Run it
Copy the script and paste it into your executor.
:():()
Players = :()
RunService = :()
UPDATE_INTERVAL =
(healthPercent)
healthPercent >
.(, , )
healthPercent >
.(, , )
.(, , )
(player, head)
billboard = .()
billboard.Name =
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.AlwaysOnTop =
billboard.Parent = head
textLabel = .()
textLabel.Size = .(, , , )
textLabel.BackgroundTransparency =
textLabel.TextScaled =
textLabel.TextColor3 = .(, , )
textLabel.TextStrokeTransparency =
textLabel.Font = .Font.SourceSansBold
textLabel.Parent = billboard
textLabel
(character)
highlight = .()
highlight.Name =
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
highlight.Parent = character
highlight
(player, textLabel, highlight)
character = player.Character
character
textLabel
textLabel.Text =
textLabel.TextColor3 = .(, , )
highlight
highlight:()
humanoid = character:()
humanoid
textLabel
textLabel.Text =
textLabel.TextColor3 = .(, , )
highlight
highlight:()
health = .(humanoid.Health)
healthPercent = humanoid.Health / humanoid.MaxHealth
healthColor = (healthPercent)
textLabel
textLabel.Text = .(, health)
textLabel.TextColor3 = healthColor
highlight
highlight.FillColor = healthColor
highlight.OutlineColor = healthColor
(player)
player == Players.LocalPlayer
textLabel
highlight
humanoidConnection
characterAddedConnection
humanoidDiedConnection
updateLoopActive =
()
updateLoopActive =
humanoidConnection
humanoidConnection:()
humanoidConnection =
humanoidDiedConnection
humanoidDiedConnection:()
humanoidDiedConnection =
textLabel textLabel.Parent
textLabel.Parent:()
textLabel =
highlight
highlight:()
highlight =
.(()
updateLoopActive player.Parent
(player, textLabel, highlight)
.(UPDATE_INTERVAL)
)
(character)
()
updateLoopActive =
head
.()
character character.Parent
head = character:()
head
textLabel = (player, head)
highlight = (character)
humanoid = character:()
humanoidConnection = humanoid.HealthChanged:(()
(player, textLabel, highlight)
)
humanoidDiedConnection = humanoid.Died:(()
(player, textLabel, highlight)
)
(player, textLabel, highlight)
characterAddedConnection = player.CharacterAdded:(setupCharacter)
player.Character
.(setupCharacter, player.Character)
player.AncestryChanged:((_, parent)
parent ==
()
characterAddedConnection
characterAddedConnection:()
)
_, player (Players:())
player ~= Players.LocalPlayer
.(trackPlayer, player)
Players.PlayerAdded:((player)
player ~= Players.LocalPlayer
.(trackPlayer, player)
)---ESP ---Health

Universal