Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
skiddedWindow = Rayfield:({
Name = ,
Icon = ,
LoadingTitle = ,
LoadingSubtitle = ,
Theme = ,
ToggleUIKeybind = ,
DisableRayfieldPrompts = ,
DisableBuildWarnings = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
},
Discord = {
Enabled = ,
Invite = ,
RememberJoins =
},
KeySystem = ,
KeySettings = {
Title = ,
Subtitle = ,
Note = ,
FileName = ,
SaveKey = ,
GrabKeyFromSite = ,
Key = {}
}
})
(title, content, image)
Rayfield:({
Title = title,
Content = content,
Duration = ,
Image = image ,
})
UserInputService = (:())
IsOnMobile = .({.Platform.IOS, .Platform.Android}, UserInputService:())
IsOnPC = .({.Platform.Windows, .Platform.OSX}, UserInputService:())
IsOnMobile
(, , )
(, , )
(, , )
mainTab = skiddedWindow:(, )
mainTab:({
Title = ,
Content =
})
mainTab:({
Title = ,
Content =
})
mainTab:({
Title = ,
Content =
})
serverTab = skiddedWindow:(, )
TeleportService = (:())
PlaceId, JobId = .PlaceId, .JobId
HttpService = (:())
sixthSection = serverTab:()
numberofplayers = serverTab:( .. #.Players:())
currenttime = serverTab:( .. .())
inmillisecs = serverTab:(.. .( .. .(.((.()), ), , )))
()
.()
numberofplayers:( .. #.Players:())
currenttime:( .. .())
inmillisecs:( .. .( .. .(.((.()), ), , )))
.(updateServerInfo)
()
#.Players:() <=
(, )
()
TeleportService:(PlaceId, .Players.LocalPlayer)
TeleportService:(PlaceId, JobId, .Players.LocalPlayer)
()
httprequest = ( .request) ( .request) (fluxus fluxus.request)
httprequest
servers = {}
req = ({Url = .(, PlaceId)})
body = HttpService:(req.Body)
body body.data
i, v , body.data
(v) == (v.playing) (v.maxPlayers) v.playing < v.maxPlayers v.id ~= JobId
.(servers, v.id)
#servers >
TeleportService:(PlaceId, servers[.(, #servers)], .Players.LocalPlayer)
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image = ,
})
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image = ,
})
rejoin = serverTab:({
Name = ,
Callback = rejoinCallback,
})
serverhop = serverTab:({
Name = ,
Callback = serverhopCallback,
})
scriptsTab = skiddedWindow:(, )
(tab, scriptName, scriptUrl)
tab:({
Name = scriptName,
Callback = ()
(:(scriptUrl))()
,
})
scriptsTab:()
adminScripts = {
{
name = ,
url = ,
},
{
name = ,
url = ,
},
{
name = ,
url = ,
},
}
_, (adminScripts)
(scriptsTab, .name, .url)
scriptsTab:()
utilityScripts = {
{
name = ,
url = ,
},
{
name = ,
url = ,
},
}
_, (utilityScripts)
(scriptsTab, .name, .url)
Players = :()
Player = Players.LocalPlayer
speaker = Player
playerTab = skiddedWindow:(, )
playerTab:()
speed = playerTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Player.Character Player.Character:()
Player.Character.Humanoid.WalkSpeed = Value
,
})
power = playerTab:({
Name = ,
Range = {, },
Increment = ,
Suffix = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
Player.Character Player.Character:()
Player.Character.Humanoid.JumpPower = Value
,
})
fov = playerTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
.CurrentCamera.FieldOfView = Value
,
})
swimState =
swim = playerTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (value)
swimState = value
value
swimming speaker speaker.Character speaker.Character:()
oldgrav = .Gravity
.Gravity =
swimDied = ()
