Run it
Copy the script and paste it into your executor.
R=(:())(); Pl,Rs,ReS,TWe,CG,UIS=:(),:(),:(),:(),:(),:(); P=Pl.LocalPlayer; Ue,Cn,lSc,lC,MxS,MxF,MY,Af,Ac,Al,Noclip,AntiFling,iRa,cSl,sI,dT,dB,iF,FA,SvC,tN,aM,fS,aS,cT,sWS,isUnderground,undergroundDepth,infJump=,{},,(),,-,-,,,,,,,,{,,,,,,,,,},,,,,,,,,,,,,-,,,,;(()()); () _,c (Cn) (()c:());.(Cn); () P.Character ; () c=(); c c:(); () c=(); c c:(); () h=(); h lSc (()h.AssemblyLinearVelocity=.zero;h.AssemblyAngularVelocity=.zero;h.CFrame=lSc+.(,,)) ; (n) n== ; _,v (Pl:()) v~=P (v.Name:():(n:()) v.DisplayName:():(n:())) v ; () t=(tN); t R:({Title=,Content=,Duration=}); ; tc,mc=t.Character,(); tr,mr=tc tc:(),mc mc:(); (tr mr) ; d=(tr.Position-mr.Position).Unit;mr.CFrame=.(mr.Position,mr.Position+.(d.X,,d.Z));R:({Title=,Content=..t.DisplayName,Duration=})
()
t = (tN)
t R:({Title=,Content=,Duration=});
tr = t.Character t.Character:()
mr = ()
tr mr R:({Title=,Content=,Duration=});
(()
mr.CFrame = tr.CFrame * .(, , )
mr.AssemblyLinearVelocity = .zero
mr.AssemblyAngularVelocity = .zero
)
R:({Title=,Content=..t.DisplayName,Duration=})
().(() AntiFling (() c,h=(),(); c h _,v (h:()) v:() v:() v:() v:() v:() ; h.AssemblyLinearVelocity.Magnitude> h.AssemblyLinearVelocity=.zero;h.AssemblyAngularVelocity=.zero );.() ); ()(() c=(); c _,v (c:()) v:() v:() v:() v:() v:() v:() v:() v:() ); () Af ;.(() Af (() c,h,hu=(),(),(); c h hu h.AssemblyLinearVelocity.Magnitude< hu:()~=.HumanoidStateType.Seated h.AssemblyLinearVelocity=.zero ; hu:()==.HumanoidStateType.Freefall hu:(.HumanoidStateType.Landed); hu.WalkSpeed> hu.WalkSpeed< hu.WalkSpeed= ; hu.JumpPower> hu.JumpPower< hu.JumpPower= );.() ); () Ac ;.(() Ac (() _,v (:()) (v:() v:()) v.Transparency== v.Size.Magnitude> v:() );.() ); () Al ;.(() Al (() _,v (:()) v:() v.Enabled=;.();v.Enabled= v:() v:() v:() v.Enabled= v:() v:() v:() v.Size= );.() );UIS.JumpRequest:(() infJump (() hu=(); hu hu:(.HumanoidStateType.Jumping) ) ); savePosUnder,underConn,origMaxH=,,; () Ue (); ;();.();.(Cn,Rs.Heartbeat:(()(() h=(); h lSc=h.CFrame )));.(Cn,Rs.Heartbeat:(() Ue ;(() c,h,hu=(),(),(); (c h hu) ;hu:(.HumanoidStateType.Seated,); hu:()==.HumanoidStateType.Seated hu:(.HumanoidStateType.GettingUp); _,p (c:()) p:() p.CanCollide=;p.Anchored= ;h.AssemblyAngularVelocity=.zero; h.AssemblyLinearVelocity.Magnitude>MxS ();h.CustomPhysicalProperties=PhysicalProperties.(,,,,))));.