Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, docs.sirius.menu, raw.githubusercontent.com.
About this script
Games:
https://www.roblox.com/games/17282136897/Doors-Sandbox
just a early alpha :/
-- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)
false
false
-- Prevents Rayfield from warning when the script has a version mismatch with the interface
true
nil
-- Create a custom folder for your hub/game
"Big Hub"
false
-- Prompt the user to join your Discord server if their executor supports it
"noinvitelink"
-- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
true
-- Set this to false to make them join the discord every time they load it up
false
-- Set this to true to use our key system
"Untitled"
"Key System"
"No method of obtaining the key is provided"
-- Use this to tell the user how to get a key
"Key"
-- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
true
-- The user's key will be saved, but if you change the key, they will be unable to use your script
false
-- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
"Hello"
-- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
local
CreateTab
"Main"
nil
-- Title, Image
local
CreateSection
"Player"
Notify
"JCHUB Is ready to be used!"
"JCHUB Executed"
6.5
4483362458
local
CreateSlider
"Walkspeed"
0
1000
10
""
16
"Slider1"
-- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
function
game
end
local
CreateSection
"Inventory Exploits"
local
CreateButton
"Crucifix that works on anything (by PenguinManiack)"