.Gravity = oldgrav
swimming =
Humanoid = speaker.Character:()
gravReset = Humanoid.Died:(swimDied)
enums = .HumanoidStateType:()
.(enums, .(enums, .HumanoidStateType.None))
i, v (enums)
Humanoid:(v, )
Humanoid:(.HumanoidStateType.Swimming)
swimbeat = RunService.Heartbeat:(()
(()
speaker.Character.HumanoidRootPart.Velocity = ((Humanoid.MoveDirection ~= .() UserInputService:(.KeyCode.Space)) speaker.Character.HumanoidRootPart.Velocity .())
)
)
swimming =
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
speaker speaker.Character speaker.Character:()
.Gravity = oldgrav
swimming =
gravReset
gravReset:()
swimbeat ~=
swimbeat:()
swimbeat =
Humanoid = speaker.Character:()
enums = .HumanoidStateType:()
.(enums, .(enums, .HumanoidStateType.None))
i, v (enums)
Humanoid:(v, )
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
,
})
swimbind = playerTab:({
Name = ,
CurrentKeybind = ,
HoldToInteract = ,
Flag = ,
Callback = ()
swimState = swimState
swim:(swimState)
,
})
firstpersonState =
firstperson = playerTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (value)
firstpersonState = value
value
speaker.CameraMode = .CameraMode.LockFirstPerson
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
speaker.CameraMode = .CameraMode.Classic
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
,
})
firstpersonbind = playerTab:({
Name = ,
CurrentKeybind = ,
HoldToInteract = ,
Flag = ,
Callback = ()
firstpersonState = firstpersonState
firstperson:(firstpersonState)
,
})
playerTab:()
shiftlockState =
shiftlock = playerTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (value)
shiftlockState = value
value
speaker.DevEnableMouseLock =
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
speaker.DevEnableMouseLock =
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
,
})
IYMouse = Players.LocalPlayer:()
(char)
rootPart = char:() char:() char:()
rootPart
FLYING =
QEfly =
iyflyspeed =
vehicleflyspeed =
(vfly)
() Players.LocalPlayer Players.LocalPlayer.Character (Players.LocalPlayer.Character) Players.LocalPlayer.Character:()
() IYMouse
flyKeyDown flyKeyUp flyKeyDown:() flyKeyUp:()
T = (Players.LocalPlayer.Character)
CONTROL = {F = , B = , L = , R = , Q = , E = }
lCONTROL = {F = , B = , L = , R = , Q = , E = }
SPEED =
()
FLYING =
BG = .()
BV = .()
BG.P =
BG.Parent = T
BV.Parent = T
BG.maxTorque = .(, , )
BG.cframe = T.CFrame
BV.velocity = .(, , )
BV.maxForce = .(, , )
.(()
()
vfly Players.LocalPlayer.Character:()
Players.LocalPlayer.Character:().PlatformStand =
CONTROL.L + CONTROL.R ~= CONTROL.F + CONTROL.B ~= CONTROL.Q + CONTROL.E ~=
SPEED =
(CONTROL.L + CONTROL.R ~= CONTROL.F + CONTROL.B ~= CONTROL.Q + CONTROL.E ~= ) SPEED ~=
SPEED =
(CONTROL.L + CONTROL.R) ~= (CONTROL.F + CONTROL.B) ~= (CONTROL.Q + CONTROL.E) ~=
BV.velocity = ((.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((.CurrentCamera.CoordinateFrame * .(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B + CONTROL.Q + CONTROL.E) * , ).p) - .CurrentCamera.CoordinateFrame.p)) * SPEED
lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
(CONTROL.L + CONTROL.R) == (CONTROL.F + CONTROL.B) == (CONTROL.Q + CONTROL.E) == SPEED ~=
