Run it
Copy the script and paste it into your executor.
library = (:())()
library.rank =
Wm = library:( .. library.version .. .. library:() .. .. library.rank)
FpsWm = Wm:( .. library.fps)
.(()
()
FpsWm:( .. library.fps)
)()
Notif = library:()
i = ,,-
.()
LoadingXSX = Notif:(, , )
library.title =
library:()
()
Init = library:()
Tab1 = Init:()
Tab2 = Init:()
Tab3 = Init:()
Section1 = Tab1:()
Section2 = Tab1:()
Section3 = Tab1:()
Button1 = Tab1:(, ()
remotes = :()
#remotes >
()
()
)
Label1 = Tab1:(, )
Button2 = Tab1:(, ()
()
)
Textbox1 = Tab1:(, , , , , , , (val)
.Players.LocalPlayer.WalkSpeed = (val)
)
Button3 = Tab1:(, ()
().(LocalPlayer)
)
Button4 = Tab1:(, ()
(:())()
)
Textbox2 = Tab1:(, , , , , , , (val)
)
Button5 = Tab1:(, ()
)
Textbox3 = Tab1:(, , , , , , , (val)
)
Button6 = Tab1:(, ()
)
SSe = Tab2:()
BGG1 = Tab2:(, ()
)
BGG2 = Tab2:(, ()
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
color = .(, , )
_, partName ({, , , , , })
part = character:(partName)
part part:()
partMesh = part:()
partMesh
partMesh.TextureId =
part.BrickColor = BrickColor.(color)
)
BGG3 = Tab2:(, ()
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
grassMaterial =
_, part (character:())
part:()
newMaterial = .()
newMaterial.Name =
newMaterial.Face = .NormalId.Front
newMaterial.Transparency =
newMaterial.Texture = grassMaterial
newMaterial.Parent = part
)
BGG4 = Tab2:(, ()
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
head = character:()
head
remoteEvent = .()
remoteEvent.Name =
remoteEvent.Parent = character
()
head.Size = .(, , )
remoteEvent.OnServerEvent:(scaleHead)
)
LLC = Tab2:(, )
BBG1 = Tab2:(, (val)
)
TT1 = Tab3:(, , , , , , , (val)
)
Bxx1 = Tab3:(, ()
()
targetPlayer = .Players:(TT1.Text)
targetPlayer
humanoid = targetPlayer.Character targetPlayer.Character:()
humanoid
humanoid:(.HumanoidStateType.Physics)
humanoid.PlatformStand =
bodyVelocity = .(, targetPlayer.Character.HumanoidRootPart)
bodyVelocity.Velocity = .(, , )
bodyVelocity.MaxForce = .(, .huge, )
button.MouseButton1Click:(flingPlayer)
)
Bxx2 = Tab3:(, ()
players = .Players:()
(player)
character = player.Character
character
humanoid = character:()
humanoid
humanoid:(.HumanoidStateType.Physics)
humanoid.PlatformStand =
bodyVelocity = .()
bodyVelocity.Velocity = .(, , )
bodyVelocity.MaxForce = .(, .huge, )
bodyVelocity.Parent = character.HumanoidRootPart
_, player (players)
(player)
)
Bxx3 = Tab3:(, ()
players = .Players:()
randomIndex = .(, #players)
randomPlayer = players[randomIndex]
humanoid = randomPlayer.Character randomPlayer.Character:()
humanoid
humanoid.Health =
)
Bxx4 = Tab3:(, ()
players = .Players:()
selfPlayer = .Players.LocalPlayer
randomPlayer
randomPlayer = players[.(, #players)]
randomPlayer ~= selfPlayer
randomPlayer:()
)
Bxx5 = Tab3:(, ()
players = :():()
_, player (players)
humanoid = player.Character player.Character:()
humanoid
humanoid.DisplayDistanceType = .HumanoidDisplayDistanceType.None
_, bodyColor (player.Character:())
bodyColor:(, .(, , ))
bodyColor:(, .(, , ))
bodyColor:(, .(, , ))
bodyColor:(, .(, , ))
bodyColor:(, .(, , ))
bodyColor:(, .(, , ))
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, pastebin.com.
Rererrrrreed

Universal