Run it
Copy the script and paste it into your executor.
OrionLib = (:(()))()
Window = OrionLib:({
Name = ,
HidePremium = ,
SaveConfig = ,
ConfigFolder =
})
()
Tab = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
Section = Tab:({
Name =
})
playerName = .Players.LocalPlayer.Name
Tab:({
Name = ,
Callback = ()
})
Tab:({
Name = ,
Callback = ()
(:((),))()
})
Tab:({
Name = ,
Callback = ()
(:())();
})
Tab:({
Name = ,
Callback = ()
(:())()
})
Tab:({
Name = ,
Callback = ()
(:())()
})
Tab:({
Name = ,
Callback = ()
(:())()
})
Tab:({
Name = ,
Callback = ()
(:())()
})
Tab:({
Name = ,
Callback = ()
.grimgold = :()[]
.grimgold.Parent = .Players.LocalPlayer.Backpack
.grimgold.Equipped:(()
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
Sound = .()
Id =
Sound.Parent = .Workspace
Sound.SoundId = ..Id
Sound.Playing =
Sound.Looped =
Sound.Volume =
)
.grimgold = :()[]
.grimgold.Parent = .Players.LocalPlayer.Backpack
.grimgold.Equipped:(()
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
Sound = .()
Id =
Sound.Parent = .Workspace
Sound.SoundId = ..Id
Sound.Playing =
Sound.Looped =
Sound.Volume =
)
.grimgold = :()[]
.grimgold.Parent = .Players.LocalPlayer.Backpack
.grimgold.Equipped:(()
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
Sound = .()
Id =
Sound.Parent = .Workspace
Sound.SoundId = ..Id
Sound.Playing =
Sound.Looped =
Sound.Volume =
)
.grimgold = :()[]
.grimgold.Parent = .Players.LocalPlayer.Backpack
.grimgold.Equipped:(()
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
Sound = .()
Id =
Sound.Parent = .Workspace
Sound.SoundId = ..Id
Sound.Playing =
Sound.Looped =
Sound.Volume =
)
.grimgold = :()[]
.grimgold.Parent = .Players.LocalPlayer.Backpack
.grimgold.Equipped:(()
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
Sound = .()
Id =
Sound.Parent = .Workspace
Sound.SoundId = ..Id
Sound.Playing =
Sound.Looped =
Sound.Volume =
)
.grimgold = :()[]
.grimgold.Parent = .Players.LocalPlayer.Backpack
.grimgold.Equipped:(()
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
Sound = .()
Id =
Sound.Parent = .Workspace
Sound.SoundId = ..Id
Sound.Playing =
Sound.Looped =
Sound.Volume =
)
.grimgold = :()[]
.grimgold.Parent = .Players.LocalPlayer.Backpack
.grimgold.Equipped:(()
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
Sound = .()
Id =
Sound.Parent = .Workspace
Sound.SoundId = ..Id
Sound.Playing =
.grimgold = :()[]
.grimgold.Parent = .Players.LocalPlayer.Backpack
.grimgold.Equipped:(()
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
Sound = .()
Id =
Sound.Parent = .Workspace
Sound.SoundId = ..Id
Sound.Playing =
Sound.Looped =
Sound.Volume =
)
Sound.Looped =
Sound.Volume =
)
.grimgold = :()[]
.grimgold.Parent = .Players.LocalPlayer.Backpack
.grimgold.Equipped:(()
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
Sound = .()
Id =
Sound.Parent = .Workspace
Sound.SoundId = ..Id
Sound.Playing =
Sound.Looped =
Sound.Volume =
)
.grimgold = :()[]
.grimgold.Parent = .Players.LocalPlayer.Backpack
.grimgold.Equipped:(()
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
Sound = .()
Id =
Sound.Parent = .Workspace
Sound.SoundId = ..Id
Sound.Playing =
Sound.Looped =
Sound.Volume =
)
.grimgold = :()[]
.grimgold.Parent = .Players.LocalPlayer.Backpack
.grimgold.Equipped:(()
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
Sound = .()
Id =
Sound.Parent = .Workspace
Sound.SoundId = ..Id
Sound.Playing =
Sound.Looped =
Sound.Volume =
)
})
Tab:({
Name = ,
Callback = ()
.gravitycoil = :()[]
.gravitycoil.Parent = .Players.LocalPlayer.Backpack
.gravitycoil.Equipped:(()
.workspace.Gravity =
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
Sound = .()
Id =
Sound.Parent = .Workspace
Sound.SoundId = ..Id
Sound.Playing =
Sound.Looped =
Sound.Volume =
)
.gravitycoil.Unequipped:(()
.workspace.Gravity =
)
})
Tab:({
Name = ,
Callback = ()
.gravitycoil = :()[]
.gravitycoil.Parent = .Players.LocalPlayer.Backpack
.gravitycoil.Equipped:(()
.workspace.Gravity =
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
Sound = .()
Id =
Sound.Parent = .Workspace
Sound.SoundId = ..Id
Sound.Playing =
Sound.Looped =
Sound.Volume =
)
.gravitycoil.Unequipped:(()
.workspace.Gravity =
)
})
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: pastebin.com, raw.githubusercontent.com.
Hyper hub V2.5 all executors supported and pc and mobile supported What's added? Snowy gravity coil Dual gravity coil 5 new light swords

Universal