BV.velocity = ((.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((.CurrentCamera.CoordinateFrame * .(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B + CONTROL.Q + CONTROL.E) * , ).p) - .CurrentCamera.CoordinateFrame.p)) * SPEED
BV.velocity = .(, , )
BG.cframe = .CurrentCamera.CoordinateFrame
FLYING
CONTROL = {F = , B = , L = , R = , Q = , E = }
lCONTROL = {F = , B = , L = , R = , Q = , E = }
SPEED =
BG:()
BV:()
Players.LocalPlayer.Character:()
Players.LocalPlayer.Character:().PlatformStand =
)
flyKeyDown = IYMouse.KeyDown:((KEY)
KEY:() ==
CONTROL.F = (vfly vehicleflyspeed iyflyspeed)
KEY:() ==
CONTROL.B = - (vfly vehicleflyspeed iyflyspeed)
KEY:() ==
CONTROL.L = - (vfly vehicleflyspeed iyflyspeed)
KEY:() ==
CONTROL.R = (vfly vehicleflyspeed iyflyspeed)
QEfly KEY:() ==
CONTROL.Q = (vfly vehicleflyspeed iyflyspeed)*
QEfly KEY:() ==
CONTROL.E = -(vfly vehicleflyspeed iyflyspeed)*
(() .CurrentCamera.CameraType = .CameraType.Track )
)
flyKeyUp = IYMouse.KeyUp:((KEY)
KEY:() ==
CONTROL.F =
KEY:() ==
CONTROL.B =
KEY:() ==
CONTROL.L =
KEY:() ==
CONTROL.R =
KEY:() ==
CONTROL.Q =
KEY:() ==
CONTROL.E =
)
()
()
FLYING =
flyKeyDown flyKeyUp flyKeyDown:() flyKeyUp:()
Players.LocalPlayer.Character:()
Players.LocalPlayer.Character:().PlatformStand =
(() .CurrentCamera.CameraType = .CameraType.Custom )
RunService = (:())
()
length = .(,)
array = {}
i = , length
array[i] = .(.(, ))
.(array)
velocityHandlerName = ()
gyroHandlerName = ()
mfly1
mfly2
unmobilefly = (speaker)
(()
FLYING =
root = (speaker.Character)
root:(velocityHandlerName):()
root:(gyroHandlerName):()
speaker.Character:().PlatformStand =
mfly1:()
mfly2:()
)
mobilefly = (speaker, vfly)
(speaker)
FLYING =
root = (speaker.Character)
camera = .CurrentCamera
v3none = .()
v3zero = .(, , )
v3inf = .(, , )
controlModule = (speaker.PlayerScripts:():())
bv = .()
bv.Name = velocityHandlerName
bv.Parent = root
bv.MaxForce = v3zero
bv.Velocity = v3zero
bg = .()
bg.Name = gyroHandlerName
bg.Parent = root
bg.MaxTorque = v3inf
bg.P =
bg.D =
mfly1 = speaker.CharacterAdded:(()
bv = .()
bv.Name = velocityHandlerName
bv.Parent = root
bv.MaxForce = v3zero
bv.Velocity = v3zero
bg = .()
bg.Name = gyroHandlerName
bg.Parent = root
bg.MaxTorque = v3inf
bg.P =
bg.D =
)
mfly2 = RunService.RenderStepped:(()
root = (speaker.Character)
camera = .CurrentCamera
speaker.Character:() root root:(velocityHandlerName) root:(gyroHandlerName)
humanoid = speaker.Character:()
VelocityHandler = root:(velocityHandlerName)
GyroHandler = root:(gyroHandlerName)
VelocityHandler.MaxForce = v3inf
GyroHandler.MaxTorque = v3inf
vfly humanoid.PlatformStand =
GyroHandler.CFrame = camera.CoordinateFrame
VelocityHandler.Velocity = v3none
direction = controlModule:()
direction.X >
VelocityHandler.Velocity = VelocityHandler.Velocity + camera.CFrame.RightVector * (direction.X * ((vfly vehicleflyspeed iyflyspeed) * ))
direction.X <
VelocityHandler.Velocity = VelocityHandler.Velocity + camera.CFrame.RightVector * (direction.X * ((vfly vehicleflyspeed iyflyspeed) * ))
direction.Z >
VelocityHandler.Velocity = VelocityHandler.Velocity - camera.CFrame.LookVector * (direction.Z * ((vfly vehicleflyspeed iyflyspeed) * ))
direction.Z <
