Run it
Copy the script and paste it into your executor.
-- Clean Lighting Stack (Safe Version)
local Lighting = game:GetService("Lighting")
local CoreGui = game:()
Lighting:()
tag = .()
tag.Name =
tag.Parent = Lighting
_, v (Lighting:())
v:() v:() v:()
v:()
Bloom = .()
Bloom.Name =
Bloom.Intensity =
Bloom.Size =
Bloom.Threshold =
Bloom.Parent = Lighting
Blur = .()
Blur.Name =
Blur.Size =
Blur.Parent = Lighting
ColorCor = .()
ColorCor.Name =
ColorCor.Brightness =
ColorCor.Contrast =
ColorCor.Saturation = -
ColorCor.TintColor = .(, , )
ColorCor.Parent = Lighting
SunRays = .()
SunRays.Name =
SunRays.Intensity =
SunRays.Spread =
SunRays.Parent = Lighting
Sky = .()
Sky.Name =
Sky.SkyboxBk =
Sky.SkyboxDn =
Sky.SkyboxFt =
Sky.SkyboxLf =
Sky.SkyboxRt =
Sky.SkyboxUp =
Sky.SunAngularSize =
Sky.Parent = Lighting
Atm = .()
Atm.Name =
Atm.Density =
Atm.Offset =
Atm.Color = .(, , )
Atm.Decay = .(, , )
Atm.Glare =
Atm.Haze =
Atm.Parent = Lighting
Lighting.Ambient = .(,,)
Lighting.Brightness =
Lighting.ColorShift_Bottom = .(,,)
Lighting.ColorShift_Top = .(,,)
Lighting.EnvironmentDiffuseScale =
Lighting.EnvironmentSpecularScale =
Lighting.GlobalShadows =
Lighting.OutdoorAmbient = .(,,)
Lighting.ShadowSoftness =
Lighting.ClockTime =
Lighting.GeographicLatitude =
Lighting.ExposureCompensation =
CoreGui:()
Gui = .()
Gui.Name =
Gui.IgnoreGuiInset =
Gui.ResetOnSpawn =
Gui.Parent = CoreGui
ShadowFrame = .()
ShadowFrame.Parent = Gui
ShadowFrame.AnchorPoint = .(,)
ShadowFrame.Position = .(,,,)
ShadowFrame.Size = .(,,,)
ShadowFrame.BackgroundTransparency =
ShadowFrame.Image =
ShadowFrame.ImageTransparency =
ShadowFrame.ZIndex =
HD graphics idk