Run it
Copy the script and paste it into your executor.
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Players = game:GetService()
gui = .()
gui.ResetOnSpawn =
gui.Parent = Players.LocalPlayer:()
button = .()
button.Size = .(, , , )
button.Position = .(, -, , -)
button.Text =
button.Parent = gui
dragging =
dragStart =
startPos =
button.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = button.Position
)
button.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragging
delta = input.Position - dragStart
button.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
)
UserInputService.InputEnded:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
)
hiddenfling =
button.MouseButton1Click:(()
hiddenfling = hiddenfling
button.Text = hiddenfling
)
RunService.Heartbeat:(()
hiddenfling
c = Players.LocalPlayer.Character
c c.Parent
hrp = c:()
hrp
vel = hrp.Velocity
hrp.Velocity = hrp.Velocity.Unit * .(, , ) + .(, , )
RunService.RenderStepped:()
c c.Parent hrp hrp.Parent
hrp.Velocity = vel
)
corner = .()
corner.CornerRadius = .(, )
corner.Parent = button
stroke = .()
stroke.Thickness =
stroke.Color = .(, , )
stroke.Parent = button
gradient = .()
gradient.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
}
gradient.Parent = buttonit can bypass anti-cheat almost all games

Universal