Run it
Copy the script and paste it into your executor.
Players = :() TweenService = :() RunService = :() LocalPlayer = Players.LocalPlayer HitboxEnabled = HitboxSize = IsMinimized = ScreenGui = .() MainFrame = .() MainFrameCorner = .() SizeInput = .() SizeInputCorner = .() EnableButton = .() EnableButtonCorner = .() MinimizeButton = .() MinimizeButtonCorner = .() ScreenGui.Parent = .CoreGui MainFrame.Parent = ScreenGui MainFrame.Size = .(, , , ) MainFrame.Position = .(, -, , -) MainFrame.BackgroundColor3 = .(, , ) MainFrame.BorderSizePixel = MainFrame.Active = MainFrame.Draggable = MainFrame.ClipsDescendants = MainFrame.BackgroundTransparency = MainFrameCorner.Parent = MainFrame MainFrameCorner.CornerRadius = .(, ) MinimizeButton.Parent = MainFrame MinimizeButton.Size = .(, , , ) MinimizeButton.Position = .(, , , ) MinimizeButton.Text = MinimizeButton.BackgroundColor3 = .(, , ) MinimizeButton.TextColor3 = .(, , ) MinimizeButtonCorner.Parent = MinimizeButton MinimizeButtonCorner.CornerRadius = .(, ) SizeInput.Parent = MainFrame SizeInput.Size = .(, , , ) SizeInput.Position = .(, , , ) SizeInput.Text = SizeInput.BackgroundColor3 = .(, , ) SizeInput.TextColor3 = .(, , ) SizeInputCorner.Parent = SizeInput SizeInputCorner.CornerRadius = .(, ) EnableButton.Parent = MainFrame EnableButton.Size = .(, , , ) EnableButton.Position = .(, , , ) EnableButton.Text = EnableButton.BackgroundColor3 = .(, , ) EnableButton.TextColor3 = .(, , ) EnableButtonCorner.Parent = EnableButton EnableButtonCorner.CornerRadius = .(, ) SizeInput.FocusLost:(() InputValue = (SizeInput.Text) InputValue InputValue > HitboxSize = InputValue SizeInput.Text = (HitboxSize) ) EnableButton.MouseButton1Click:(() HitboxEnabled = HitboxEnabled EnableButton.Text = HitboxEnabled EnableButton.BackgroundColor3 = HitboxEnabled .(, , ) .(, , ) ) MinimizeButton.MouseButton1Click:(() IsMinimized = IsMinimized TargetSize = IsMinimized .(, , , ) .(, , , ) CollapseTween = TweenService:(MainFrame, TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out), { Size = TargetSize }) CollapseTween:() MinimizeButton.Text = IsMinimized ) RunService.RenderStepped:(() HitboxEnabled _, Player (Players:()) Player ~= LocalPlayer Player.Character RootPart = Player.Character:() RootPart RootPart.Size = .(HitboxSize, HitboxSize, HitboxSize) RootPart.Transparency = RootPart.BrickColor = BrickColor.() RootPart.Material = .Material.Neon RootPart.CanCollide = ) uniObfuscated. The code is scrambled, so you can't read what it does. Common for key systems, but take care.
Hitbox expander for all games

Universal