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Copy the script and paste it into your executor.
UILib = (:())()
Window = UILib.(, .Players.LocalPlayer.UserId, )
MainCategory = Window:(, )
VisualsCategory = Window:(, )
MiscCategory = Window:(, )
MainSubButton = MainCategory:(, )
VisualsSubButton = VisualsCategory:(, )
MiscSubButton = MiscCategory:(, )
MainSection = MainSubButton:(, )
VisualsSection = VisualsSubButton:(, )
MiscSection = MiscSubButton:(, )
espEnabled =
espColor = .(, , )
espTransparency =
walkspeedEnabled =
defaultWalkspeed =
originalWalkspeed
showHealth =
noclipEnabled =
flyEnabled =
flySpeed =
flyDirection = .(, , )
defaultFOV =
(value)
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
humanoid
humanoid.WalkSpeed = value
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
(humanoid)
originalWalkspeed = humanoid.WalkSpeed
MainSection:({
Title = ,
Description = ,
Default = defaultWalkspeed,
Min = ,
Max =
}, (value)
defaultWalkspeed = value
walkspeedEnabled
(defaultWalkspeed)
)
MainSection:({
Title = ,
Description = ,
Default =
}, (value)
walkspeedEnabled = value
walkspeedEnabled
(defaultWalkspeed)
(originalWalkspeed)
)
flying =
flyKey = .KeyCode.E
()
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
rootPart = character:()
humanoid rootPart
humanoid.PlatformStand =
bodyGyro = .(, rootPart)
bodyGyro.P =
bodyGyro.maxTorque = .(, , )
bodyGyro.cframe = rootPart.CFrame
bodyVelocity = .(, rootPart)
bodyVelocity.velocity = .(, , )
bodyVelocity.maxForce = .(, , )
()
flying rootPart
bodyGyro.cframe = .CurrentCamera.CFrame
camera = .CurrentCamera
moveDirection = .()
flyDirection.Magnitude >
moveDirection = (camera.CFrame.LookVector * flyDirection.Z + camera.CFrame.RightVector * flyDirection.X + camera.CFrame.UpVector * flyDirection.Y).Unit
bodyVelocity.velocity = moveDirection * flySpeed
bodyGyro:()
bodyVelocity:()
humanoid.PlatformStand =
:().RenderStepped:(flyLoop)
()
flying = flying
flying
()
:().InputBegan:((input, gameProcessedEvent)
gameProcessedEvent
input.KeyCode == .KeyCode.W
flyDirection = flyDirection + .(, , )
input.KeyCode == .KeyCode.S
flyDirection = flyDirection + .(, , -)
input.KeyCode == .KeyCode.D
flyDirection = flyDirection + .(, , )
input.KeyCode == .KeyCode.A
flyDirection = flyDirection + .(-, , )
input.KeyCode == .KeyCode.Space
flyDirection = flyDirection + .(, -, )
input.KeyCode == .KeyCode.LeftControl
flyDirection = flyDirection + .(, , )
input.KeyCode == flyKey
flyEnabled = flyEnabled
()
)
:().InputEnded:((input, gameProcessedEvent)
gameProcessedEvent
input.KeyCode == .KeyCode.W
flyDirection = flyDirection - .(, , )
input.KeyCode == .KeyCode.S
flyDirection = flyDirection - .(, , -)
input.KeyCode == .KeyCode.D
flyDirection = flyDirection - .(, , )
input.KeyCode == .KeyCode.A
flyDirection = flyDirection - .(-, , )
input.KeyCode == .KeyCode.Space
flyDirection = flyDirection - .(, -, )
input.KeyCode == .KeyCode.LeftControl
flyDirection = flyDirection - .(, , )
)
MiscSection:({
Title = ,
Description = ,
Default =
}, (value)
flyEnabled = value
()
)
MiscSection:({
Title = ,
Description = ,
Default = flySpeed,
Min = ,
Max =
}, (value)
flySpeed = value
)
()
noclipEnabled = noclipEnabled
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
noclipEnabled
:().Stepped:(()
noclipEnabled
_, v (character:())
v:()
v.CanCollide =
)
_, v (character:())
v:()
v.CanCollide =
MiscSection:({
Title = ,
Description = ,
Default =
}, (value)
noclipEnabled = value
()
)
(value)
.CurrentCamera.FieldOfView = value
VisualsSection:({
Title = ,
Description = ,
Default = defaultFOV,
Min = ,
Max =
}, (value)
(value)
)
(humanoid, character)
healthGui = .()
healthGui.Name =
healthGui.Size = .(, , , )
healthGui.StudsOffset = .(, , )
healthGui.AlwaysOnTop =
healthFrame = .()
healthFrame.BackgroundColor3 = .(, , )
healthFrame.Size = .(, , , )
healthFrame.Parent = healthGui
healthBar = .()
healthBar.BackgroundColor3 = .(, , )
healthBar.Size = .(humanoid.Health / humanoid.MaxHealth, , , )
healthBar.Parent = healthFrame
humanoid.HealthChanged:(()
healthBar.Size = .(humanoid.Health / humanoid.MaxHealth, , , )
)
healthGui.Parent = character
(player)
character = player.Character player.CharacterAdded:()
highlight = .()
highlight.FillColor = espColor
highlight.FillTransparency = espTransparency
highlight.OutlineColor = espColor
highlight.OutlineTransparency = espTransparency
highlight.Parent = character
showHealth
humanoid = character:()
(humanoid, character)
player.CharacterAdded:((newCharacter)
highlight.Parent = newCharacter
showHealth
humanoid = newCharacter:()
(humanoid, newCharacter)
)
MainSection:({
Title = ,
Description = ,
Default =
}, (value)
espEnabled = value
_, player (.Players:())
player ~= .Players.LocalPlayer
espEnabled
(player)
_, highlight (player.Character:())
highlight:()
highlight:()
_, billboardGui (player.Character:())
billboardGui:()
billboardGui:()
)
MainSection:({
Title = ,
Description = ,
Default = espColor
}, (value)
espColor = value
espEnabled
_, player (.Players:())
player ~= .Players.LocalPlayer
_, highlight (player.Character:())
highlight:()
highlight.FillColor = espColor
highlight.OutlineColor = espColor
)
MainSection:({
Title = ,
Description = ,
Default = espTransparency,
Min = ,
Max =
}, (value)
espTransparency = value
espEnabled
_, player (.Players:())
player ~= .Players.LocalPlayer
_, highlight (player.Character:())
highlight:()
highlight.FillTransparency = espTransparency
highlight.OutlineTransparency = espTransparency
)
MainSection:({
Title = ,
Description = ,
Default =
}, (value)
showHealth = value
espEnabled
_, player (.Players:())
player ~= .Players.LocalPlayer
showHealth
humanoid = player.Character:()
(humanoid, player.Character)
_, billboardGui (player.Character:())
billboardGui:()
billboardGui:()
)
.Players.PlayerAdded:((player)
espEnabled
(player)
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, www.roblox.com.

Universal