )
orr = .()
(orr, hold, knife, , , , , , )
ar = .()
(ar, lefthold, , .pi/, , .pi, , , )
blade = .()
(blade, bricks, , , , , , , , , )
.(,blade).Scale = .(,,)
w2 = .()
(w2, knife, blade, , , , , -, )
blade2 = .()
(blade2, bricks, , , , , , , , , )
mew = .(,blade2)
mew.MeshType =
mew.Scale = .(,,)
w3 = .()
(w3, blade, blade2, , , , , -, )
rb = .()
(rb, bricks, , , , , , , , , )
w13 = .()
(w13, torso, rb, , , , -, -, )
lb = .()
(lb, bricks, , , , , , , , , )
w14 = .()
(w14, torso, lb, , , , , -, )
rw = .()
(rw, rb, , , , , , , )
lw = .()
(lw, lb, , , , , , , )
grabweld =
platlol =
lolhum =
(h)
hurt
grabbed ==
hu = h.Parent:()
head = h.Parent:()
torz = h.Parent:()
hu ~= head ~= torz ~= h.Parent.Name ~= name
hu.Health >
grabbed = torz
hu.PlatformStand =
w = .()
(w,righthold,grabbed,.pi/,,,,-,-)
grabweld = w
lolhum = hu
lolxd =
platlol = lolxd
hu.Changed:((prop)
prop == platlol
hu.PlatformStand =
)
righthold.Touched:(touch)
lefthold.Touched:(touch)
(part,po)
lol1 = .(,)/
lol2 = .(,)/
lol3 =.(,)/
lol4 = .(,#bloodcolors)
p = .()
(p,part.Parent,,,,lol1,lol2,lol3,bloodcolors[lol4],,)
p.CFrame = part.CFrame * .(.(-,)/,po,.(-,)/)
p.Velocity = .(.(-,)/,.(-,)/,.(-,)/)
p.RotVelocity = .(.(-,)/,.(-,)/,.(-,)/)
.(.(()
()
p:()
))
.Parent.className ~=
h = .(,me.Backpack)
h.Name =
.Parent = h
bin = .Parent
(mouse)
orr.Part1 =
ar.Part1 = knife
mouse.Button1Down:(()
attacking ==
attacking =
lw.Part1 = larm
rw.Part1 = rarm
hurt =
i=,
rw.C0 = rw.C0 * .(-,,-) * .(,,)
lw.C0 = lw.C0 * .(,,-) * .(,-,-)
()
()
hurt =
grabbed ==
i=,
rw.C0 = rw.C0 * .(,,) * .(-,-,)
lw.C0 = lw.C0 * .(-,,) * .(-,,)
()
lw.C0 = .(,,)
rw.C0 = .(,,)
lw.Part1 =
rw.Part1 =
attacking =
hurt == grabbed ~= mode ==
grabweld:()
grabweld =
platlol =
grabbed =
lolhum.PlatformStand =
lolhum =
i=,
rw.C0 = rw.C0 * .(,,) * .(-,-,)
lw.C0 = lw.C0 * .(-,,) * .(-,,)
()
lw.C0 = .(,,)
rw.C0 = .(,,)
lw.Part1 =
rw.Part1 =
attacking =
platlol =
hurt == grabbed ~= grabweld ~= mode ==
grabweld:()
grabweld =
bf = .(,grabbed)
bf.force = torso.CFrame.lookVector *
bf.force = bf.force + .(,,)
.(.(()
()
bf:()
))
i=,
rw.C0 = rw.C0 * .(,,) * .(,,)
lw.C0 = lw.C0 * .(,,) * .(-,,)
()
i=,
rw.C0 = rw.C0 * .(,,) * .(-,,)
lw.C0 = lw.C0 * .(,,) * .(,,)
()
()
platlol =
grabbed =
lolhum.PlatformStand =
lolhum =
i=,
rw.C0 = rw.C0 * .(,,) * .(-,-,)
lw.C0 = lw.C0 * .(-,,) * .(-,,)
()
lw.C0 = .(,,)
rw.C0 = .(,,)
lw.Part1 =
rw.Part1 =
attacking =
platlol =
hurt == grabbed ~= lolhum ~= grabweld ~= mode ==
i=,
lw.C0 = lw.C0 * .(,,) * .(-,,-)
()
ne = grabbed:()
.(.(()
duh = grabbed
duh2 = grabbed.Parent.Head
lolas = lolhum
duh.RotVelocity = .(.(-,),.(-,),.(-,))
i=,
()
hm = .(,)
(()
hm ==
duh2.Sound.Pitch = .(,)/
duh2.Sound:()
)
hm > hm <
(duh,)
(duh2,-)
lolas.Health =
i=,
()
hm = .(,)
(()
hm ==
duh2.Sound.Pitch = .(,)/
duh2.Sound:()
)
hm > hm <
(duh,)
(duh2,-)
))
i=,
lw.C0 = lw.C0 * .(,,) * .(-,,-)
ne ~=
grabbed.Neck.C0 = grabbed.Neck.C0 * .(-,,)
()
grabweld:()
grabweld =
i=,
lw.C0 = lw.C0 * .(-,-,-) * .(,,)
()
i=,
rw.C0 = rw.C0 * .(,,) * .(-,-,)
lw.C0 = lw.C0 * .(-,,) * .(-,,)
()
lw.C0 = .(,,)
rw.C0 = .(,,)
lw.Part1 =
rw.Part1 =
platlol =
grabbed =
lolhum =
attacking =
platlol =
)
mouse.KeyDown:((kai)
key = kai:()
key ==
mode =
(,)
key ==
mode =
(,)
key ==
mode =
(,)
)
()
() attacking ==
orr.Part1 = knife
ar.Part1 =
bin.Selected:()
bin.Deselected:(desel)
char.Humanoid.Died:(()
(()
grabweld:()
grabweld =
grabbed =
platlol =
platlol =
)
)
(,)Kill people, also be r6 lol

Universal