Run it
Copy the script and paste it into your executor.
Players = :()
UIS = :()
RunService = :()
LP = Players.LocalPlayer
PG = LP:()
KEY =
GET_KEY_LINK =
FOV_LIST = {,,,,,,,}
AIM_LIST = {,,,}
FOV_INDEX =
AIM_INDEX =
FOV = FOV_LIST[FOV_INDEX]
AIM_PART = AIM_LIST[AIM_INDEX]
TEST_ENABLED =
WALL_CHECK =
SHOW_FOV =
Target =
_,name ({
,
})
old = PG:(name)
old
old:()
Gui = .()
Gui.Name =
Gui.ResetOnSpawn =
Gui.IgnoreGuiInset =
Gui.DisplayOrder =
Gui.ZIndexBehavior = .ZIndexBehavior.Sibling
Gui.Parent = PG
(obj,r)
c = .()
c.CornerRadius = .(,r)
c.Parent = obj
c
(parent,text,pos,size)
b = .()
b.Position = pos
b.Size = size
b.BackgroundColor3 = .(,,)
b.BorderSizePixel =
b.Text = text
b.TextColor3 = .(,,)
b.TextSize =
b.Font = .Font.GothamBold
b.Parent = parent
(b,)
b
KeyFrame = .()
KeyFrame.Size = .(,)
KeyFrame.Position = .(,-,,-)
KeyFrame.BackgroundColor3 = .(,,)
KeyFrame.BorderSizePixel =
KeyFrame.Parent = Gui
(KeyFrame,)
KeyTitle = .()
KeyTitle.Size = .(,-,,)
KeyTitle.Position = .(,)
KeyTitle.BackgroundTransparency =
KeyTitle.Text =
KeyTitle.TextColor3 = .(,,)
KeyTitle.TextSize =
KeyTitle.Font = .Font.GothamBold
KeyTitle.TextXAlignment = .TextXAlignment.Left
KeyTitle.Parent = KeyFrame
KeySub = .()
KeySub.Size = .(,-,,)
KeySub.Position = .(,)
KeySub.BackgroundTransparency =
KeySub.Text =
KeySub.TextColor3 = .(,,)
KeySub.TextSize =
KeySub.Font = .Font.Gotham
KeySub.TextXAlignment = .TextXAlignment.Left
KeySub.Parent = KeyFrame
KeyBox = .()
KeyBox.Size = .(,-,,)
KeyBox.Position = .(,)
KeyBox.BackgroundColor3 = .(,,)
KeyBox.BorderSizePixel =
KeyBox.PlaceholderText =
KeyBox.PlaceholderColor3 = .(,,)
KeyBox.Text =
KeyBox.TextColor3 = .(,,)
KeyBox.TextSize =
KeyBox.Font = .Font.Gotham
KeyBox.ClearTextOnFocus =
KeyBox.Parent = KeyFrame
(KeyBox,)
Verify = (
KeyFrame,
,
.(,),
.(,-,,)
)
GetKey = .()
GetKey.Size = .(,-,,)
GetKey.Position = .(,)
GetKey.BackgroundTransparency =
GetKey.Text =
GetKey.TextColor3 = .(,,)
GetKey.TextSize =
GetKey.Font = .Font.GothamBold
GetKey.Parent = KeyFrame
Main = .()
Main.Name =
Main.Size = .(,)
Main.Position = .(,-,,-)
Main.BackgroundColor3 = .(,,)
Main.BorderSizePixel =
Main.Visible =
Main.Active =
Main.Parent = Gui
(Main,)
Title = .()
Title.Size = .(,-,,)
Title.Position = .(,)
Title.BackgroundTransparency =
Title.Text =
Title.TextColor3 = .(,,)
Title.TextSize =
Title.Font = .Font.GothamBold
Title.TextXAlignment = .TextXAlignment.Left
Title.Parent = Main
Close = .()
Close.Size = .(,)
Close.Position = .(,-,,)
Close.BackgroundColor3 = .(,,)
Close.BorderSizePixel =
Close.Text =
Close.TextColor3 = .(,,)
Close.TextSize =
Close.Font = .Font.GothamBold
Close.Parent = Main
(Close,)
PVPButton = (
Main,
,
.(,),
.(,-,,)
)
InfoButton = (
Main,
,
.(,),
.(,-,,)
)
Status = .()
Status.Size = .(,-,,)
Status.Position = .(,)
Status.BackgroundTransparency =
Status.Text =
Status.TextColor3 = .(,,)
Status.TextSize =
Status.Font = .Font.GothamBold
Status.Parent = Main
Open = (
Gui,
,
.(,),
.(,)
)
Open.Visible =
InfoFrame = .()
InfoFrame.Size = .(,)
InfoFrame.Position = .(,-,,-)
InfoFrame.BackgroundColor3 = .(,,)
InfoFrame.BorderSizePixel =
InfoFrame.Visible =
InfoFrame.ZIndex =
InfoFrame.Parent = Gui
(InfoFrame,)
