Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local infiniteJump = false
-- GUI
local gui = Instance.new("ScreenGui")
gui.Name = "InfiniteJumpGui"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
-- Main Button
local button = .()
button.Size = .(, , , )
button.Position = .(, -, , )
button.Text =
button.TextScaled =
button.Font = .Font.GothamBold
button.TextColor3 = .(, , )
button.BackgroundTransparency =
button.BackgroundColor3 = .(, , )
button.BorderSizePixel =
button.Parent = gui
corner = .()
corner.CornerRadius = .(, )
corner.Parent = button
gradient = .()
gradient.Color = ColorSequence.{
ColorSequenceKeypoint.(, .(, , )),
ColorSequenceKeypoint.(, .(, , ))
}
gradient.Rotation =
gradient.Parent = button
shadow = .()
shadow.BackgroundTransparency =
shadow.Size = .(, , , )
shadow.Position = .(, -, , -)
shadow.Image =
shadow.ImageColor3 = .(, , )
shadow.ImageTransparency =
shadow.ScaleType = .ScaleType.Slice
shadow.SliceCenter = Rect.(,,,)
shadow.Parent = button
button.MouseButton1Click:(()
infiniteJump = infiniteJump
infiniteJump
button.Text =
button.Text =
)
UserInputService.JumpRequest:(()
infiniteJump
character = player.Character
character
humanoid = character:()
humanoid
humanoid:(.HumanoidStateType.Jumping)
)You can infinite jump, which makes you jump without a cooldown

Universal