Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
TweenService = :()
player = Players.LocalPlayer
humanoid =
originalSpeed =
smoothSpeed = originalSpeed
enabled =
speedInput =
PlayerGui = player:()
()
NotifyGui = .()
NotifyGui.Name =
NotifyGui.ResetOnSpawn =
NotifyGui.Parent = PlayerGui
Notif = .()
Notif.Size = .(, , , )
Notif.Position = .(, , , )
Notif.BackgroundColor3 = .(,,)
Notif.BorderSizePixel =
Notif.Parent = NotifyGui
corner = .(, Notif)
corner.CornerRadius = .(,)
Text = .()
Text.Text =
Text.Size = .(, -, , )
Text.Position = .(, , , )
Text.BackgroundTransparency =
Text.TextColor3 = .(,,)
Text.TextScaled =
Text.Parent = Notif
TweenService:(Notif, TweenInfo.(, .EasingStyle.Quad, .EasingDirection.Out), {Position = .(, -, , )}):()
(, ()
slideOut = TweenService:(Notif, TweenInfo.(, .EasingStyle.Quad, .EasingDirection.In), {Position = .(, , , )})
slideOut:()
slideOut.Completed:(()
NotifyGui:()
)
)
ScreenGui = .()
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
ScreenGui.Parent = PlayerGui
MainFrame = .(, ScreenGui)
MainFrame.Size = .(, , , )
MainFrame.Position = .(, -, , -)
MainFrame.BackgroundColor3 = .(,,)
MainFrame.Active =
MainFrame.Draggable =
UICorner = .(, MainFrame)
UICorner.CornerRadius = .(,)
Title = .(, MainFrame)
Title.Size = .(,,,)
Title.Position = .(,,,)
Title.BackgroundColor3 = .(,,)
Title.Text =
Title.TextColor3 = .(,,)
Title.TextScaled =
TitleCorner = .(, Title)
TitleCorner.CornerRadius = .(,)
Minimize = .(, MainFrame)
Minimize.Size = .(,,,)
Minimize.Position = .(,-,,)
Minimize.Text =
Minimize.BackgroundColor3 = .(,,)
Minimize.TextColor3 = .(,,)
MinCorner = .(, Minimize)
MinCorner.CornerRadius = .(,)
OpenButton = .(, ScreenGui)
OpenButton.Size = .(,,,)
OpenButton.Position = .(,,,)
OpenButton.Text =
OpenButton.BackgroundColor3 = .(,,)
OpenButton.TextColor3 = .(,,)
OpenButton.Visible =
OpenCorner = .(, OpenButton)
OpenCorner.CornerRadius = .(,)
InputBox = .(, MainFrame)
InputBox.Size = .(,,,)
InputBox.Position = .(,,,)
InputBox.PlaceholderText =
InputBox.Text = (speedInput)
InputBox.ClearTextOnFocus =
InputBox.BackgroundColor3 = .(,,)
InputBox.TextColor3 = .(,,)
InputCorner = .(, InputBox)
InputCorner.CornerRadius = .(,)
ToggleButton = .(, MainFrame)
ToggleButton.Size = .(,,,)
ToggleButton.Position = .(,,,)
ToggleButton.Text =
ToggleButton.BackgroundColor3 = .(,,)
ToggleButton.TextColor3 = .(,,)
ToggleCorner = .(, ToggleButton)
ToggleCorner.CornerRadius = .(,)
StatusLabel = .(, MainFrame)
StatusLabel.Size = .(, -, , )
StatusLabel.Position = .(,,,)
StatusLabel.BackgroundTransparency =
StatusLabel.Text =
StatusLabel.TextColor3 = .(,,)
StatusLabel.TextScaled =
InputBox.FocusLost:(()
val = (InputBox.Text)
val
speedInput = val
InputBox.Text = (speedInput)
)
ToggleButton.MouseButton1Click:(()
enabled = enabled
ToggleButton.Text = enabled
StatusLabel.Text = enabled
)
Minimize.MouseButton1Click:(()
MainFrame.Visible =
OpenButton.Visible =
)
OpenButton.MouseButton1Click:(()
MainFrame.Visible =
OpenButton.Visible =
)
(char)
humanoid = char:()
originalSpeed = humanoid.WalkSpeed
smoothSpeed = originalSpeed
player.CharacterAdded:(updateHumanoid)
player.Character
(player.Character)
RunService.RenderStepped:(()
humanoid
state = humanoid:()
enabled (state==.HumanoidStateType.Jumping state==.HumanoidStateType.Freefall)
smoothSpeed = smoothSpeed + (speedInput - smoothSpeed) *
smoothSpeed = smoothSpeed + (originalSpeed - smoothSpeed) *
humanoid.WalkSpeed = smoothSpeed
)
Makes you fast while jumping and falling changeable speed good script thoug

Universal