Run it
Copy the script and paste it into your executor.
Players = :()
UserInputService = :()
LocalPlayer = Players.LocalPlayer
ScreenGui = .()
ScreenGui.Name =
ScreenGui.Parent = LocalPlayer.PlayerGui
ScreenGui.ResetOnSpawn =
ScreenGui.ZIndexBehavior = .ZIndexBehavior.Sibling
MainFrame = .()
MainFrame.Name =
MainFrame.Size = .(, , , )
MainFrame.Position = .(, , , )
MainFrame.BackgroundColor3 = .(, , )
MainFrame.BackgroundTransparency =
MainFrame.BorderColor3 = .(, , )
MainFrame.BorderSizePixel =
MainFrame.ClipsDescendants =
MainFrame.Parent = ScreenGui
TitleBar = .()
TitleBar.Name =
TitleBar.Size = .(, , , )
TitleBar.BackgroundColor3 = .(, , )
TitleBar.Parent = MainFrame
TitleLabel = .()
TitleLabel.Name =
TitleLabel.Size = .(, , , )
TitleLabel.BackgroundTransparency =
TitleLabel.Text =
TitleLabel.TextColor3 = .(, , )
TitleLabel.Font = .Font.SourceSansBold
TitleLabel.TextSize =
TitleLabel.Parent = TitleBar
ScrollFrame = .()
ScrollFrame.Name =
ScrollFrame.Size = .(, -, , -)
ScrollFrame.Position = .(, , , )
ScrollFrame.BackgroundTransparency =
ScrollFrame.BorderSizePixel =
ScrollFrame.CanvasSize = .(, , , )
ScrollFrame.ScrollBarThickness =
ScrollFrame.Parent = MainFrame
UIListLayout = .()
UIListLayout.FillDirection = .FillDirection.Vertical
UIListLayout.HorizontalAlignment = .HorizontalAlignment.Center
UIListLayout.VerticalAlignment = .VerticalAlignment.Top
UIListLayout.Padding = .(, )
UIListLayout.Parent = ScrollFrame
isDragging =
dragStartPos =
frameStartPos =
TitleBar.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
isDragging =
dragStartPos = input.Position
frameStartPos = MainFrame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
isDragging =
)
)
UserInputService.InputChanged:((input)
isDragging input.UserInputType == .UserInputType.MouseMovement
delta = input.Position - dragStartPos
MainFrame.Position = .(
frameStartPos.X.Scale,
frameStartPos.X.Offset + delta.X,
frameStartPos.Y.Scale,
frameStartPos.Y.Offset + delta.Y
)
)
()
LocalPlayer.PlayerGui:()
ScreenGui.Parent = LocalPlayer.PlayerGui
ScreenGui:()
MainFrame.Parent = ScreenGui
LocalPlayer.CharacterAdded:(()
()
)
()
()
_, child (ScrollFrame:())
child:()
child:()
_, player (Players:())
player ~= LocalPlayer
PlayerFrame = .()
PlayerFrame.Size = .(, -, , )
PlayerFrame.BackgroundColor3 = .(, , )
PlayerFrame.BackgroundTransparency =
PlayerFrame.BorderColor3 = .(, , )
PlayerFrame.BorderSizePixel =
PlayerFrame.Parent = ScrollFrame
PlayerNameLabel = .()
PlayerNameLabel.Size = .(, -, , )
PlayerNameLabel.Position = .(, , , )
PlayerNameLabel.BackgroundTransparency =
PlayerNameLabel.Text = .. player.Name
PlayerNameLabel.TextColor3 = .(, , )
PlayerNameLabel.Font = .Font.SourceSansBold
PlayerNameLabel.TextSize =
PlayerNameLabel.Parent = PlayerFrame
heldTool =
player.Character
tool = player.Character:()
tool
heldTool = tool.Name
HeldItemLabel = .()
HeldItemLabel.Size = .(, -, , )
HeldItemLabel.Position = .(, , , )
HeldItemLabel.BackgroundTransparency =
HeldItemLabel.Text = .. heldTool
HeldItemLabel.TextColor3 = .(, , )
HeldItemLabel.Font = .Font.SourceSans
HeldItemLabel.TextSize =
HeldItemLabel.Parent = PlayerFrame
backpackItems =
player.Backpack
items = player.Backpack:()
#items >
itemNames = {}
_, item (items)
.(itemNames, item.Name)
backpackItems = .(itemNames, )
BackpackLabel = .()
BackpackLabel.Size = .(, -, , )
BackpackLabel.Position = .(, , , )
BackpackLabel.BackgroundTransparency =
BackpackLabel.Text = .. backpackItems
BackpackLabel.TextColor3 = .(, , )
BackpackLabel.Font = .Font.SourceSans
BackpackLabel.TextSize =
BackpackLabel.TextWrapped =
BackpackLabel.Parent = PlayerFrame
UIListLayout:()
ScrollFrame.CanvasSize = .(, , , UIListLayout.AbsoluteContentSize.Y)
.()
(refreshPlayerInfo)
This script allows you to view other people's inventory

Universal