Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, docs.sirius.menu.
About this script
All it does is create a part and if anything touches it then they go invisible (Only works on r6) I have not tested this btw. I am new to Exploit scripts making so the ones i will be uploading are just to slowly build up memory on how to do stuff.
Im not really good with lua though i have made some roblox games in the past. So hopefully someday i will reach my peak and become good at understanding and writing lua so i am able to make games and exploit thanks for reading
-- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)
false
false
-- Prevents Rayfield from warning when the script has a version mismatch with the interface
true
nil
-- Create a custom folder for your hub/game
"Big Hub"
false
-- Prompt the user to join your Discord server if their executor supports it
"noinvitelink"
-- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
true
-- Set this to false to make them join the discord every time they load it up
false
-- Set this to true to use our key system
"Untitled"
"Key System"
"No method of obtaining the key is provided"
-- Use this to tell the user how to get a key
"Key"
-- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
true
-- The user's key will be saved, but if you change the key, they will be unable to use your script
false
-- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
"Hello"
-- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
local
CreateTab
"Troll"
nil
-- Title, Image
local
CreateSection
"sdhs"
local
CreateButton
"kick people"
function
local
new
"Part"
Vector3
new
100
100
100
Vector3
new
0
0
0
false
"Ittiah"
game
local
Instance
new
"Script"
-- Create a new Script
[[
script.Parent.Touched:Connect(function(otherPart)
local Player = game.Players:GetPlayerFromCharacter(otherPart.Parent)
if Player then
local Character = Player.Character
Character.Head.Transperency = 1
Character.Torso.Transperency = 1
Character.LeftArm.Transperency = 1
Character.RightArm.Transperency = 1
Character.LeftLeg.Transperency = 1
Character.RightLeg.Transperency = 1
]]
"WAZZAAA"
game
-- Set the parent so it runs
end
local
CreateSlider
"Pos of part"
0
10000
10
"Bananas"
0
"Slider1"
-- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
function
game
-- The variable (Value) is a number which correlates to the value the slider is currently at