(Cn,Rs.Heartbeat:(() Ue ;(() h=(); h ; n=(); n-lC< ;lC=n; h.AssemblyLinearVelocity.Y<MxF h.Position.Y<MY () )));();();(); ()(() RE=ReS:(,); RE ; TR=RE:(); TR TR:(,);TR:(,); CR=RE:(); CR CR:(,.(,,));CR:(,.(,,)) ); (tT,bT) iRa iRa=;.();();.();iRa=;(() RE=ReS:(,); RE ; TR=RE:(); TR TR:(,tT);TR:(,bT) );.(() RE=ReS:(,); RE ; CR=RE:(); CR ; h=; iRa c=.(h,,);(()CR:(,c);CR:(,c));h=(h+)%;.(sI[cSl] ) );.(()(() RE,Rm=ReS:(,),ReS:(,); Rm T=Rm:(,); T T:(,{[]=,[]=});.();T:(,{[]=,[]=}) ; RE F=RE:(,); F F:();F:() );.(); iF (dT,dB);iF= )
W=R:({Name=,LoadingTitle=,LoadingSubtitle=,ConfigurationSaving={Enabled=},Theme=})
MT=W:(,);MT:(); sL={{,},{,},{,},{,},{,},{,}}; _,s (sL) MT:({Name=s[],Callback=()(()(:(s[]))();R:({Title=,Content=s[],Duration=}))}); NT=W:(,);NT:();NT:({Name=,CurrentValue=,Callback=(s)infJump=s;R:({Title=s ,Content=s ,Duration=})});NT:({Name=,CurrentValue=,Callback=(s)isUnderground=s; isUnderground hrp=(); hrp R:({Title=,Content=,Duration=});isUnderground=; ;savePosUnder=hrp.CFrame; hu=(); hu origMaxH=hu.MaxHealth;(()hu.MaxHealth=;hu.Health=;hu.BreakJointsOnDeath=;hu:(.HumanoidStateType.Dead,));R:({Title=,Content=,Duration=}); killD={-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-}; ki=;underConn=Rs.Heartbeat:(()(() isUnderground ;ki=ki+; kd=killD[(ki%#killD)+]; ox=.(-,); oz=.(-,);(); h=(); h h.CFrame=.(savePosUnder.Position.X+ox,kd,savePosUnder.Position.Z+oz)*.(,.(ki*),);h.AssemblyLinearVelocity=.zero;h.AssemblyAngularVelocity=.zero ; hu2=(); hu2 hu2.Health=hu2.MaxHealth )) isUnderground=; underConn underConn:();underConn= ; hu=(); hu (()hu:(.HumanoidStateType.Dead,);hu.MaxHealth=origMaxH;hu.Health=origMaxH;hu.BreakJointsOnDeath= ); savePosUnder h=(); h h.CFrame=savePosUnder;h.AssemblyLinearVelocity=.zero;h.AssemblyAngularVelocity=.zero ;R:({Title=,Content=,Duration=});savePosUnder= }); PrT=W:(,);PrT:({Name=,CurrentValue=,Callback=(s)Ue=s;Af=s;Ac=s;Al=s;();R:({Title=s ,Content=s ,Duration=})});PrT:({Name=,CurrentValue=,Callback=(s)Af=s;()});PrT:({Name=,CurrentValue=,Callback=(s)Ac=s;()});PrT:({Name=,CurrentValue=,Callback=(s)Al=s;()}); PoT=W:(,);PoT:(); sR=PoT:();PoT:({Name=,PlaceholderText=,RemoveTextAfterFocusLost=,Callback=(t)tN=t; t== t:()< sR:(); ; f=(t); f sR:(..f.DisplayName....f.Name);(() i=Pl:(f.UserId,.ThumbnailType.HeadShot,.ThumbnailSize.Size420x420);R:({Title=..f.DisplayName,Content=..f.Name....f.UserId,Duration=,Image=i})) sR:() });PoT:();PoT:({Name=,Callback=lookAtTarget});PoT:({Name=,Callback=teleportToTarget});PoT:({Name=,Callback=()();(() i=Pl:(,.ThumbnailType.HeadShot,.ThumbnailSize.Size420x420);R:({Title=,Content=,Duration=,Image=i}))});PoT:({Name=,PlaceholderText=,RemoveTextAfterFocusLost=,Callback=(t) n=(t); n fS=.