InfoTitle = .()
InfoTitle.Size = .(,-,,)
InfoTitle.Position = .(,)
InfoTitle.BackgroundTransparency =
InfoTitle.Text =
InfoTitle.TextColor3 = .(,,)
InfoTitle.TextSize =
InfoTitle.Font = .Font.GothamBold
InfoTitle.TextXAlignment = .TextXAlignment.Left
InfoTitle.ZIndex =
InfoTitle.Parent = InfoFrame
InfoClose = .()
InfoClose.Size = .(,)
InfoClose.Position = .(,-,,)
InfoClose.BackgroundColor3 = .(,,)
InfoClose.BorderSizePixel =
InfoClose.Text =
InfoClose.TextColor3 = .(,,)
InfoClose.TextSize =
InfoClose.Font = .Font.GothamBold
InfoClose.ZIndex =
InfoClose.Parent = InfoFrame
(InfoClose,)
InfoText = .()
InfoText.Size = .(,-,,-)
InfoText.Position = .(,)
InfoText.BackgroundTransparency =
InfoText.Text =
..
..
..
..
..
..
..
InfoText.TextColor3 = .(,,)
InfoText.TextSize =
InfoText.Font = .Font.Gotham
InfoText.TextYAlignment = .TextYAlignment.Top
InfoText.ZIndex =
InfoText.Parent = InfoFrame
PVP = .()
PVP.Name =
PVP.Size = .(,)
PVP.Position = .(,-,,-)
PVP.BackgroundColor3 = .(,,)
PVP.BorderSizePixel =
PVP.Visible =
PVP.Active =
PVP.Parent = Gui
(PVP,)
PVPTitle = .()
PVPTitle.Size = .(,-,,)
PVPTitle.Position = .(,)
PVPTitle.BackgroundTransparency =
PVPTitle.Text =
PVPTitle.TextColor3 = .(,,)
PVPTitle.TextSize =
PVPTitle.Font = .Font.GothamBold
PVPTitle.TextXAlignment = .TextXAlignment.Left
PVPTitle.Parent = PVP
PvpClose = .()
PvpClose.Size = .(,)
PvpClose.Position = .(,-,,)
PvpClose.BackgroundColor3 = .(,,)
PvpClose.BorderSizePixel =
PvpClose.Text =
PvpClose.TextColor3 = .(,,)
PvpClose.TextSize =
PvpClose.Font = .Font.GothamBold
PvpClose.Parent = PVP
(PvpClose,)
TestButton = (
PVP,
,
.(,),
.(,-,,)
)
ModeButton = (
PVP,
,
.(,),
.(,-,,)
)
FOVButton = (
PVP,
..FOV,
.(,),
.(,-,,)
)
AimButton = (
PVP,
,
.(,),
.(,-,,)
)
WallButton = (
PVP,
,
.(,),
.(,-,,)
)
CircleButton = (
PVP,
,
.(,),
.(,-,,)
)
PvpStatus = .()
PvpStatus.Size = .(,-,,)
PvpStatus.Position = .(,)
PvpStatus.BackgroundTransparency =
PvpStatus.Text =
PvpStatus.TextColor3 = .(,,)
PvpStatus.TextSize =
PvpStatus.Font = .Font.GothamBold
PvpStatus.Parent = PVP
FOVCircle = .()
FOVCircle.AnchorPoint = .(,)
FOVCircle.Position = .(,)
FOVCircle.Size = .(FOV*,FOV*)
FOVCircle.BackgroundTransparency =
FOVCircle.BorderSizePixel =
FOVCircle.Visible =
FOVCircle.ZIndex =
FOVCircle.Parent = Gui
(FOVCircle,)
Stroke = .()
Stroke.Thickness =
Stroke.Parent = FOVCircle
()
FOVCircle.Size =
.(FOV*,FOV*)
FOVCircle.Visible =
PVP.Visible SHOW_FOV
(obj)
obj:()
Players:(obj)
hum =
obj:()
hum ~= hum.Health >
(model)
part =
model:(AIM_PART)
part part:()
part
model:()
()
Camera = .CurrentCamera
Camera
Center = .(
Camera.ViewportSize.X/,
Camera.ViewportSize.Y/
)
Best
Score = .huge
_,obj (:())
(obj)
part = (obj)
part
screen,onScreen =
Camera:(part.Position)
onScreen
point =
.(screen.X,screen.Y)
distance =
(point-Center).Magnitude
distance > FOV
distance < Score
Score = distance
Best = obj
Best
RunService:(
,
.RenderPriority.Camera.Value + ,
()
TEST_ENABLED
Camera = .CurrentCamera
Camera
Target
Target.Parent
(Target)
Target = ()
Target
PvpStatus.Text =
part = (Target)
part
Target =
Camera.CFrame =
.(
Camera.CFrame.Position,
part.Position
)
PvpStatus.Text =
..Target.Name
)
TestButton.MouseButton1Click:(()