VelocityHandler.Velocity = VelocityHandler.Velocity - camera.CFrame.LookVector * (direction.Z * ((vfly vehicleflyspeed iyflyspeed) * ))
)
flyState =
fly = playerTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (value)
flyState = value
value
IsOnMobile
()
()
()
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
(speaker)
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
IsOnMobile
()
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
(speaker)
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
,
})
flybind = playerTab:({
Name = ,
CurrentKeybind = ,
HoldToInteract = ,
Flag = ,
Callback = ()
flyState = flyState
fly:(flyState)
,
})
playerTab:({
Name = ,
Callback = ()
(:())()
,
})
playerTab:({
Name = ,
Callback = ()
(:())()
,
})
playerTab:()
(plr)
replicatesignal
(Player.ConnectDiedSignalBackend)
.(Players.RespawnTime - )
(, , , )
(plr)
(plr)
player = .Players.LocalPlayer
char = player.Character
hum = char:()
hum hum:(.HumanoidStateType.Dead)
replicatesignal .()
char:()
tempModel = .(, )
player.Character = tempModel
.()
player.Character = char
tempModel:()
refreshCmd =
(plr)
refreshCmd =
human = plr.Character plr.Character:()
pos = human human.RootPart human.RootPart.CFrame
camPos = .CurrentCamera.CFrame
(plr)
.(()
newHumanoid = plr.CharacterAdded:():()
newHumanoid.RootPart.CFrame = pos
.CurrentCamera.CFrame = camPos
refreshCmd =
)
playerTab:({
Name = ,
Callback = ()
humanoid = speaker.Character speaker.Character:()
humanoid
humanoid:(.HumanoidStateType.Dead)
,
})
playerTab:({
Name = ,
Callback = ()
(speaker)
,
})
playerTab:({
Name = ,
Callback = ()
(speaker)
,
})
playerTab:({
Name = ,
Callback = ()
replicatesignal
(plr)
(, , , )
(, , , )
,
})
playerTab:()
playerTab:({
Name = ,
Callback = ()
GC = getconnections get_signal_cons
GC
_, v ((Players.LocalPlayer.Idled))
v.Disable v:() v.Disconnect v:()
VirtualUser = (:())
Players.LocalPlayer.Idled:(()
VirtualUser:()
VirtualUser:(.())
)
(, , , )
,
})
uselessTab = skiddedWindow:(, )
uselessTab:()
uselessTab:({
Name = ,
Callback = ()
clipboardAvailable = setclipboard ~=
clipboardAvailable
()
Rayfield:({
Title = ,
Content = clipboardAvailable ,
Duration = ,
Image = clipboardAvailable ,
})
,
})
uselessTab:({
Name = ,
Callback = ()
executorName = identifyexecutor ()
Rayfield:({
Title = ,
Content = .. executorName,
Duration = ,
Image = identifyexecutor ,
})
,
})
uselessTab:({
Name = ,
CurrentKeybind = ,
HoldToInteract = ,
Flag = ,
Callback = ()
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image = ,
})
,
})
uselessTab:({
Name = ,
Callback = ()
number = .(, )
Rayfield:({
Title = ,
Content = .. (number),
Duration = ,
Image = ,
})
,
})
uselessTab:({
Name = ,
Callback = ()
seconds = .(())
Rayfield:({
Title = ,
Content = .. seconds .. ,
Duration = ,
Image = ,
})
,
})
uselessTab:({
Name = ,
Callback = ()
exists = isfile ()
Rayfield:({
Title = ,
Content = exists ,
Duration = ,
Image = exists ,
})
,
})
uselessTab:({
Name = ,
Callback = ()
writefile readfile
(, )
content = ()
Rayfield:({
Title = ,
Content = .. content,
Duration = ,
Image = ,
})
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image = ,
})
,
})
uselessTab:()
uselessTab:()
uselessTab:()
args = {...}
(str,delim)
broken = {}
delim == delim =
w .(str,..delim..)
