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Copy the script and paste it into your executor.
ScreenGui = .(, .CoreGui)
ScreenGui.Name =
Frame = .(, ScreenGui)
Frame.Size = .(, , , )
Frame.Position = .(, , , )
Frame.BackgroundColor3 = .(, , )
Frame.BorderSizePixel =
Frame.Active =
Frame.Draggable =
Title = .(, Frame)
Title.Size = .(, , , )
Title.Position = .(, , , )
Title.BackgroundTransparency =
Title.Text =
Title.TextColor3 = .(, , )
Title.Font = .Font.SourceSansBold
Title.TextSize =
GunGuiButton = .()
GunGuiButton.Size = .(, , , )
GunGuiButton.Position = .(, , , )
GunGuiButton.Text =
GunGuiButton.BackgroundColor3 = .(, , )
GunGuiButton.TextColor3 = .(, , )
GunGuiButton.Font = .Font.SourceSansBold
GunGuiButton.TextSize =
GunGuiButton.BorderSizePixel =
GunGuiButton.Parent = .CoreGui
savedPosition
savedAimbotState =
savedWallCheckState =
savedESPState =
espConnections = {}
CloseBtn = .(, Frame)
CloseBtn.Size = .(, , , )
CloseBtn.Position = .(, -, , )
CloseBtn.Text =
CloseBtn.BackgroundColor3 = .(, , )
CloseBtn.TextColor3 = .(, , )
CloseBtn.Font = .Font.SourceSansBold
CloseBtn.TextSize =
CloseBtn.MouseButton1Click:(()
savedPosition = Frame.Position
savedAimbotState = aimbotActive
savedWallCheckState = wallCheck
savedESPState = espActive
ScreenGui:()
GunGuiButton.Visible =
)
GunGuiButton.MouseButton1Click:(()
()
GunGuiButton.Visible =
)
()
ScreenGui = .(, .CoreGui)
ScreenGui.Name =
Frame = .(, ScreenGui)
Frame.Size = .(, , , )
Frame.Position = savedPosition .(, , , )
Frame.BackgroundColor3 = .(, , )
Frame.BorderSizePixel =
Frame.Active =
Frame.Draggable =
Title = .(, Frame)
Title.Size = .(, , , )
Title.Position = .(, , , )
Title.BackgroundTransparency =
Title.Text =
Title.TextColor3 = .(, , )
Title.Font = .Font.SourceSansBold
Title.TextSize =
CloseBtn = .(, Frame)
CloseBtn.Size = .(, , , )
CloseBtn.Position = .(, -, , )
CloseBtn.Text =
CloseBtn.BackgroundColor3 = .(, , )
CloseBtn.TextColor3 = .(, , )
CloseBtn.Font = .Font.SourceSansBold
CloseBtn.TextSize =
CloseBtn.MouseButton1Click:(()
savedPosition = Frame.Position
savedAimbotState = aimbotActive
savedWallCheckState = wallCheck
savedESPState = espActive
ScreenGui:()
GunGuiButton.Visible =
)
(, , toggleAimbot)
(, , toggleWallCheck)
(, , toggleESP)
savedAimbotState
()
savedWallCheckState
()
savedESPState
()
aimbotActive = savedAimbotState
wallCheck = savedWallCheckState
espActive = savedESPState
espConnections = {}
(targetPart)
origin = .CurrentCamera.CFrame.Position
direction = (targetPart.Position - origin).Unit *
raycastParams = RaycastParams.()
raycastParams.FilterType = .RaycastFilterType.Blacklist
raycastParams.FilterDescendantsInstances = {.Players.LocalPlayer.Character}
result = :(origin, direction, raycastParams)
result result.Instance:(targetPart.Parent)
aimConnection
()
aimbotActive = aimbotActive
aimbotActive
()
aimConnection = :().RenderStepped:(()
cam = .CurrentCamera
closest, shortestDistance = , .huge
_, plr (.Players:())
plr ~= .Players.LocalPlayer plr.Character plr.Character:()
pos, onScreen = cam:(plr.Character.HumanoidRootPart.Position)
onScreen
dist = (.(pos.X, pos.Y) - .(cam.ViewportSize.X / , cam.ViewportSize.Y / )).Magnitude
dist < shortestDistance ( wallCheck (plr.Character.HumanoidRootPart))
closest, shortestDistance = plr.Character.HumanoidRootPart, dist
closest
cam.CFrame = .(cam.CFrame.Position, closest.Position)
)
()
aimConnection aimConnection:()
()
wallCheck = wallCheck
( .. (wallCheck ))
()
espActive = espActive
(plr)
plr == .Players.LocalPlayer plr.Character plr.Character:()
hrp = plr.Character.HumanoidRootPart
hrp:()
espBox = .(, hrp)
espBox.Size = .(, , )
espBox.Adornee = hrp
espBox.AlwaysOnTop =
espBox.ZIndex =
espBox.Transparency =
espBox.Color3 = .(, , )
espBox.Name =
line = .()
.(espConnections, line)
line.Thickness =
line.Color = .(, , )
line.Transparency =
line.Visible =
conn = :().RenderStepped:(()
hrp:()
line line:()
conn conn:()
cam = .CurrentCamera
pos, visible = cam:(hrp.Position)
line.Visible = visible
visible
line.From = .(cam.ViewportSize.X / , cam.ViewportSize.Y)
line.To = .(pos.X, pos.Y)
)
.(espConnections, conn)
.(espConnections, hrp.AncestryChanged:(()
hrp:()
espBox:()
line line:()
conn conn:()
))
espActive
()
_, plr (.Players:())
plr.Character (plr)
.(espConnections, plr.CharacterAdded:(()
.()
(plr)
))
.(espConnections, .Players.PlayerAdded:((plr)
.(espConnections, plr.CharacterAdded:(()
.()
(plr)
))
))
()
_, plr (.Players:())
plr.Character plr.Character:()
adorn = plr.Character.HumanoidRootPart:()
adorn adorn:()
_, v (espConnections)
(v) == v:()
(v) == v.Remove v:()
espConnections = {}
(texto, ordem, func)
alturaBotao =
espacamento =
margemSuperior =
botao = .(, Frame)
botao.Size = .(, , , alturaBotao)
botao.Position = .(, -, , margemSuperior + (ordem - ) * (alturaBotao + espacamento))
botao.Text = texto
botao.BackgroundColor3 = .(, , )
botao.TextColor3 = .(, , )
botao.Font = .Font.SourceSansBold
botao.TextSize =
botao.BorderSizePixel =
botao.MouseButton1Click:(func)
(, , toggleAimbot)
(, , toggleWallCheck)
(, , toggleESP)Esse script e para jogo de tiro e universal Tem aimbot esp e wall check

Universal