TEST_ENABLED = TEST_ENABLED
Target =
TestButton.Text =
..(TEST_ENABLED )
TEST_ENABLED
PvpStatus.Text =
)
ModeButton.MouseButton1Click:(()
ModeButton.Text ==
ModeButton.Text =
ModeButton.Text =
Target =
)
FOVButton.MouseButton1Click:(()
FOV_INDEX +=
FOV_INDEX > #FOV_LIST
FOV_INDEX =
FOV = FOV_LIST[FOV_INDEX]
FOVButton.Text = ..FOV
()
Target =
)
AimButton.MouseButton1Click:(()
AIM_INDEX +=
AIM_INDEX > #AIM_LIST
AIM_INDEX =
AIM_PART = AIM_LIST[AIM_INDEX]
AimButton.Text =
..string.(AIM_PART)
Target =
)
WallButton.MouseButton1Click:(()
WALL_CHECK = WALL_CHECK
WallButton.Text =
..(WALL_CHECK )
)
CircleButton.MouseButton1Click:(()
SHOW_FOV = SHOW_FOV
CircleButton.Text =
..(SHOW_FOV )
()
)
PVPButton.MouseButton1Click:(()
Main.Visible =
PVP.Visible =
()
)
PvpClose.MouseButton1Click:(()
PVP.Visible =
Main.Visible =
TEST_ENABLED =
Target =
TestButton.Text =
PvpStatus.Text =
()
)
InfoButton.MouseButton1Click:(()
InfoFrame.Visible =
)
InfoClose.MouseButton1Click:(()
InfoFrame.Visible =
)
Close.MouseButton1Click:(()
Main.Visible =
PVP.Visible =
InfoFrame.Visible =
FOVCircle.Visible =
Open.Visible =
TEST_ENABLED =
Target =
)
Open.MouseButton1Click:(()
Main.Visible =
Open.Visible =
()
)
GetKey.MouseButton1Click:(()
setclipboard
(GET_KEY_LINK)
GetKey.Text =
.()
GetKey.Text =
)
Verify.MouseButton1Click:(()
KeyBox.Text == KEY
Verify.Text =
.()
KeyFrame.Visible =
Main.Visible =
Verify.Text =
.()
Verify.Text =
KeyBox.Text =
)
dragging =
dragStart
startPos
Title.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = Main.Position
)
UIS.InputChanged:((input)
dragging
input.UserInputType == .UserInputType.MouseMovement
input.UserInputType == .UserInputType.Touch
delta =
input.Position - dragStart
Main.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
)
UIS.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
)
KeyFrame.Visible =
Main.Visible =
PVP.Visible =
InfoFrame.Visible =
Open.Visible =
FOVCircle.Visible =
()🔴 H4X HUB v2.0 Developer • Testing • Debugging Platform H4X Hub v2.0 is a next-generation Developer Hub for Roblox projects, featuring a powerful Dark Red × Black interface designed for both PC and Mobile. 🚀 CORE FEATURES 🎮 Developer Panel A centralized control panel for managing authorized development and testing tools. 🧪 Testing Suite Test gameplay systems, NPCs, maps, zones, interactions, and other mechanics in your development environment. 🤖 NPC Manager Monitor, reset, and test NPC behavior to help identify gameplay and AI issues. 👤 Player Debugger View useful player and character information during development and debugging. 🗺️ Zone Controller Quickly manage and test designated development zones. 📊 Performance Monitor Monitor FPS, Ping, and performance status while testing your game. 🔎 Smart Search Quickly find tools and features through the built-in search system. 📱 CROSS-PLATFORM UI - Mobile-friendly interface - PC keyboard and mouse support - Draggable window - Responsive controls - ON/OFF toggle system - Compact mode - Scalable interface 🔐 SECURITY H4X Hub v2.0 is designed for authorized Developer Mode and private testing environments, helpi

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