.(broken,w)
broken
SpecialPlayerCases = {
[] = (speaker) Players:() ,
[] = (speaker)
plrs = {}
i,v (Players:())
v ~= speaker
.(plrs,v)
plrs
,
[] = (speaker) {speaker} ,
[] = (speaker,args,currentList)
returns = {}
randAmount = (args[])
players = {(currentList)}
i = ,randAmount
#players ==
randIndex = .(,#players)
.(returns,players[randIndex])
.(players,randIndex)
returns
,
[] = (speaker,args,currentList)
players = Players:()
localplayer = Players.LocalPlayer
.(players, .(players, localplayer))
{players[.(,#players)]}
,
[] = (speaker,args)
returns = {}
team = args[]
_,plr (Players:())
plr.Team .(.(plr.Team.Name),,#team) == .(team)
.(returns,plr)
returns
,
[] = (speaker)
returns = {}
team = speaker.Team
_,plr (Players:())
plr.Team == team
.(returns,plr)
returns
,
[] = (speaker)
returns = {}
team = speaker.Team
_,plr (Players:())
plr.Team ~= team
.(returns,plr)
returns
,
[] = (speaker)
returns = {}
team = speaker.Team
_,plr (Players:())
plr.Team == team
.(returns,plr)
returns
,
[] = (speaker)
returns = {}
team = speaker.Team
_,plr (Players:())
plr.Team ~= team
.(returns,plr)
returns
,
[] = (speaker,args)
returns = {}
_,plr (Players:())
plr:(speaker.UserId) plr ~= speaker
.(returns,plr)
returns
,
[] = (speaker,args)
returns = {}
_,plr (Players:())
plr:(speaker.UserId) plr ~= speaker
.(returns,plr)
returns
,
[] = (speaker,args)
returns = {}
_,plr (Players:())
plr.Guest
.(returns,plr)
returns
,
[] = (speaker,args)
returns = {}
_,plr (Players:())
plr.Character:() plr.Character:()
.(returns,plr)
returns
,
[] = (speaker,args)
returns = {}
age = (args[])
age ==
_,plr (Players:())
plr.AccountAge <= age
.(returns,plr)
returns
,
[] = (speaker,args,currentList)
speakerChar = speaker.Character
speakerChar (speakerChar)
lowest = .huge
NearestPlayer =
_,plr (currentList)
plr ~= speaker plr.Character
distance = plr:((speakerChar).Position)
distance < lowest
lowest = distance
NearestPlayer = {plr}
NearestPlayer
,
[] = (speaker,args,currentList)
speakerChar = speaker.Character
speakerChar (speakerChar)
highest =
Farthest =
_,plr (currentList)
plr ~= speaker plr.Character
distance = plr:((speakerChar).Position)
distance > highest
highest = distance
Farthest = {plr}
Farthest
,
[] = (speaker,args)
returns = {}
groupID = (args[])
_,plr (Players:())
plr:(groupID)
.(returns,plr)
returns
,
[] = (speaker,args)
returns = {}
_,plr (Players:())
plr.Character plr.Character:() plr.Character:().Health >
.(returns,plr)
returns
,
[] = (speaker,args)
returns = {}
_,plr (Players:())
( plr.Character plr.Character:()) plr.Character:().Health <=
.(returns,plr)
returns
,
[] = (speaker,args)
returns = {}
radius = (args[])
speakerChar = speaker.Character
speakerChar (speakerChar)
_,plr (Players:())
plr.Character (plr.Character)
magnitude = ((plr.Character).Position-(speakerChar).Position).magnitude
magnitude <= radius .(returns,plr)
returns
,
[] = (speaker)
plrs = {}
v = ()
v ~= .(plrs, v)
plrs
,
[] = (speaker,args)
returns = {}
_, v (:())
v:() (v) v:() Players:(v) ==
clone = .()
clone.Name = v.Name .. .. v:().DisplayName
clone.Character = v
.(returns, clone)
returns
,
}
(str)
tokens = {}
op,name .(str,)
.(tokens,{Operator = op,Name = name})
tokens
(tab,matches)
matchTable = {}
resultTable = {}
i,v (matches) matchTable[v.Name] =
i,v (tab) matchTable[v.Name] .(resultTable,v)
