Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
lighting = :()
soundService = :()
= :()
plr = Players.LocalPlayer
character = plr.Character plr.CharacterAdded:()
camera = .CurrentCamera
plr.CameraMode = .CameraMode.LockFirstPerson
character:()
character.Humanoid.CameraOffset = .(, , -)
RunService.RenderStepped:(()
i,v (character:())
(v:()) v.Name ~=
v.LocalTransparencyModifier =
)
(character)
humanoid = character:()
humanoid
humanoid.WalkSpeed =
(character)
rootPart = character:() character:()
rootPart
existingLight = rootPart:()
existingLight
existingLight:()
light = .()
light.Name =
light.Color = .(, , )
light.Brightness =
light.Range =
light.Parent = rootPart
(character)
(character)
(character)
(character)
()
(character)
plr.Character
(plr.Character)
plr.CharacterAdded:((character)
(character)
)
()
effectsFolder = .()
effectsFolder.Name =
effectsFolder.Parent = lighting
colorCorrection = .()
colorCorrection.Brightness =
colorCorrection.Contrast =
colorCorrection.Saturation =
colorCorrection.TintColor = .(, , )
colorCorrection.Parent = lighting
bloom = .()
bloom.Intensity =
bloom.Threshold =
bloom.Size =
bloom.Parent = lighting
(()
flicker = .(, ) /
colorCorrection.Brightness = flicker -
(.(, ) / )
)
screenGui = .()
screenGui.Name =
screenGui.Parent = .Players.LocalPlayer:()
overlay = .()
overlay.Size = .(, , , )
overlay.BackgroundColor3 = .(, , )
overlay.BackgroundTransparency =
overlay.ZIndex =
overlay.Parent = screenGui
()
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
= :()
lighting = :()
soundService = :()
runService = :()
player.CameraMode = .CameraMode.LockFirstPerson
character:()
character.Humanoid.CameraOffset = .(, , -)
sky = lighting:()
sky
sky:()
lighting.Ambient = .(, , )
lighting.OutdoorAmbient = .(, , )
lighting.TimeOfDay =
lighting.FogColor = .(, , )
lighting.FogStart =
lighting.FogEnd =
_, sound (soundService:())
sound:()
sound:()
music = .()
music.SoundId =
music.Volume =
music.Looped =
music.Parent = soundService
music:()
screenGui = .()
screenGui.Parent = .Players.LocalPlayer:()
imageLabel = .()
imageLabel.Size = .(, , , )
imageLabel.Position = .(, , , )
imageLabel.AnchorPoint = .(, )
imageLabel.BackgroundTransparency =
imageLabel.Image =
imageLabel.ImageTransparency =
imageLabel.ZIndex =
imageLabel.Parent = screenGui
angle =
spinSpeed =
runService.RenderStepped:(()
angle = (angle + spinSpeed * runService.Heartbeat:()) %
imageLabel.Rotation = angle
)
()
baseWidthPercent =
expandedWidthPercent = baseWidthPercent *
expandedHeightFactor =
leftPanel = .()
leftPanel.Size = .(expandedWidthPercent, , expandedHeightFactor, )
leftPanel.AnchorPoint = .(, )
leftPanel.Position = .(, , , )
leftPanel.BackgroundColor3 = .(, , )
leftPanel.BackgroundTransparency =
leftPanel.ZIndex =
leftPanel.Parent = screenGui
rightPanel = .()
rightPanel.Size = .(expandedWidthPercent, , expandedHeightFactor, )
rightPanel.AnchorPoint = .(, )
rightPanel.Position = .(, , , )
rightPanel.BackgroundColor3 = .(, , )
rightPanel.BackgroundTransparency =
rightPanel.ZIndex =
rightPanel.Parent = screenGui
()
.Players.LocalPlayer.CharacterAdded:(()
()
()
)It's not what it's named..

Universal