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Copy the script and paste it into your executor.
Players = :()
Lighting = :()
TweenService = :()
RunService = :()
SoundService = :()
player = Players.LocalPlayer
playerGui = player:()
CONFIG = {
DeathSlowMotionSeconds = ,
DeathScreenSeconds = ,
RagdollDuration = ,
LoadingSeconds = ,
WaterTransparency = ,
CameraPullBackDistance = ,
CameraHeight = ,
CameraMoveSeconds = ,
}
(className, name)
existing = Lighting:(name)
existing
existing
effect = .(className)
effect.Name = name
effect.Parent = Lighting
effect
colorCorrection = (, )
colorCorrection.Brightness =
colorCorrection.Contrast =
colorCorrection.Saturation = -
colorCorrection.TintColor = .(, , )
bloom = (, )
bloom.Intensity =
bloom.Size =
bloom.Threshold =
sunRays = (, )
sunRays.Intensity =
sunRays.Spread =
atmosphere = Lighting:()
atmosphere
atmosphere = .()
atmosphere.Name =
atmosphere.Parent = Lighting
atmosphere.Density = .(atmosphere.Density, , )
atmosphere.Haze = .(atmosphere.Haze, )
atmosphere.Glare = .(atmosphere.Glare, )
Lighting.Technology = .Technology.Future
terrain = :()
terrain
terrain.WaterTransparency = CONFIG.WaterTransparency
terrain.WaterReflectance =
terrain.WaterWaveSize =
terrain.WaterWaveSpeed =
terrain.WaterColor = .(, , )
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.IgnoreGuiInset =
gui.ZIndexBehavior = .ZIndexBehavior.Sibling
gui.Parent = playerGui
(parent, name, position, size, color, transparency)
frame = .()
frame.Name = name
frame.Position = position
frame.Size = size
frame.BackgroundColor3 = color
frame.BackgroundTransparency = transparency
frame.BorderSizePixel =
frame.Parent = parent
frame
(parent, name, text, position, size, font, textSize)
label = .()
label.Name = name
label.Text = text
label.Position = position
label.Size = size
label.BackgroundTransparency =
label.Font = font
label.TextSize = textSize
label.TextColor3 = .(, , )
label.TextTransparency =
label.Parent = parent
label
loading = (gui, , .(, ), .(, ), .(, , ), )
loadingTitle = (
loading,
,
,
.(, ),
.(, ),
.Font.GothamBlack,
)
loadingTitle.TextTransparency =
subtitle = (
loading,
,
,
.(, ),
.(, ),
.Font.Gotham,
)
subtitle.TextTransparency =
barBackground = (
loading,
,
.(, ),
.(, ),
.(, , ),
)
bar = (
barBackground,
,
.(, ),
.(, ),
.(, , ),
)
TweenService:(
bar,
TweenInfo.(CONFIG.LoadingSeconds, .EasingStyle.Linear),
{Size = .(, )}
):()
.(CONFIG.LoadingSeconds)
TweenService:(
loading,
TweenInfo.(, .EasingStyle.Quad),
{BackgroundTransparency = }
):()
_, object (loading:())
object:()
TweenService:(object, TweenInfo.(), {TextTransparency = }):()
object:()
TweenService:(object, TweenInfo.(), {BackgroundTransparency = }):()
.()
loading.Visible =
hud = .()
hud.Name =
hud.AnchorPoint = .(, )
hud.Position = .(, )
hud.Size = .(, )
hud.BackgroundTransparency =
hud.Parent = gui
healthBack = (hud, , .(, ), .(, ), .(, , ), )
healthBar = (healthBack, , .(, ), .(, ), .(, , ), )
(humanoid)
ratio = .(humanoid.Health / humanoid.MaxHealth, , )
TweenService:(
healthBar,
TweenInfo.(),
{Size = .(ratio, )}
):()
deathGui = (gui, , .(, ), .(, ), .(, , ), )
deathGui.Visible =
deathText = (
deathGui,
,
,
.(, ),
.(, ),
.Font.GothamBlack,
)
deathText.TextColor3 = .(, , )
deathText.TextTransparency =
deathSubText = (
deathGui,
,
,
.(, ),
.(, ),
.Font.Gotham,
)
deathSubText.TextTransparency =
deathBlur = .()
deathBlur.Name =
deathBlur.Size =
deathBlur.Enabled =
deathBlur.Parent = Lighting
(character)
humanoid = character:()
humanoid
humanoid.BreakJointsOnDeath =
humanoid.RequiresNeck =
humanoid:(.HumanoidStateType.Physics)
_, motor (character:())
motor:()
part0 = motor.Part0
part1 = motor.Part1
part0 part1
attachment0 = .()
attachment0.CFrame = motor.C0
attachment0.Parent = part0
attachment1 = .()
attachment1.CFrame = motor.C1
attachment1.Parent = part1
socket = .()
socket.Attachment0 = attachment0
socket.Attachment1 = attachment1
socket.LimitsEnabled =
socket.UpperAngle =
socket.TwistLimitsEnabled =
socket.TwistLowerAngle = -
socket.TwistUpperAngle =
socket.Parent = part0
motor.Enabled =
_, part (character:())
part:()
part.CanCollide =
(character)
deathGui.Visible =
deathBlur.Enabled =
camera = .CurrentCamera
oldFov = camera.FieldOfView
oldCameraType = camera.CameraType
oldCameraSubject = camera.CameraSubject
camera.CameraType = .CameraType.Scriptable
root = character character:()
head = character character:()
root head
focusPart = root head
startPosition = focusPart.Position + .(, , )
endPosition = focusPart.Position + .(, CONFIG.CameraHeight, CONFIG.CameraPullBackDistance)
camera.CFrame = .(startPosition, focusPart.Position + .(, , ))
targetCFrame = .(
endPosition,
focusPart.Position + .(, , )
)
TweenService:(
camera,
TweenInfo.(
CONFIG.CameraMoveSeconds,
.EasingStyle.Quad,
.EasingDirection.Out
),
{
= targetCFrame,
FieldOfView = .(, oldFov - ),
}
):()
TweenService:(
deathGui,
TweenInfo.(, .EasingStyle.Quad),
{BackgroundTransparency = }
):()
.()
TweenService:(
deathText,
TweenInfo.(, .EasingStyle.Back),
{TextTransparency = }
):()
TweenService:(
deathSubText,
TweenInfo.(),
{TextTransparency = }
):()
TweenService:(
deathBlur,
TweenInfo.(),
{Size = }
):()
.(.(, CONFIG.DeathScreenSeconds - ))
TweenService:(deathGui, TweenInfo.(), {BackgroundTransparency = }):()
TweenService:(deathText, TweenInfo.(), {TextTransparency = }):()
TweenService:(deathSubText, TweenInfo.(), {TextTransparency = }):()
TweenService:(deathBlur, TweenInfo.(), {Size = }):()
.()
camera.FieldOfView = oldFov
camera.CameraType = oldCameraType
oldCameraSubject
camera.CameraSubject = oldCameraSubject
deathGui.Visible =
deathBlur.Enabled =
(character)
humanoid = character:()
humanoid.BreakJointsOnDeath =
(humanoid)
humanoid.HealthChanged:(()
(humanoid)
)
humanoid.Died:(()
(character)
.(cinematicDeath, character)
)
player.Character
.(setupCharacter, player.Character)
player.CharacterAdded:((character)
.()
(character)
)
This script is update your game into realistics and dith mak gta 5 mode fore roblox

Universal