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G2L = {};
G2L[] = .(, :().LocalPlayer:());
G2L[][] = ;
G2L[][] = .ZIndexBehavior.Sibling;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = .(, );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Heavy, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , -, );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Heavy, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = .(, );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Heavy, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(-, , -, );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = .(, );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Heavy, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , -, );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Heavy, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = .(, );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Heavy, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = .(, );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Heavy, .FontStyle.Normal);
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .ApplyStrokeMode.Border;
G2L[] = .(, G2L[]);
G2L[][] = .(, );
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , ), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , ), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , ), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, -, -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , ), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , ), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , ), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , ), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , ), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , ), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , ), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , ), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , ), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , ), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , ), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , ), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, -, -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , ), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , ), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , ), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, -, -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, -, -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , ), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(-, , ), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .SurfaceType.Smooth;
G2L[][] = .(.(, , -), .(, , -));
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
()
= G2L[];
sp = .Parent
.Parent.Parent.WarnFrame.Visible =
sp.MouseEnter:(()
sp:(.(, ,, ),.EasingDirection.Out,.EasingStyle.Sine,,)
)
sp.MouseLeave:(()
sp:(.(, ,, ),.EasingDirection.Out,.EasingStyle.Sine,,)
)
sp.MouseButton1Click:(()
.Parent.Parent.WarnFrame.Visible =
)
;
.(C_9);
()
= G2L[];
sp = .Parent
gcui = sp.Parent.Parent.Parent
off =
lplr = .Players.LocalPlayer
sp.Parent.Parent.Parent.Decal.decal1.Visible =
sp.Parent.Parent.Parent.Decal.decal2.Visible =
sp.Parent.Parent.Parent.Decal.decal3.Visible =
sp.Parent.Parent.Parent.Decal.decal4.Visible =
sp.Parent.Parent.Parent.Decal.decal5.Visible =
textChatService = :()
channel = textChatService:():()
sp.MouseEnter:(()
sp:(.(, ,, ),.EasingDirection.Out,.EasingStyle.Sine,,)
)
sp.MouseLeave:(()
sp:(.(, ,, ),.EasingDirection.Out,.EasingStyle.Sine,,)
)
lplr.Chatted:((msg)
msg ==
lplr:()
)
sp.MouseButton1Click:(()
.Parent.Parent.Parent.Visible =
off =
sp.Parent.Parent.Parent.Decal.decal1.Visible =
sp.Parent.Parent.Parent.Decal.decal2.Visible =
sp.Parent.Parent.Parent.Decal.decal3.Visible =
sp.Parent.Parent.Parent.Decal.decal4.Visible =
sp.Parent.Parent.Parent.Decal.decal5.Visible =
gcui.Blur.Parent = .Lighting
gcui.ModelParts.Parent = .Workspace
sp.Parent:()
gcui.burp:()
gcui.csc:()
()
lplr.Character.Humanoid.WalkSpeed = .(, )
lplr.Character.Humanoid.JumpPower = .(, )
lplr.Character.Humanoid.JumpHeight = .(, )
lplr.Character.Humanoid.Health = .(, )
.()
part = .(, )
)
;
.(C_13);
()
= G2L[];
sp = .Parent
sp.MouseEnter:(()
sp:(.(, ,, ),.EasingDirection.Out,.EasingStyle.Sine,,)
)
sp.MouseLeave:(()
sp:(.(, ,, ),.EasingDirection.Out,.EasingStyle.Sine,,)
)
sp.MouseButton1Click:(()
sp.Parent.Visible =
)
;
.(C_17);
()
= G2L[];
sp = .Parent
sp.Visible =
sp.MouseEnter:(()
sp:(.(, ,, ),.EasingDirection.Out,.EasingStyle.Sine,,)
)
sp.MouseLeave:(()
sp:(.(, ,, ),.EasingDirection.Out,.EasingStyle.Sine,,)
)
sp.MouseButton1Click:(()
sp.Parent.title:()
sp.Parent.inform:()
sp.Visible =
sp.Parent.dg:()
sp.Parent:(.(, ,, ),.EasingDirection.Out,.EasingStyle.Sine,,)
.()
sp.Parent.Parent:()
)
;
.(C_1b);
G2L[], ;Just crash your game when you press a button and confirm. its very harmless! It wont crash your game, lag you, or anything like that. if u have epilepsy, you're fine. You don't have to leave. - THIS IS CLIENT SIDED!

Universal