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Copy the script and paste it into your executor.
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
},
KeySystem = ,
KeySettings = {
Title = ,
Subtitle = ,
Note = ,
FileName = ,
SaveKey = ,
GrabKeyFromSite = ,
Key = {}
}
})
MainTab = Window:(, )
MainTab:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
,
})
MainTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Callback = (Value)
.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value
,
})
MainTab:({
Name = ,
CurrentValue = ,
Callback = (Value)
Value
.Players.LocalPlayer.Character.Humanoid.JumpPower =
.Players.LocalPlayer.Character.Humanoid.JumpPower =
,
})
MainTab:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
,
})
MainTab:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.Humanoid.JumpPower =
,
})
AimbotTab = Window:(, )
aiming =
circleGui =
AimbotTab:({
Name = ,
CurrentValue = ,
Callback = (Value)
aiming = Value
,
})
:().RenderStepped:(()
aiming
player = .Players.LocalPlayer
character = player.Character
humanoidRootPart = character character:()
humanoidRootPart
alvo =
distancia = .huge
_, otherPlayer (.Players:())
otherPlayer ~= player otherPlayer.Character otherPlayer.Character:()
dist = (otherPlayer.Character.Head.Position - humanoidRootPart.Position).Magnitude
dist < distancia
distancia = dist
alvo = otherPlayer.Character.Head
alvo
.CurrentCamera.CFrame = .(.CurrentCamera.CFrame.Position, alvo.Position)
)
AimbotTab:({
Name = ,
Callback = ()
circleGui
circleGui:()
circleGui =
circleGui = .()
circleGui.Name =
circleGui.Parent = .Players.LocalPlayer:()
circle = .(, circleGui)
circle.Size = .(, , , )
circle.AnchorPoint = .(, )
circle.Position = .(, , , )
circle.BackgroundTransparency =
uiCorner = .(, circle)
uiCorner.CornerRadius = .(, )
stroke = .(, circle)
stroke.Thickness =
stroke.Color = .(, , )
,
})
VisualTab = Window:(, )
espEnabled =
highlights = {}
VisualTab:({
Name = ,
CurrentValue = ,
Callback = (Value)
espEnabled = Value
espEnabled
_, otherPlayer (.Players:())
otherPlayer.Character otherPlayer.Character:()
highlight = .()
highlight.FillTransparency =
highlight.OutlineColor = .(, , )
highlight.OutlineTransparency =
highlight.Parent = otherPlayer.Character
highlights[otherPlayer.Name] = highlight
.Players.PlayerAdded:((newPlayer)
newPlayer.CharacterAdded:((char)
highlight = .()
highlight.FillTransparency =
highlight.OutlineColor = .(, , )
highlight.OutlineTransparency =
highlight.Parent = char
highlights[newPlayer.Name] = highlight
)
)
_, h (highlights)
h h:()
highlights = {}
,
})
nightVision =
VisualTab:({
Name = ,
CurrentValue = ,
Callback = (Value)
Value
nightVision = .()
nightVision.Name =
nightVision.Brightness =
nightVision.Contrast =
nightVision.Saturation =
nightVision.TintColor = .(, , )
nightVision.Parent = :()
nightVision
nightVision:()
nightVision =
,
})
fullbrightEnabled =
lighting = :()
VisualTab:({
Name = ,
CurrentValue = ,
Callback = (Value)
fullbrightEnabled = Value
fullbrightEnabled
lighting.Brightness =
lighting.ClockTime =
lighting.FogEnd =
lighting.GlobalShadows =
lighting.OutdoorAmbient = .(, , )
lighting.Brightness =
lighting.ClockTime =
lighting.FogEnd =
lighting.GlobalShadows =
lighting.OutdoorAmbient = .(, , )
,
})
CreditsTab = Window:(, )
CreditsTab:()
CreditsTab:({Title = , Content = })Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
Ivanilton Hub, script universal

Universal