Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
},
Discord = {
Enabled = ,
Invite = ,
RememberJoins =
},
KeySystem = ,
KeySettings = {
Title = ,
Subtitle = ,
Note = ,
FileName = ,
SaveKey = ,
GrabKeyFromSite = ,
Key = {}
}
})
MainTab = Window:(, )
MainSection = MainTab:()
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image = ,
Actions = {
Ignore = {
Name = ,
Callback = ()
()
},
},
})
Button = MainTab:({
Name = ,
Callback = ()
(:())()
,
})
Button = MainTab:({
Name = ,
Callback = ()
(:())()
,
})
Button = MainTab:({
Name = ,
Callback = ()
.() :()
.()
Workspace = :()
RunService = :()
TweenService = :()
Players = :()
ReplicatedStorage = :()
GuiService = :()
lighting = :()
CoreGui = :()
TeleportService = :()
UserInputService = :()
HttpService = :()
Player = Players.LocalPlayer
PlayerGui = Player:()
(selectedMobs)
closestMob =
closestDistance = .huge
charactersAndNPCs = :().CharactersAndNPCs:()
i, v (charactersAndNPCs)
v:()
mobName = v.Name
.(selectedMobs, mobName)
humanoid = v:()
humanoid humanoid.Health >
position = v:().Position
distance = (.Players.LocalPlayer.Character.HumanoidRootPart.Position - position).Magnitude
distance < closestDistance
closestDistance = distance
closestMob = v
closestMob
esp1 = (:())()
().ESP = {
Main = {
Enabled = ,
Name = {
Enabled = ,
Color = .(, , ),
},
Box = {
Enabled = ,
BoxColor = .(, , ),
BoxFillColor = .(, , ),
},
HealthBar = {
Enabled = ,
Number = ,
HighHealthColor = .(, , ),
LowHealthColor = .(, , ),
},
Tool = {
Enabled = ,
Color = .(, , ),
},
Distance = {
Enabled = ,
Color = .(, , ),
},
Chams = ,
AutomaticColor = ,
Type = ,
},
Checks = {
WallCheck = ,
VisibleCheck = ,
ForceField = ,
AliveCheck = ,
},
Extra = {
UseDisplayName = ,
EspFadeOut = ,
PriorityOnly = ,
}
}
day = (.())
suffix
start = ()
day == day == day ==
suffix =
day == day ==
suffix =
day == day ==
suffix =
suffix =
()
Library = (:())()
ThemeManager = (:())()
SaveManager = (:())()
Window = Library:({
Title = ..os.() .. day .. suffix .. .(),
Center = ,
AutoShow = ,
TabPadding = ,
MenuFadeTime =
})
Tabs = {
Main = Window:(),
Visuals = Window:(),
[] = Window:(),
}
MainTab = Tabs.Main:()
MainTab:(, {
Text = ,
Default = ,
Callback = (state)
ok = state
ok
.()
i, v (:().CharactersAndNPCs:())
v ~= .Players.LocalPlayer.Character
humanoidRootPart = v:()
humanoidRootPart (humanoidRootPart)
humanoid = v:()
humanoid humanoid.Health <= ( * humanoid.MaxHealth)
humanoid.Health =
,
})
MainTab:(, {
Text = ,
Default = ,
Callback = (state)
Breath = state
,
})
MainTab:(, {
Text = ,
Default = ,
Callback = (state)
().AutoFarm = state
,
})
MainTab:(, {
Values = {, , , , , , , , , , , , , , ,},
Default = ,
Multi = ,
Text = ,
Tooltip = ,
Callback = (v)
selectedMobs = v
})
MainTab:(, {
Text = ,
Default = ,
Callback = (state)
M1 = state
,
})
MainTab:(, {
Text = ,
Default = ,
Callback = (state)
Quest = state
Quest .()
questBar = :().LocalPlayer:():()
questBar
args = {
[] = ,
[] = ,
[] = ,
[] = ,
[] =
}
:():():():((args))
,
})
espTab = Tabs.Visuals:()
espTab:(, {
