Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
Lighting = :()
TweenService = :()
UserInputService = :()
player = Players.LocalPlayer
playerGui = player:()
playerGui:() playerGui.GreedSystem:()
screenGui = .()
screenGui.Name =
screenGui.IgnoreGuiInset =
screenGui.ResetOnSpawn =
screenGui.Parent = playerGui
introFrame = .(, screenGui)
introFrame.Size = .(, , , ); introFrame.BackgroundColor3 = .(, , ); introFrame.ZIndex = ; introFrame.Visible =
introTxt = .(, introFrame)
introTxt.Size = .(, , , ); introTxt.BackgroundTransparency = ; introTxt.TextColor3 = .(, , ); introTxt.Font = .Font.Code; introTxt.TextSize = ; introTxt.TextTransparency = ; introTxt.ZIndex =
espActive =
corruptTexts = {, , , , , , }
yesGlitches = {, , , , }
noGlitches = {, , , , }
(frame, parentFrame)
dragging, dragInput, dragStart, startPos
frame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 dragging = ; dragStart = input.Position; startPos = parentFrame.Position
)
frame.InputChanged:((input) input.UserInputType == .UserInputType.MouseMovement dragInput = input )
UserInputService.InputChanged:((input)
input == dragInput dragging
delta = input.Position - dragStart
parentFrame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
)
frame.InputEnded:((input) input.UserInputType == .UserInputType.MouseButton1 dragging = )
spawnBtn = .(, screenGui)
spawnBtn.Size = .(, , , ); spawnBtn.Position = .(, -, , ); spawnBtn.Text = ; spawnBtn.TextColor3 = .(, , ); spawnBtn.BackgroundColor3 = .(,,); .(, spawnBtn)
mini999 = .(, screenGui)
mini999.Size = .(, , , ); mini999.Position = .(, , , ); mini999.BackgroundColor3 = .(,,); mini999.Text = ; mini999.TextColor3 = .(, , ); mini999.Visible = ; mini999.Font = .Font.Code; .(, mini999)
(mini999, mini999)
mainHub = .(, screenGui)
mainHub.Size = .(, , , ); mainHub.Position = .(, , , ); mainHub.AnchorPoint = .(, ); mainHub.BackgroundColor3 = .(, , ); mainHub.Visible = ; .(, mainHub)
dragBar = .(, mainHub)
dragBar.Size = .(, , , ); dragBar.BackgroundColor3 = .(, , ); (dragBar, mainHub)
sinExitBtn = .(, dragBar)
sinExitBtn.Size = .(, , , ); sinExitBtn.Text = ; sinExitBtn.TextColor3 = .(, , ); sinExitBtn.BackgroundTransparency =
zeroBtn = .(, dragBar)
zeroBtn.Size = .(, , , ); zeroBtn.Position = .(, -, , ); zeroBtn.Text = ; zeroBtn.TextColor3 = .(, , ); zeroBtn.BackgroundTransparency =
espBtn = .(, mainHub)
espBtn.Size = .(, , , ); espBtn.Position = .(, , , ); espBtn.Text = ; espBtn.BackgroundColor3 = .(, , ); espBtn.TextColor3 = .(, , )
confirmMenu = .(, screenGui)
confirmMenu.Size = .(, , , ); confirmMenu.Position = .(, , , ); confirmMenu.AnchorPoint = .(, ); confirmMenu.BackgroundColor3 = .(, , ); confirmMenu.Visible = ; confirmMenu.ZIndex =
.(, confirmMenu).Color = .(, , )
yesBtn = .(, confirmMenu)
yesBtn.Size = .(, , , ); yesBtn.Position = .(, , , ); yesBtn.BackgroundColor3 = .(, , ); yesBtn.TextColor3 = .(, , ); yesBtn.ZIndex =
