Run it
Copy the script and paste it into your executor.
UILib = (:())()
Window = UILib.(, .Players.LocalPlayer.UserId, )
Category1 = Window:(, )
SubButton1 = Category1:(, )
Section1 = SubButton1:(, )
espEnabled =
espColor = .(, , )
espTransparency =
walkspeedEnabled =
defaultWalkspeed =
originalWalkspeed
showHealth =
(value)
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
humanoid
humanoid.WalkSpeed = value
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
humanoid
originalWalkspeed = humanoid.WalkSpeed
Section1:({
Title = ,
Description = ,
Default = defaultWalkspeed,
Min = ,
Max =
}, (value)
defaultWalkspeed = value
walkspeedEnabled
(defaultWalkspeed)
)
Section1:({
Title = ,
Description = ,
Default =
}, (value)
walkspeedEnabled = value
walkspeedEnabled
(defaultWalkspeed)
(originalWalkspeed)
)
(player)
player ~= .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
character.ChildAdded:((child)
child:() espEnabled
highlight = .()
highlight.Adornee = child
highlight.AlwaysOnTop =
highlight.ZIndex =
highlight.Size = child.Size
highlight.Color3 = espColor
highlight.Transparency = espTransparency
highlight.Parent = child
)
_, part (character:())
part:() espEnabled
highlight = .()
highlight.Adornee = part
highlight.AlwaysOnTop =
highlight.ZIndex =
highlight.Size = part.Size
highlight.Color3 = espColor
highlight.Transparency = espTransparency
highlight.Parent = part
showHealth
humanoid = character:()
humanoid
billBoard = .()
billBoard.Adornee = character:()
billBoard.Size = .(, , , )
billBoard.StudsOffset = .(, , )
billBoard.AlwaysOnTop =
billBoard.MaxDistance =
healthLabel = .(, billBoard)
healthLabel.Size = .(, , , )
healthLabel.BackgroundTransparency =
healthLabel.Text = (.(humanoid.Health)) .. .. (.(humanoid.MaxHealth))
healthLabel.TextColor3 = .(, , )
healthLabel.TextScaled =
humanoid.HealthChanged:(()
healthLabel.Text = (.(humanoid.Health)) .. .. (.(humanoid.MaxHealth))
)
billBoard.Parent = character
()
_, player (.Players:())
character = player.Character
character
_, part (character:())
part:()
adornments = part:()
_, adornment (adornments)
adornment:()
adornment:()
_, child (character:())
child:()
child:()
Section1:({
Title = ,
Description = ,
Default =
}, (value)
espEnabled = value
espEnabled
_, player (.Players:())
(player)
.Players.PlayerAdded:(addESP)
()
)
Section1:({
Title = ,
Description = ,
Default = ,
Min = ,
Max =
}, (value)
espTransparency = value
espEnabled
()
_, player (.Players:())
(player)
)
Section1:({
Title = ,
Description = ,
Default = .(, , ),
}, (value)
espColor = value
espEnabled
()
_, player (.Players:())
(player)
)
Section1:({
Title = ,
Description = ,
Default =
}, (value)
showHealth = value
espEnabled
()
_, player (.Players:())
(player)
)
.Players.PlayerRemoving:((player)
character = player.Character
character
_, part (character:())
part:()
adornments = part:()
_, adornment (adornments)
adornment:()
adornment:()
_, child (character:())
child:()
child:()
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, www.roblox.com.

Universal