Text = ,
Default = ,
Callback = (state)
ESP.Main.Enabled = state
,
})
espTab:(, {
Text = ,
Default = ,
Callback = (state)
ESP.Main.Box.Enabled = state
,
})
espTab:(, {
Text = ,
Default = ,
Callback = (state)
ESP.Main.Name.Enabled = state
,
})
espTab:(, {
Text = ,
Default = ,
Callback = (state)
ESP.Main.HealthBar.Enabled = state
,
})
espTab:(, {
Text = ,
Default = ,
Callback = (state)
ESP.Main.HealthBar.Number = state
,
})
espTab:(, {
Text = ,
Default = ,
Callback = (state)
ESP.Main.Distance.Enabled = state
,
})
espTab:(, {
Text = ,
Default = ,
Callback = (state)
ESP.Main.Tool.Enabled = state
,
})
espTab:(, {
Text = ,
Default = ,
Callback = (state)
ESP.Extra.UseDisplayName = state
,
})
espTab:(, {
Text = ,
Min = ,
Max = ,
Default = ,
Rounding = ,
Compact = ,
Callback = (value)
ESP.Extra.EspFadeOut = value
,
})
espTab:(, {
Text = ,
Default = ,
Callback = (state)
ESP.Extra.PriorityOnly = state
,
})
espTab:(, {
Text = ,
Default = ,
Callback = (state)
ESP.Checks.AliveCheck = state
,
})
espTab:(, {
Text = ,
Default = ,
Callback = (state)
ESP.Checks.ForceField = state
,
})
espTab:(, {
Text = ,
Default = ,
Callback = (state)
ESP.Checks.VisibleCheck = state
,
})
espTab:(, {
Text = ,
Default = ,
Callback = (state)
ESP.Checks.WallCheck = state
,
})
Library:(()
Library.Unloaded =
)
Library:(( .. .Players.LocalPlayer.Name .. ..os.() .. day .. suffix .. .()))
MenuGroup = Tabs[]:()
MyButton = MenuGroup:({
Text = ,
Func = ()
Library:()
,
DoubleClick = ,
Tooltip =
})
MenuGroup:({
Text = ,
Func = ()
:():(.PlaceId, .JobId, plr)
,
DoubleClick = ,
Tooltip =
})
MenuGroup:():(, { Default = , NoUI = , Text = })
Library.ToggleKeybind = Options.MenuKeybind
MenuGroup:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.keybindframe:(()
Library.KeybindFrame.Visible = Toggles.keybindframe.Value
)
MenuGroup:(, {
Text = ,
Default = ,
Tooltip = ,
})
Toggles.Watermark:(()
Library:(Toggles.Watermark.Value)
)
Library.ToggleKeybind = Options.MenuKeybind
ThemeManager:(Library)
SaveManager:(Library)
SaveManager:()
SaveManager:({ })
ThemeManager:()
SaveManager:()
SaveManager:(Tabs[])
ThemeManager:(Tabs[])
SaveManager:()
Library:( .. .(, () - start), )
(()
.()
Breath
args = {
[] =
}
:():():():((args))
)
(()
currentMob
antifall3
.()
(()
().AutoFarm
v = (selectedMobs)
v
currentMob currentMob ~= v
currentMob = v
.()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v:() * .(, ,)
().AutoFarm v.Parent v.Humanoid.Health <= v:()
antifall3
antifall3 = .()
antifall3.Velocity = .(, , )
antifall3.MaxForce = .(, , )
antifall3.Parent = .Players.LocalPlayer.Character.HumanoidRootPart
currentMob =
antifall3
antifall3:()
antifall3 =
currentMob =
antifall3
antifall3:()
antifall3 =
)
)
(()
.()
M1
args = {
[] = ,
[] = ,
[] =
}
:():():():((args))
)
,
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, raw.githubusercontent.com.
It has slap battle bee swarm simulator weal legacy 2 will add more recommend games in comments sorry about the gui im still learning to script thank you for using it