Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
gui = .()
gui.Parent = player.PlayerGui
buttonWidth =
buttonHeight =
buttonSpacing =
startY =
(text, positionY, func)
button = .()
button.Size = .(, buttonWidth, , buttonHeight)
button.Position = .(, , , positionY)
button.Text = text
button.BackgroundColor3 = .(, , )
button.TextColor3 = .(, , )
button.Font = .Font.SourceSansBold
button.TextSize =
button.Parent = gui
button.MouseButton1Click:(func)
(, startY, ()
sound = .(, .Workspace)
sound.SoundId =
sound.Volume =
sound.Pitch =
sound.Looped =
sound:()
.Lighting.TimeOfDay =
.Lighting.Ambient = .(, , )
.Lighting.OutdoorAmbient = .(, , )
.Lighting.Brightness =
)
startY = startY + buttonHeight + buttonSpacing
(, startY, ()
vehicle = .()
vehicle.Position = player.Character.HumanoidRootPart.Position + .(, , )
vehicle.Parent = .Workspace
)
startY = startY + buttonHeight + buttonSpacing
(, startY, ()
sound = .(, .Workspace)
sound.SoundId =
sound.Volume =
sound.Pitch =
sound.Looped =
sound:()
.Lighting.Ambient = .(, , )
particleEmitter = .()
particleEmitter.Parent = player.Character
particleEmitter.Texture =
particleEmitter.Size = NumberSequence.()
particleEmitter.Lifetime = NumberRange.(, )
particleEmitter.Rate =
)
startY = startY + buttonHeight + buttonSpacing
(, startY, ()
fire = .()
fire.Parent = player.Character
fire.Size =
fire.Heat =
)
startY = startY + buttonHeight + buttonSpacing
(, startY, ()
:():(player.Character, , .ChatColor.Red)
)
startY = startY + buttonHeight + buttonSpacing
(, startY, ()
sound = .(, .Workspace)
sound.SoundId =
sound.Volume =
sound.Pitch =
sound.Looped =
sound:()
gui:()
)
startY = startY + buttonHeight + buttonSpacing
gui.ResetOnSpawn =
gui.IgnoreGuiInset =
gui.ScreenOrientation = .ScreenOrientation.Portrait
gui.Parent = player.PlayerGuiChat gtb gui 👻

Universal