noBtn = .(, confirmMenu)
noBtn.Size = .(, , , ); noBtn.Position = .(, , , ); noBtn.BackgroundColor3 = .(, , ); noBtn.TextColor3 = .(, , ); noBtn.ZIndex =
RunService.RenderStepped:(()
espActive
_, p (Players:())
p ~= player p.Character p.Character:()
char = p.Character
hrp = char.HumanoidRootPart
hl = char:() .(, char)
hl.Name = ; hl.FillColor = .(, , ); hl.FillTransparency =
dist = (player.Character.HumanoidRootPart.Position - hrp.Position).Magnitude
dist <=
hl.Enabled =
bGui = char:() .(, char)
bGui.Name = ; bGui.AlwaysOnTop = ; bGui.Adornee = hrp; bGui.StudsOffset = .(, , )
jitterSize = + .(-, ) *
bGui.Size = .(jitterSize, , jitterSize + , )
blackFrame = bGui:() .(, bGui)
blackFrame.Name = ; blackFrame.Size = .(, , , ); blackFrame.BorderSizePixel =
blackFrame.BackgroundColor3 = (() % < ) .(, , ) .(, , )
textLabel = blackFrame:() .(, blackFrame)
textLabel.Name = ; textLabel.Size = .(,,,); textLabel.BackgroundTransparency = ;
textLabel.TextColor3 = (blackFrame.BackgroundColor3 == .(,,)) .(, , ) .(,,)
textLabel.Font = .Font.Code; textLabel.TextSize = ; textLabel.Text = corruptTexts[.(#corruptTexts)]
char:() char.BlackoutESP:()
hl.Enabled =
)
spawnBtn.MouseButton1Click:(()
spawnBtn:()
introFrame.Visible =
introTxt.Text =
TweenService:(introTxt, TweenInfo.(), {TextTransparency = }):()
.()
f1 = TweenService:(introTxt, TweenInfo.(), {TextTransparency = })
f1:(); f1.Completed:()
introTxt.Text =
TweenService:(introTxt, TweenInfo.(), {TextTransparency = }):()
.()
i = ,
introTxt.Position = .(, .(-, ), , .(-, ))
introTxt.TextColor3 = (i % == ) .(, , ) .(, , ); .()
introFrame:(); mainHub.Visible =
)
yesBtn.MouseButton1Click:(()
mainHub:(); confirmMenu:(); mini999:()
blackout = .(, screenGui)
blackout.Size = .(, , , ); blackout.BackgroundColor3 = .(, , ); blackout.ZIndex =
sinLabel = .(, blackout)
sinLabel.Size = .(, , , ); sinLabel.BackgroundTransparency = ; sinLabel.TextColor3 = .(, , ); sinLabel.Font = .Font.Code; sinLabel.TextSize = ; sinLabel.ZIndex =
sinLabel.Text = ; sinLabel.TextTransparency =
.()
fade = TweenService:(sinLabel, TweenInfo.(), {TextTransparency = })
fade:(); fade.Completed:()
sinLabel.Text = ; TweenService:(sinLabel, TweenInfo.(), {TextTransparency = }):()
.()
.(()
blackout.BackgroundColor3 = (blackout.BackgroundColor3 == .(,,)) .(, , ) .(,,)
sinLabel.Text = ; sinLabel.TextSize = .(, ); sinLabel.Position = .(, .(-, ), , .(-, ))
.()
)
)
espBtn.MouseButton1Click:(() espActive = espActive; espBtn.Text = espActive )
zeroBtn.MouseButton1Click:(() mainHub.Visible = ; mini999.Visible = )
mini999.MouseButton1Click:(() mainHub.Visible = ; mini999.Visible = )
sinExitBtn.MouseButton1Click:(() confirmMenu.Visible = )
noBtn.MouseButton1Click:(() confirmMenu.Visible = )
.(() yesBtn.Text = yesGlitches[.(#yesGlitches)]; noBtn.Text = noGlitches[.(#noGlitches)]; .() )Nothing that much just esp and a bad ending if you leave your sins

Universal