Run it
Copy the script and paste it into your executor.
--[[
Made By | @Teambald
Note | Please leave this credit if you will use in your guis this script!!
Warning | Btw is this only for R6 and is not fe :^
Credits | I taked Inpiration from the C00lgui and my friend herckidd give me the idea...
]]
-- HeadShake
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Root = Character:WaitForChild("HumanoidRootPart")
local Neck = Character:FindFirstChild("Neck", true)
local Humanoid = Character:WaitForChild("Humanoid")
local YOffset = Neck.C0.Y
local XOffset = Neck.C0.X
local ZOffset = Neck.C0.Z
CFNew = .new
sin = .sin
clock = .clock
distance =
speed =
:().RenderStepped:(()
Neck
sway = (() * speed) * distance
Humanoid.RigType == .HumanoidRigType.R15
Neck.C0 =
(XOffset + sway, YOffset, ZOffset)
Humanoid.RigType == .HumanoidRigType.R6
Neck.C0 =
(XOffset + sway, YOffset, ZOffset)
* .( * .pi / , , .pi)
)
Player = .Players.LocalPlayer
Character = Player.Character Player.CharacterAdded:()
Humanoid = Character:()
Humanoid.RigType ~= .HumanoidRigType.R6
Torso = Character:()
RightShoulder = Torso:()
LeftShoulder = Torso:()
CFNew, CFAng = .new, .Angles
forwardOffset =
RightShoulder.C0 =
(, , -forwardOffset)
* (, , .())
LeftShoulder.C0 =
(-, , -forwardOffset)
* (, , .(-))This is 78% similar than original enjoy

Universal