resultTable
(tab,matches)
matchTable = {}
resultTable = {}
i,v (matches) matchTable[v.Name] =
i,v (tab) matchTable[v.Name] .(resultTable,v)
resultTable
(Name)
Name,Len,Found = .(Name),#Name,{}
_,v (Players:())
Name:(,) ==
.(.(v.Name),,Len-) == Name:()
.(Found,v)
.(.(v.Name),,Len) == Name .(.(v.DisplayName),,Len) == Name
.(Found,v)
Found
(list,speaker)
list == {speaker.Name}
nameList = (list,)
foundList = {}
_,name (nameList)
.(name,,) ~= .(name,,) ~= name = ..name
tokens = (name)
initialPlayers = Players:()
i,v (tokens)
v.Operator ==
tokenContent = v.Name
foundCase =
regex,case (SpecialPlayerCases)
matches = {.(tokenContent,..regex..)}
#matches >
foundCase =
initialPlayers = (initialPlayers,(speaker,matches,initialPlayers))
foundCase
initialPlayers = (initialPlayers,(tokenContent))
tokenContent = v.Name
foundCase =
regex,case (SpecialPlayerCases)
matches = {.(tokenContent,..regex..)}
#matches >
foundCase =
initialPlayers = (initialPlayers,(speaker,matches,initialPlayers))
foundCase
initialPlayers = (initialPlayers,(tokenContent))
i,v (initialPlayers) .(foundList,v)
foundNames = {}
i,v (foundList) .(foundNames,v.Name)
foundNames
freezeValue =
freeze = uselessTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (value)
freezeValue = value
value
players = (args[], speaker)
players ~=
i,v (players)
.(()
i, x , Players[v].Character:()
x:() x.Anchored
x.Anchored =
)
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
players = (args[], speaker)
players ~=
i,v (players)
.(()
i, x , Players[v].Character:()
x.Name ~= floatName x:() x.Anchored
x.Anchored =
)
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
,
})
freezebind = uselessTab:({
Name = ,
CurrentKeybind = ,
HoldToInteract = ,
Flag = ,
Callback = ()
freezeValue = freezeValue
freeze:(freezeValue)
,
})
settingsTab = skiddedWindow:(, )
miscTab = skiddedWindow:(, )
miscTab:()
miscTab:({
Name = ,
Callback = ()
(:())()
,
})
Lighting = :()
miscTab:({
Name = ,
Callback = ()
(, )
Lighting.Brightness =
Lighting.ClockTime =
Lighting.FogEnd =
Lighting.GlobalShadows =
Lighting.OutdoorAmbient = .(, , )
})
miscTab:({
Name = ,
Callback = ()
Lighting.FogEnd =
i,v (Lighting:())
v:()
v:()
})
origsettings = {abt = Lighting.Ambient, oabt = Lighting.OutdoorAmbient, brt = Lighting.Brightness, time = Lighting.ClockTime, fe = Lighting.FogEnd, fs = Lighting.FogStart, gs = Lighting.GlobalShadows}
miscTab:({
Name = ,
Callback = ()
Lighting.Ambient = origsettings.abt
Lighting.OutdoorAmbient = origsettings.oabt
Lighting.Brightness = origsettings.brt
Lighting.ClockTime = origsettings.time
Lighting.FogEnd = origsettings.fe
Lighting.FogStart = origsettings.fs
Lighting.GlobalShadows = origsettings.gs
})
miscTab:()
miscTab:({
Name = ,
Callback = ()
Rayfield:()
,
})
miscTab:()
miscTab:({
Title = ,
Content =
})
miscTab:({
Name = ,
Callback = ()
:()
,
})
settingsTab:({
Name = ,
Callback = ()
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
speed:()
power:()
fov:()
firstpersonState =
firstperson:()
firstpersonbind:()
shiftlockState =
shiftlock:()
flyState =
fly:()
flybind:()
swimState =
swim:()
swimbind:()
freezeValue =
freeze:()
freezebind:()
,
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, games.roblox.com, infyiff.github.io, raw.githubusercontent.com, rawscripts.net.
discontinued. open-source btw

Universal