Run it
Copy the script and paste it into your executor.
gui = .()
gui.Parent = .Players.LocalPlayer.PlayerGui
frame = .()
frame.Size = .(, , , )
frame.Position = .(, , , )
frame.BackgroundColor3 = .(, , )
frame.BackgroundTransparency =
frame.BorderSizePixel =
frame.Active =
frame.Draggable =
frame.Parent = gui
textLabel = .()
textLabel.Size = .(, , , )
textLabel.Position = .(, , , )
textLabel.BackgroundTransparency =
textLabel.Text =
textLabel.TextColor3 = .(, , )
textLabel.TextSize =
textLabel.Font = .Font.SourceSansBold
textLabel.Parent = frame
toggleButton = .()
toggleButton.Size = .(, , , )
toggleButton.Position = .(, , , )
toggleButton.BackgroundColor3 = .(, , )
toggleButton.TextColor3 = .(, , )
toggleButton.TextSize =
toggleButton.Font = .Font.SourceSansBold
toggleButton.Text =
toggleButton.Parent = frame
jumpDelayBox = .()
jumpDelayBox.Size = .(, , , )
jumpDelayBox.Position = .(, , , )
jumpDelayBox.BackgroundColor3 = .(, , )
jumpDelayBox.TextColor3 = .(, , )
jumpDelayBox.TextSize =
jumpDelayBox.Font = .Font.SourceSansBold
jumpDelayBox.PlaceholderText =
jumpDelayBox.PlaceholderColor3 = .(, , )
jumpDelayBox.Text =
jumpDelayBox.Parent = frame
isJumping =
jumpDelay =
()
isJumping
.Players.LocalPlayer.Character:():(.HumanoidStateType.Jumping)
(jumpDelay)
toggleButton.MouseButton1Click:(()
isJumping = isJumping
isJumping
toggleButton.Text =
toggleButton.BackgroundColor3 = .(, , )
(jump)
toggleButton.Text =
toggleButton.BackgroundColor3 = .(, , )
)
jumpDelayBox.FocusLost:((enterPressed)
enterPressed
newDelay = (jumpDelayBox.Text)
newDelay newDelay >
jumpDelay = newDelay
jumpDelayBox.Text = (jumpDelay)
)
:().Heartbeat:(()
isJumping
toggleButton.Text =
toggleButton.BackgroundColor3 = .(, , )
toggleButton.Text =
toggleButton.BackgroundColor3 = .(, , )
)made using AI This script creates a GUI in Roblox that allows players to toggle their character's jumping state and set a custom delay between jumps. Here's a breakdown of what each part does: 1. Creating the GUI Elements: The script sets up a `ScreenGui`, a `Frame`, a `TextLabel`, a `TextButton`, and a `TextBox` for the draggable GUI interface. 2. Draggable Frame: The frame is made draggable by setting `Active` and `Draggable` properties to true. 3. Toggle Button and Jump Delay Box: A button toggles the jumping state, and a text box allows the player to set the jump delay. 4. Jump Function: The character jumps at intervals defined by the `jumpDelay`. 5. Toggle Jump Logic: The button toggles the jumping state, and the text box sets the jump delay. 6. UI Updates: The button text and color change to reflect the current state (jumping or not jumping).

Universal