Run it
Copy the script and paste it into your executor.
Target = :()
Output =
blacklist = {
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] =
}
defaultCache = {}
(val)
(val) ==
.. val ..
(val) ==
.. (val) ..
(val) ==
.. (val) ..
(val) ==
.. (val) ..
(val) ==
.. (val) ..
(val) ==
.. (val) ..
(val) ==
.. (val) ..
(val) ==
.. (val) ..
(val) ==
.. val.Min .. .. val.Max ..
(val) ==
(val)
(val) ==
(val)
(className)
props = {}
className == className ==
props = {, , , , , , , , , }
className == className == className ==
props = {, , , , , , , , }
className == className ==
props = {, , , , }
className ==
props = {, , , , , }
className == className == className ==
props = {, , , , , }
className ==
props = {, , , , , , , , , }
className ==
props = {, }
className ==
props = {, }
className ==
props = {, , , , , , }
className ==
props = {, , , , , , , , , }
className == className ==
props = {, , , , , , , , , }
className ==
props = {, , , , , , , , , }
className == className == className ==
props = {, , , , , , , , , , , , , , , , , , , }
className == className ==
props = {, , , , , , , , , , , , , , , }
className ==
props = {, , , }
className ==
props = {, }
className ==
props = {, , , , , }
className ==
props = {, , , , , , }
className ==
props = {, , , , }
className == className ==
props = {, , , , , }
props = {}
props
(className, prop)
defaultCache[className]
defaultCache[className] = {}
success, defaultObj = (() .(className) )
success defaultObj
props = (className)
_, p (props)
(()
defaultCache[className][p] = defaultObj[p]
)
defaultObj:()
defaultCache[className][prop]
idCounter =
opsCounter =
processedObjects =
totalObjects =
MAX_OPS_PER_FRAME =
(obj)
blacklist[obj.ClassName] obj:() obj:() obj:()
totalObjects = totalObjects +
_, child (obj:())
(child)
(obj, parentId)
blacklist[obj.ClassName] obj:() obj:() obj:()
idCounter = idCounter +
currentId = idCounter
opsCounter = opsCounter +
processedObjects = processedObjects +
opsCounter >= MAX_OPS_PER_FRAME
opsCounter =
percent = .((processedObjects / totalObjects) * )
(.(, percent, processedObjects, totalObjects))
.()
Output = Output .. .(, obj.ClassName)
Output = Output .. .(, currentId)
props = (obj.ClassName)
_, prop (props)
(()
currentVal = obj[prop]
defaultVal = (obj.ClassName, prop)
currentVal ~= defaultVal
Output = Output .. .(, prop, (currentVal))
)
parentId
Output = Output .. .(, parentId)
Output = Output ..
_, child (obj:())
(child, currentId)
.(()
()
_, child (Target:())
:():(child)
(child)
(.(, totalObjects))
Output = Output ..
_, child (Target:())
:():(child)
(child, )
Output = Output ..
setclipboard toclipboard
clipFunc = setclipboard toclipboard
(Output)
()
()
.(defaultCache)
)This script serializes in-game instances into executable Luau code for dynamic replication and generation. Instructions Execute the script and wait for the process to complete. The execution time depends on the size and density of the Workspace. Once finished, the generated code will be automatically copied to your clipboard. Built with AI: Gemini 3 Flash Version: 0.1 BETA

Universal