(n,,);R:({Title=,Content=..fS,Duration=}) });PoT:({Name=,PlaceholderText=,Callback=(t) n=(t); n n> aS=n; cT cT:(aS) });PoT:({Name=,PlaceholderText=,Callback=(t) n=(t); n n> sWS=n }); ()aM=; cT (()cT:());cT= ; (id) hu=(); hu ;(); a=.(); rId=(id); ok,objs=(() :(..rId)); ok objs #objs> _,v (objs) v:() a=v; v:() a=v:(); a.AnimationId=..rId ; an=hu:() .(,hu);cT=an:(a);cT.Looped=;cT:(aS);cT:();PoT:({Name=,Callback=() aM== ();R:({Title=,Content=,Duration=}) ();aM=;R:({Title=,Content=,Duration=}) });PoT:({Name=,Callback=() aM== ();R:({Title=,Content=,Duration=}) ();aM=;R:({Title=,Content=,Duration=}) });PoT:({Name=,Callback=sAM});Rs.Heartbeat:((dt) aM~= (() t=(tN); t t.Character tR=t.Character:(); mR=(); tR mR aM== mR.CFrame=mR.CFrame:(tR.CFrame*.(,,),.(dt*fS*,,));mR.AssemblyLinearVelocity=.zero aM== w=.(()*sWS)*; tc=tR.CFrame*.(,,+w);mR.CFrame=mR.CFrame:(.(tc.Position,tR.Position),.(dt*fS*,,));mR.AssemblyLinearVelocity=.zero;mR.AssemblyAngularVelocity=.zero ) ); FT=W:(,);FT:(); FTm=; (Tp) C=P.Character; Rp=C C:(); Hu=C C:(); TC=Tp.Character; TR=TC TC:(); (Rp Hu TR) ; BV=.();BV.Velocity=.(,,);BV.MaxForce=.(.huge,.huge,.huge);BV.Parent=Rp; st=(); a=;(()-st)<FTm FA a=a+;Rp.CFrame=TR.CFrame*.(,,)*.(.(a),,);Rp.AssemblyLinearVelocity=.(,,);.();Rp.CFrame=TR.CFrame*.(,-,);.();Rp.CFrame=TR.CFrame*.(,,-);.();Rp.CFrame=TR.CFrame*.(-,-,);.() ;BV:() ;FT:({Name=,CurrentValue=,Callback=(s)FA=s; FA c=P.Character; r=c c:(); r SvC=r.CFrame ;R:({Title=,Content=,Duration=}) c=P.Character; r=c c:(); r SvC (()r.CFrame=SvC;r.AssemblyLinearVelocity=.zero;r.AssemblyAngularVelocity=.zero;TWe:(r,TweenInfo.(,.EasingStyle.Back,.EasingDirection.Out),{=SvC+.(,,)}):());R:({Title=,Content=,Duration=}) });FT:({Name=,CurrentValue=,Callback=(s)AntiFling=s; AntiFling ();R:({Title=,Content=,Duration=}) R:({Title=,Content=,Duration=}) }); InfoTab=W:(,);InfoTab:();InfoTab:();InfoTab:({Name=,Callback=()();R:({Title=,Content=,Duration=})});InfoTab:();InfoTab:();InfoTab:({Name=,Callback=()();R:({Title=,Content=,Duration=})});.(() FA _,pl (Pl:()) FA ; pl~=P (pl) ;.() )Obfuscated. The code is scrambled, so you can't read what it does. Common for key systems, but take care.
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, chat.whatsapp.com, rawscripts.net, raw.githubusercontent.com.
Vr7 VR7 HUB مدينه العرب ماب البيوت map

Universal